
Alien Mothership
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A four-phase flying boss with destructible power cores, drone swarms and a crashing finale.
Description
Alien Mothership
A giant flying saucer that patrols the map like the patrol helicopter, then engages anyone it spots. Shoot out its three glowing green power cores to break it down; each one sends it into retreat behind a shield while it launches a swarm of drones that must all be destroyed before the next phase.
How it spawns
- Arrives automatically from the edge of the map: first one 30 minutes after server start, then every 2 - 3 hours (counted from the last arrival), only when none is already active and a minimum number of players are online. Arrival is announced in chat.
- Leaves on its own after about 40 minutes if nobody brings it down.
The fight
- Phase 1: rapid-fire laser guns, rocket salvos (some napalm) and a scorching laser sweep that sets the ground on fire.
- Phase 2: adds a tractor beam that lifts players into the air and drops them.
- Phase 3: adds orbital strikes on marked spots around every threatening player.
- Phase 4: the armour drops off the red reactor - destroy it to bring the ship down. It also fires a chasing death ray.
- Drone waves: after each core is destroyed, the ship goes invincible and launches drones (more with more players) that hunt everyone fighting it, spreading out across the group.
- It splits its attacks across multiple players, keeps hunting players who hide in cover, and rockets their position.
- When it dies it spirals down, crashes, and leaves five fire-locked heli crates, with the top damage dealers announced.
Useful config options
- Core health (5,000 each), reactor health (8,000), hull damage multiplier, damage taken per type.
- Spawning: auto on/off, first delay, interval between arrivals, quiet time after one leaves, minimum players.
- Flight: patrol and combat height and speed, lifetime.
- Drones: count per phase, extra per player, health, damage.
- Every weapon: on/off, the phase it unlocks in, damage, cooldown.
- Loot crates, health bar, map marker, global networking, all effects and sounds.
Commands (admins or alienmothership.admin; /ufo or /mothership)
/ufo spawn [edge]- spawn above you (or flying in from the map edge)/ufo remove- remove the nearest/ufo status- health, phase, state, and when the next automatic arrival is due- Server console:
ufo.spawn,ufo.remove
Compatibility: Carbon and Oxide. No plugin dependencies.
Cover artwork is illustrative; see the showcase video for in-game appearance.
Default configuration
AlienMothership.json
json
| 1 | { |
| 2 | "Display name": "Alien Mothership", |
| 3 | "Drone display name": "Alien Drone", |
| 4 | "Size multiplier": 1.0, |
| 5 | "Visible from any distance (global networking)": true, |
| 6 | "Power core health (3 cores, one per phase)": 5000.0, |
| 7 | "Reactor health (phase 4)": 8000.0, |
| 8 | "Hull hits deal this fraction to the nearest core": 0.25, |
| 9 | "Damage taken multipliers by type (others use Default)": { |
| 10 | "Default": 1.0, |
| 11 | "Bullet": 1.0, |
| 12 | "Arrow": 0.8, |
| 13 | "Explosion": 1.25, |
| 14 | "Heat": 0.3, |
| 15 | "AntiVehicle": 1.25 |
| 16 | }, |
| 17 | "Show red telegraph domes": true, |
| 18 | "Spawning": { |
| 19 | "Spawn automatically": true, |
| 20 | "First spawn after server start (s)": 1800.0, |
| 21 | "Spawn interval (min, max s) - counted from the last arrival, skipped while one is active": [ |
| 22 | 7200.0, |
| 23 | 10800.0 |
| 24 | ], |
| 25 | "Minimum quiet time after the previous one is gone (s)": 900.0, |
| 26 | "Minimum players online": 2, |
| 27 | "Announce arrival in chat": true, |
| 28 | "Arrival message ({0} = name, {1} = grid)": "<color=#9dff6b>{0}</color> has entered the atmosphere near <color=#9dff6b>{1}</color>. Take cover." |
| 29 | }, |
| 30 | "Flight": { |
| 31 | "Patrol speed (m/s)": 20.0, |
| 32 | "Combat speed (m/s)": 16.0, |
| 33 | "Patrol height above ground (m)": 75.0, |
| 34 | "Combat height above its target (m)": 32.0, |
| 35 | "Combat orbit radius (m)": 42.0, |
| 36 | "Spin (deg/s)": 28.0, |
| 37 | "Leaves after (s) without a fight": 2400.0 |
| 38 | }, |
