
TradeUpX
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TRADEUPX
Put 5 items of the same tier in, get 1 random item of the next tier out. TradeUPX brings the CS-style trade-up contract to Rust: weighted item pools, a case-opening reveal strip, a jackpot guarantee, contracts, skins and a lucky DOUBLE UP that skips a whole tier.
Players love it because every pile of spare gear becomes a gamble with real odds shown on screen, and every jackpot gets announced to the server. Owners love it because it is a scrap sink that is fully configurable, ships with a ready-made roster, and is built so it cannot be duped, split or farmed.
- Core Features -
Trade-Up Rules
- 5 items of one tier in (2-8, your choice), 1 item of the next tier out.
- The first item sets the tier for every slot; the top tier cannot be traded up.
- Items stay in the player's inventory until Trade Up is pressed. Nothing is taken earlier.
- The item picker greys out items it can't use and says why: top tier, other tier, not in the contract, in use, skinned, below the minimum condition.
Tiers & Weighted Pools
- Any number of tiers, each with a name, a colour, a trade cost and its own item pool.
- Every item has a Weight (relative chance), an Amount (e.g. 2 satchels or 20 explosive ammo) and optional skins.
- Weight 0 = can be traded in but never comes out.
- POSSIBLE RESULT shows the real % of every item the next trade can give, with luck and the contract included.
- The TIERS page shows every pool in a scrolling row, with jackpot items marked.
Default Item Roster
- 102 items in 5 tiers (Common, Uncommon, Rare, Epic, Legendary), ordered by workbench level, loot-only status and PvP strength.
- Every weapon, armor / protective clothing piece and explosive: from the Eoka and burlap up to the AK, heavy plate, M249, Minigun, rocket launchers, satchels and C4.
- 10 jackpot items by default (e.g. Double Barrel, Metal Facemask, AK, M249, C4).
- Autofill: one admin command scans the game and adds any weapon, armor or explosive the pools miss (after a Rust update, for example), placed by workbench level or rarity. A dry run lists the additions first.
Reveal Animation
- A CS-case style strip spins and lands on the result, with an end sound effect.
- Duration 1-10 s (default 3), or turn it off. Players can always SKIP.
- The item is given BEFORE the strip starts: closing the window, dying or disconnecting never loses it.
Jackpot Guarantee (Pity)
- Jackpot items are tagged in the UI, announced, and count for pity and VIP luck.
- After 20 trades into a tier without its jackpot (configurable), the next result from that tier is a jackpot item.
- One counter per result tier, shown as a bar with "N trades left". Cheap tiers can't build pity for expensive ones.
Contracts
- ANY, WEAPONS, ARMOR, TOOLS or EXPLOSIVES: pick one and the result is drawn only from that type.
- Every input must then be of that type too. Unavailable contracts are greyed out and say why.
- Contract types are set by Rust item categories; explosives by a shortname list (C4, satchel, grenades, rockets, explosive ammo).
Skins
- Give each pool item a list of workshop skin IDs: the result gets one at random.
- Skinned inputs are blocked by default so no paid skin is lost by accident.
- Optional: allow skinned inputs and let the result keep the input skin when it is on the result's list.
Double Up
- A 3% chance (configurable) to skip one extra tier: the result comes from two tiers up.
- Its own DOUBLE UP screen shows the skipped tier. Never goes past the top tier.
Trade Cost & Economy
- Each tier has its own cost per trade: an item (scrap by default: 50 / 100 / 250 / 500), Economics, ServerRewards or free.
- The cost and the player's balance are shown before trading.
- Optional cooldown between trades that survives reloads and restarts.
Exploit-Proof by Design
- Every item, the cost and the cooldown are checked again on Trade Up, and the trade completes in one server tick.
- A stack result can't be split over several slots: an input slot takes the pool Amount (shown "x20").
- A stack can only fill as many slots as it holds; an item that leaves the inventory leaves its slot.
- Items placed in the slots can't also pay the trade cost.
- Inputs must be at full condition by default (repair-worn max condition counts), so broken loot can't be laundered.
- Attachments, loaded ammo and fuel of traded items are given back; a full inventory drops the result at the player's feet.
- Window clicks are rate-limited, so binds and F1 loops can't flood the server.
- A broken config or data file is never overwritten.
- Other plugins can veto any trade through a hook.
Announcements & Discord
- Server-wide chat line (each player reads it in their own language), plus an optional toast.
- Pick which pulls are announced: every trade, jackpots, double ups; set a minimum result tier.
- Discord webhook: an embed with the player, the item, its tier and the tier colour. A test command shows the HTTP result.
VIP Profiles
- Any number of profiles, each one a permission. A player with several gets the best value of each.
- Cost Multiplier (0.8 = 20% off, 0 = free), own cooldown, Luck Multiplier for jackpot weights, Double Up bonus %.
- Default tradeupx.vip: 20% off, no cooldown, 25% more jackpot luck, +1% double up.
Player UI
- Trade Up, Tiers and History pages, a help screen and live checks (same tier, slots filled, jackpot progress).
- History of the last 20 trades with time, inputs, result, skin, JACKPOT and DOUBLE UP flags.
