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Browse/Rust/Plugins/Alien Mothership

Alien Mothership

Brad Copp★ 0.0 (0)v1.0OxideCarbon#boss#event#pve#ufo
1 / 2
A four-phase flying boss with destructible power cores, drone swarms and a crashing finale.
Description

Alien Mothership

A giant flying saucer that patrols the map like the patrol helicopter, then engages anyone it spots. Shoot out its three glowing green power cores to break it down; each one sends it into retreat behind a shield while it launches a swarm of drones that must all be destroyed before the next phase.

How it spawns

  • Arrives automatically from the edge of the map: first one 30 minutes after server start, then every 2 - 3 hours (counted from the last arrival), only when none is already active and a minimum number of players are online. Arrival is announced in chat.
  • Leaves on its own after about 40 minutes if nobody brings it down.


The fight

  • Phase 1: rapid-fire laser guns, rocket salvos (some napalm) and a scorching laser sweep that sets the ground on fire.
  • Phase 2: adds a tractor beam that lifts players into the air and drops them.
  • Phase 3: adds orbital strikes on marked spots around every threatening player.
  • Phase 4: the armour drops off the red reactor - destroy it to bring the ship down. It also fires a chasing death ray.
  • Drone waves: after each core is destroyed, the ship goes invincible and launches drones (more with more players) that hunt everyone fighting it, spreading out across the group.
  • It splits its attacks across multiple players, keeps hunting players who hide in cover, and rockets their position.
  • When it dies it spirals down, crashes, and leaves five fire-locked heli crates, with the top damage dealers announced.

Useful config options

  • Core health (5,000 each), reactor health (8,000), hull damage multiplier, damage taken per type.
  • Spawning: auto on/off, first delay, interval between arrivals, quiet time after one leaves, minimum players.
  • Flight: patrol and combat height and speed, lifetime.
  • Drones: count per phase, extra per player, health, damage.
  • Every weapon: on/off, the phase it unlocks in, damage, cooldown.
  • Loot crates, health bar, map marker, global networking, all effects and sounds.

Commands (admins or alienmothership.admin; /ufo or /mothership)

  • /ufo spawn [edge] - spawn above you (or flying in from the map edge)
  • /ufo remove - remove the nearest
  • /ufo status - health, phase, state, and when the next automatic arrival is due
  • Server console: ufo.spawn, ufo.remove

Compatibility: Carbon and Oxide. No plugin dependencies.

Cover artwork is illustrative; see the showcase video for in-game appearance.