| 39 | "Targeting": { |
| 40 | "Spot players within (m)": 170.0, |
| 41 | "Forget a target out of sight for (s)": 12.0, |
| 42 | "Keep hunting a target hiding in cover for (s)": 60.0, |
| 43 | "Ignore players inside safe zones": true, |
| 44 | "Ignore sleeping players": true |
| 45 | }, |
| 46 | "Phase transitions": { |
| 47 | "Retreat height above ground (m)": 120.0, |
| 48 | "Shield prefab": "assets/bundled/prefabs/modding/events/twitch/br_sphere_purple.prefab", |
| 49 | "Shield radius (m)": 14.0, |
| 50 | "Leave if nobody is within (m) of the drones for (s)": 240.0, |
| 51 | "Announce phase changes to nearby players": true |
| 52 | }, |
| 53 | "Drones": { |
| 54 | "Drones launched per transition (after phase 1, 2, 3)": [ |
| 55 | 4, |
| 56 | 6, |
| 57 | 8 |
| 58 | ], |
| 59 | "Extra drones per additional threatening player": 1, |
| 60 | "Maximum drones": 12, |
| 61 | "Health": 250.0, |
| 62 | "Speed (m/s)": 17.0, |
| 63 | "Laser bolt damage": 6.0, |
| 64 | "Fire interval (s)": 1.3, |
| 65 | "Aim spread (degrees)": 5.0, |
| 66 | "Attack range (m)": 70.0, |
| 67 | "Size": 1.0 |
| 68 | }, |
| 69 | "Weapon: pulse lasers (guns)": { |
| 70 | "Enabled": true, |
| 71 | "Unlocked in phase": 1, |
| 72 | "Damage per shot": 6.0, |
| 73 | "Shots per burst": 30, |
| 74 | "Shots per second": 15.0, |
| 75 | "Spread (degrees)": 3.5, |
| 76 | "Range (m)": 140.0, |
| 77 | "Cooldown (s)": 3.5 |
| 78 | }, |
| 79 | "Weapon: rockets": { |
| 80 | "Enabled": true, |
| 81 | "Unlocked in phase": 1, |
| 82 | "Rocket prefab": "assets/prefabs/npc/patrol helicopter/rocket_heli.prefab", |
| 83 | "Napalm rocket prefab": "assets/prefabs/npc/patrol helicopter/rocket_heli_napalm.prefab", |
| 84 | "Chance of a napalm volley": 0.3, |
| 85 | "Rockets per volley": 8, |
| 86 | "Extra rockets per phase": 2, |
| 87 | "Interval between rockets (s)": 0.18, |
| 88 | "Spread (degrees)": 4.0, |
| 89 | "Speed (m/s)": 45.0, |
| 90 | "Cooldown (s)": 12.0 |
| 91 | }, |
| 92 | "Weapon: scorching laser sweep": { |
| 93 | "Enabled": true, |
| 94 | "Unlocked in phase": 1, |
| 95 | "Damage per tick (5 ticks/s)": 12.0, |
| 96 | "Burn radius (m)": 2.4, |
| 97 | "Sweep length (m)": 24.0, |
| 98 | "Sweep time (s)": 2.6, |
| 99 | "Charge-up time (s)": 0.9, |
| 100 | "Leave fire every (m, 0 = no fire)": 4.0, |
| 101 | "Fire prefab": "assets/bundled/prefabs/fireball_small.prefab", |
| 102 | "Cooldown (s)": 14.0 |
| 103 | }, |
| 104 | "Weapon: tractor beam": { |
| 105 | "Enabled": true, |
| 106 | "Unlocked in phase": 2, |
| 107 | "Lock-on time (s)": 1.2, |
| 108 | "Lift height (m)": 12.0, |
| 109 | "Lift speed (m/s)": 6.0, |
| 110 | "Hold at the top before dropping (s)": 0.6, |
| 111 | "Seat prefab used to carry the player": "assets/bundled/prefabs/static/chair.invisible.static.prefab", |
| 112 | "Beam radius at the ground (m)": 4.0, |
| 113 | "Cooldown (s)": 22.0 |
| 114 | }, |
| 115 | "Weapon: orbital strike": { |
| 116 | "Enabled": true, |
| 117 | "Unlocked in phase": 3, |
| 118 | "Strikes": 3, |
| 119 | "Extra strikes per phase": 1, |
| 120 | "Warning time (s)": 2.5, |
| 121 | "Radius (m)": 6.0, |
| 122 | "Damage": 70.0, |
| 123 | "Cooldown (s)": 18.0 |
| 124 | }, |
| 125 | "Weapon: death ray": { |
| 126 | "Enabled": true, |
| 127 | "Unlocked in phase": 4, |
| 128 | "Duration (s)": 4.0, |
| 129 | "Damage per tick (5 ticks/s)": 16.0, |
| 130 | "Chase speed (m/s)": 6.0, |
| 131 | "Radius (m)": 2.6, |
| 132 | "Cooldown (s)": 20.0 |
| 133 | }, |
| 134 | "Each phase after the first makes weapons recharge this much faster": 0.15, |
| 135 | "Loot": { |
| 136 | "Crate prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", |
| 137 | "Crates": 5, |
| 138 | "Lock crates behind fire like the attack helicopter": true, |
| 139 | "Fire prefab": "assets/bundled/prefabs/oilfireballsmall.prefab", |
| 140 | "Announce top damage dealers": true |
| 141 | }, |
| 142 | "Effects": { |
| 143 | "Hull glow light": "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_blue.prefab", |
| 144 | "Rim lights": [ |
| 145 | "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_blue.prefab", |
| 146 | "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_white.prefab" |