Default configuration
AlienMothership.json
json
1{
2 "Display name": "Alien Mothership",
3 "Drone display name": "Alien Drone",
4 "Size multiplier": 1.0,
5 "Visible from any distance (global networking)": true,
6 "Power core health (3 cores, one per phase)": 5000.0,
7 "Reactor health (phase 4)": 8000.0,
8 "Hull hits deal this fraction to the nearest core": 0.25,
9 "Damage taken multipliers by type (others use Default)": {
10 "Default": 1.0,
11 "Bullet": 1.0,
12 "Arrow": 0.8,
13 "Explosion": 1.25,
14 "Heat": 0.3,
15 "AntiVehicle": 1.25
16 },
17 "Show red telegraph domes": true,
18 "Spawning": {
19 "Spawn automatically": true,
20 "First spawn after server start (s)": 1800.0,
21 "Spawn interval (min, max s) - counted from the last arrival, skipped while one is active": [
22 7200.0,
23 10800.0
24 ],
25 "Minimum quiet time after the previous one is gone (s)": 900.0,
26 "Minimum players online": 2,
27 "Announce arrival in chat": true,
28 "Arrival message ({0} = name, {1} = grid)": "<color=#9dff6b>{0}</color> has entered the atmosphere near <color=#9dff6b>{1}</color>. Take cover."
29 },
30 "Flight": {
31 "Patrol speed (m/s)": 20.0,
32 "Combat speed (m/s)": 16.0,
33 "Patrol height above ground (m)": 75.0,
34 "Combat height above its target (m)": 32.0,
35 "Combat orbit radius (m)": 42.0,
36 "Spin (deg/s)": 28.0,
37 "Leaves after (s) without a fight": 2400.0
38 },
39 "Targeting": {
40 "Spot players within (m)": 170.0,
41 "Forget a target out of sight for (s)": 12.0,
42 "Keep hunting a target hiding in cover for (s)": 60.0,
43 "Ignore players inside safe zones": true,
44 "Ignore sleeping players": true
45 },
46 "Phase transitions": {
47 "Retreat height above ground (m)": 120.0,
48 "Shield prefab": "assets/bundled/prefabs/modding/events/twitch/br_sphere_purple.prefab",
49 "Shield radius (m)": 14.0,
50 "Leave if nobody is within (m) of the drones for (s)": 240.0,
51 "Announce phase changes to nearby players": true
52 },
53 "Drones": {
54 "Drones launched per transition (after phase 1, 2, 3)": [
55 4,
56 6,
57 8
58 ],
59 "Extra drones per additional threatening player": 1,
60 "Maximum drones": 12,
61 "Health": 250.0,
62 "Speed (m/s)": 17.0,
63 "Laser bolt damage": 6.0,
64 "Fire interval (s)": 1.3,
65 "Aim spread (degrees)": 5.0,
66 "Attack range (m)": 70.0,
67 "Size": 1.0
68 },
69 "Weapon: pulse lasers (guns)": {
70 "Enabled": true,
71 "Unlocked in phase": 1,
72 "Damage per shot": 6.0,
73 "Shots per burst": 30,
74 "Shots per second": 15.0,
75 "Spread (degrees)": 3.5,
76 "Range (m)": 140.0,
77 "Cooldown (s)": 3.5
78 },
79 "Weapon: rockets": {
80 "Enabled": true,
81 "Unlocked in phase": 1,
82 "Rocket prefab": "assets/prefabs/npc/patrol helicopter/rocket_heli.prefab",
83 "Napalm rocket prefab": "assets/prefabs/npc/patrol helicopter/rocket_heli_napalm.prefab",
84 "Chance of a napalm volley": 0.3,
85 "Rockets per volley": 8,
86 "Extra rockets per phase": 2,
87 "Interval between rockets (s)": 0.18,
88 "Spread (degrees)": 4.0,
89 "Speed (m/s)": 45.0,
90 "Cooldown (s)": 12.0
91 },
92 "Weapon: scorching laser sweep": {
93 "Enabled": true,
94 "Unlocked in phase": 1,
95 "Damage per tick (5 ticks/s)": 12.0,
96 "Burn radius (m)": 2.4,
97 "Sweep length (m)": 24.0,
98 "Sweep time (s)": 2.6,
99 "Charge-up time (s)": 0.9,
100 "Leave fire every (m, 0 = no fire)": 4.0,
101 "Fire prefab": "assets/bundled/prefabs/fireball_small.prefab",
102 "Cooldown (s)": 14.0
103 },
104 "Weapon: tractor beam": {
105 "Enabled": true,
106 "Unlocked in phase": 2,
107 "Lock-on time (s)": 1.2,
108 "Lift height (m)": 12.0,
109 "Lift speed (m/s)": 6.0,
110 "Hold at the top before dropping (s)": 0.6,
111 "Seat prefab used to carry the player": "assets/bundled/prefabs/static/chair.invisible.static.prefab",
112 "Beam radius at the ground (m)": 4.0,
113 "Cooldown (s)": 22.0
114 },
115 "Weapon: orbital strike": {
116 "Enabled": true,
117 "Unlocked in phase": 3,
118 "Strikes": 3,
119 "Extra strikes per phase": 1,
120 "Warning time (s)": 2.5,
121 "Radius (m)": 6.0,
122 "Damage": 70.0,
123 "Cooldown (s)": 18.0
124 },
125 "Weapon: death ray": {
126 "Enabled": true,
127 "Unlocked in phase": 4,
128 "Duration (s)": 4.0,
129 "Damage per tick (5 ticks/s)": 16.0,
130 "Chase speed (m/s)": 6.0,
131 "Radius (m)": 2.6,
132 "Cooldown (s)": 20.0
133 },
134 "Each phase after the first makes weapons recharge this much faster": 0.15,