| 147 | ], |
| 148 | "Thruster light": "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_cool.prefab", |
| 149 | "Core light": "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_green.prefab", |
| 150 | "Power core shield bubble (empty = none)": "assets/bundled/prefabs/modding/events/twitch/br_sphere_green.prefab", |
| 151 | "Power core shield bubble diameter (m)": 3.6, |
| 152 | "Reactor light": "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_red.prefab", |
| 153 | "Laser beam light (ship)": "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_red.prefab", |
| 154 | "Laser beam light (drones)": "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_green.prefab", |
| 155 | "Tractor beam light": "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_blue.prefab", |
| 156 | "Death ray light": "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_white.prefab", |
| 157 | "Beam glow length multiplier (the light glows shorter than its scale)": 2.6, |
| 158 | "Muzzle flash": "assets/prefabs/npc/patrol helicopter/effects/gun_fire.prefab", |
| 159 | "Laser impact": "assets/bundled/prefabs/fx/impacts/additive/fire.prefab|assets/bundled/prefabs/fx/impacts/bullet/metal/metal1.prefab", |
| 160 | "Scorch": "assets/bundled/prefabs/fx/impacts/additive/fire.prefab|assets/bundled/prefabs/fx/fire/fire_v3.prefab", |
| 161 | "Laser charge-up sounds (at the ship)": [ |
| 162 | "assets/prefabs/npc/sam_site_turret/effects/tube_launch.prefab", |
| 163 | "assets/prefabs/locks/keypad/effects/lock.code.shock.prefab" |
| 164 | ], |
| 165 | "Laser crackle at the emitter (repeats while firing)": [ |
| 166 | "assets/prefabs/locks/keypad/effects/lock.code.shock.prefab" |
| 167 | ], |
| 168 | "Laser roar where it hits (repeats while firing)": [ |
| 169 | "assets/bundled/prefabs/fx/gas_explosion_small.prefab" |
| 170 | ], |
| 171 | "Laser roar interval (s)": 0.3, |
| 172 | "Laser boom where it hits (repeats while firing)": [ |
| 173 | "assets/prefabs/weapons/rocketlauncher/effects/rocket_explosion_incendiary.prefab" |
| 174 | ], |
| 175 | "Laser boom interval (s)": 1.1, |
| 176 | "Rocket launch": "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab", |
| 177 | "Orbital strike impact": [ |
| 178 | "assets/prefabs/tools/c4/effects/c4_explosion.prefab", |
| 179 | "assets/prefabs/npc/patrol helicopter/effects/rocket_explosion.prefab" |
| 180 | ], |
| 181 | "Core destroyed": [ |
| 182 | "assets/prefabs/npc/patrol helicopter/effects/heli_explosion.prefab", |
| 183 | "assets/prefabs/npc/patrol helicopter/effects/component_destroyed.prefab" |
| 184 | ], |
| 185 | "Drone launch": "assets/prefabs/npc/sam_site_turret/effects/tube_launch.prefab|assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab", |
| 186 | "Drone destroyed": [ |
| 187 | "assets/prefabs/npc/patrol helicopter/effects/rocket_explosion.prefab" |
| 188 | ], |
| 189 | "Damage smoke while crashing": "assets/prefabs/npc/patrol helicopter/effects/component_damged.prefab|assets/prefabs/npc/patrol helicopter/effects/rocket_explosion.prefab", |
| 190 | "Crash explosion": [ |
| 191 | "assets/prefabs/npc/patrol helicopter/effects/heli_explosion.prefab", |
| 192 | "assets/prefabs/npc/m2bradley/effects/bradley_explosion.prefab" |
| 193 | ], |
| 194 | "Telegraph dome": "assets/bundled/prefabs/modding/events/twitch/br_sphere_red.prefab", |
| 195 | "Hit marker (sent only to the shooter)": "assets/bundled/prefabs/fx/hit_notify.prefab", |
| 196 | "Weak spot hit marker": "assets/bundled/prefabs/fx/headshot_2d.prefab|assets/bundled/prefabs/fx/headshot.prefab|assets/bundled/prefabs/fx/hit_notify.prefab" |
| 197 | }, |
| 198 | "Health bar": { |
| 199 | "Enabled": true, |
| 200 | "Show within (m)": 250.0 |
| 201 | }, |
| 202 | "Map marker": { |
| 203 | "Enabled": true, |
| 204 | "Radius": 0.35, |
| 205 | "Show name, phase and health (vending style)": true, |
| 206 | "Update interval (s)": 4.0 |
| 207 | } |
| 208 | } |
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DownloadViews1
Downloads0
Purchases0
Rating★ 0.0
Version1.0
PlatformRust
CategoryPlugins
CompatibleOxide · Carbon
Size136 KB
PublishedNov 12, 2026
UpdatedNov 12, 2026
✓ Reviewed for safety and integrity