135 "Loot": {
136 "Crate prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab",
137 "Crates": 5,
138 "Lock crates behind fire like the attack helicopter": true,
139 "Fire prefab": "assets/bundled/prefabs/oilfireballsmall.prefab",
140 "Announce top damage dealers": true
141 },
142 "Effects": {
143 "Hull glow light": "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_blue.prefab",
144 "Rim lights": [
145 "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_blue.prefab",
146 "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_white.prefab"
147 ],
148 "Thruster light": "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_cool.prefab",
149 "Core light": "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_green.prefab",
150 "Power core shield bubble (empty = none)": "assets/bundled/prefabs/modding/events/twitch/br_sphere_green.prefab",
151 "Power core shield bubble diameter (m)": 3.6,
152 "Reactor light": "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_red.prefab",
153 "Laser beam light (ship)": "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_red.prefab",
154 "Laser beam light (drones)": "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_green.prefab",
155 "Tractor beam light": "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_blue.prefab",
156 "Death ray light": "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_white.prefab",
157 "Beam glow length multiplier (the light glows shorter than its scale)": 2.6,
158 "Muzzle flash": "assets/prefabs/npc/patrol helicopter/effects/gun_fire.prefab",
159 "Laser impact": "assets/bundled/prefabs/fx/impacts/additive/fire.prefab|assets/bundled/prefabs/fx/impacts/bullet/metal/metal1.prefab",
160 "Scorch": "assets/bundled/prefabs/fx/impacts/additive/fire.prefab|assets/bundled/prefabs/fx/fire/fire_v3.prefab",
161 "Laser charge-up sounds (at the ship)": [
162 "assets/prefabs/npc/sam_site_turret/effects/tube_launch.prefab",
163 "assets/prefabs/locks/keypad/effects/lock.code.shock.prefab"
164 ],
165 "Laser crackle at the emitter (repeats while firing)": [
166 "assets/prefabs/locks/keypad/effects/lock.code.shock.prefab"
167 ],
168 "Laser roar where it hits (repeats while firing)": [
169 "assets/bundled/prefabs/fx/gas_explosion_small.prefab"
170 ],
171 "Laser roar interval (s)": 0.3,
172 "Laser boom where it hits (repeats while firing)": [
173 "assets/prefabs/weapons/rocketlauncher/effects/rocket_explosion_incendiary.prefab"
174 ],
175 "Laser boom interval (s)": 1.1,
176 "Rocket launch": "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab",
177 "Orbital strike impact": [
178 "assets/prefabs/tools/c4/effects/c4_explosion.prefab",
179 "assets/prefabs/npc/patrol helicopter/effects/rocket_explosion.prefab"
180 ],
181 "Core destroyed": [
182 "assets/prefabs/npc/patrol helicopter/effects/heli_explosion.prefab",
183 "assets/prefabs/npc/patrol helicopter/effects/component_destroyed.prefab"
184 ],
185 "Drone launch": "assets/prefabs/npc/sam_site_turret/effects/tube_launch.prefab|assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab",
186 "Drone destroyed": [
187 "assets/prefabs/npc/patrol helicopter/effects/rocket_explosion.prefab"
188 ],
189 "Damage smoke while crashing": "assets/prefabs/npc/patrol helicopter/effects/component_damged.prefab|assets/prefabs/npc/patrol helicopter/effects/rocket_explosion.prefab",
190 "Crash explosion": [
191 "assets/prefabs/npc/patrol helicopter/effects/heli_explosion.prefab",
192 "assets/prefabs/npc/m2bradley/effects/bradley_explosion.prefab"
193 ],
194 "Telegraph dome": "assets/bundled/prefabs/modding/events/twitch/br_sphere_red.prefab",
195 "Hit marker (sent only to the shooter)": "assets/bundled/prefabs/fx/hit_notify.prefab",
196 "Weak spot hit marker": "assets/bundled/prefabs/fx/headshot_2d.prefab|assets/bundled/prefabs/fx/headshot.prefab|assets/bundled/prefabs/fx/hit_notify.prefab"
197 },
198 "Health bar": {
199 "Enabled": true,
200 "Show within (m)": 250.0
201 },
202 "Map marker": {
203 "Enabled": true,
204 "Radius": 0.35,
205 "Show name, phase and health (vending style)": true,
206 "Update interval (s)": 4.0
207 }
208}
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Views1
Downloads0
Purchases0
Rating★ 0.0
Version1.0
PlatformRust
CategoryPlugins
CompatibleOxide · Carbon
Size136 KB
PublishedNov 12, 2026
UpdatedNov 12, 2026
✓ Reviewed for safety and integrity