What you can change in the config
- General: Chat Command, Permission, Items Per Trade (2-8), Cooldown Seconds, Min Input Condition %, Allow Skinned Items, Keep Input Skin When Possible, Log Trades To File, Prune History After Inactive Days.
- Wipe (new map): Reset History, Reset Pity, Reset Cooldowns.
- Contracts: Enabled, Weapons / Armor / Tools (item categories), Explosives (item shortnames).
- Autofill: Weight Of Added Items, Never Add (item shortnames).
- Pity: Enabled, Trades Without Jackpot Before Guarantee.
- Double Up: Chance %.
- Reveal Animation: Enabled, Duration Seconds, End Effect Prefabs.
- Announcements: Chat Broadcast, Toast, Events (Trade, Jackpot, DoubleUp), Min Result Tier.
- Discord: Webhook URL, Events.
- VIP Profiles: Cost Multiplier, Cooldown Seconds, Luck Multiplier, Double Up Bonus %.
- Tiers: Name, Color, Trade Cost (Currency: None / Item / Economics / ServerRewards, Amount, Item Shortname), Items (Shortname, Amount, Weight, Jackpot, Skins).
Languages
- 10 languages included: English, Romanian, German, Spanish, French, Italian, Japanese, Brazilian Portuguese, Russian, Simplified Chinese.
- Each player sees the language of their Rust client; announcements too.
Commands
- /tradeupx - Open the Trade Up window (chat command name is configurable).
- /tradeupx reload (tradeupx.reload) - Reload the config.
- /tradeupx resetpity <player> (tradeupx.resetpity) - Reset a player's jackpot counters.
- /tradeupx resethistory <player> (tradeupx.resethistory) - Clear a player's trade history.
- /tradeupx givepity <player> <tier> <amount> (tradeupx.givepity) - Add jackpot progress for a tier.
- /tradeupx testwebhook (tradeupx.testwebhook) - Send a Discord test message.
- /tradeupx autofill [dryrun] (tradeupx.autofill) - Add missing weapons, armor and explosives to the tiers.
- <player> is a Steam ID (offline players too) or part of a name. Every admin command is logged.
Permissions
- tradeupx.use - Open the window and trade (configurable; leave empty to allow everyone).
- tradeupx.admin - Reload and run the admin commands (also allows trading).
- tradeupx.vip - Default VIP profile; every profile in the config becomes its own permission.
API for Developers
- int GetTotalTrades(ulong steamId) - Total trades a player has made.
- List<Dictionary<string, object>> GetHistory(ulong steamId) - The last 20 trades, newest first (time, inputs, result, amount, skin, jackpot, doubleUp).
- Dictionary<int, int> GetPity(ulong steamId) - Jackpot progress per result tier.
Hooks
- object CanTradeUpX(BasePlayer player, List<Item> inputs) - Called before a trade; return non-null to block it (a string is shown to the player as the reason).
- void OnTradeUpX(BasePlayer player, List<string> inputs, Item result) - Called after a trade.
- void OnTradeUpXJackpot(BasePlayer player, Item result, int tier) - Called after a jackpot result.
Requirements
- Oxide or Carbon. Economics or ServerRewards only if a tier uses them as the trade cost.
TradeUPX.json
| 1 | { |
| 2 | "Chat Command": "tradeupx", |
| 3 | "Permission": "tradeupx.use", |
| 4 | "Items Per Trade": 5, |
| 5 | "Cooldown Seconds": 0.0, |
| 6 | "Min Input Condition %": 100.0, |
| 7 | "Allow Skinned Items": false, |
| 8 | "Keep Input Skin When Possible": false, |
| 9 | "Log Trades To File": true, |
| 10 | "Prune History After Inactive Days (0 = never)": 30, |
| 11 | "Wipe (new map)": { |
| 12 | "Reset History": false, |
| 13 | "Reset Pity": false, |
| 14 | "Reset Cooldowns": true |
| 15 | }, |
| 16 | "Contracts": { |
| 17 | "Enabled": true, |
| 18 | "Weapons (item categories)": [ |
| 19 | "Weapon" |
| 20 | ], |
| 21 | "Armor (item categories)": [ |
| 22 | "Attire" |
| 23 | ], |
| 24 | "Tools (item categories)": [ |
| 25 | "Tool" |
| 26 | ], |
| 27 | "Explosives (item shortnames)": [ |
| 28 | "explosive.timed", |
| 29 | "explosive.satchel", |
| 30 | "grenade.f1", |
| 31 | "grenade.beancan", |
| 32 | "grenade.molotov", |
| 33 | "ammo.rocket.basic", |
| 34 | "ammo.rocket.hv", |
| 35 | "ammo.rocket.fire", |
| 36 | "ammo.rocket.mlrs", |
| 37 | "ammo.rifle.explosive" |
| 38 | ] |
| 39 | }, |
| 40 | "Autofill": { |
| 41 | "Weight Of Added Items": 3.0, |
| 42 | "Never Add (item shortnames)": [ |
| 43 | "pistol.water", |
| 44 | "gun.water", |
| 45 | "snowballgun" |
| 46 | ] |
| 47 | }, |
| 48 | "Pity": { |
| 49 | "Enabled": true, |
| 50 | "Trades Without Jackpot Before Guarantee": 20 |
| 51 | }, |
| 52 | "Double Up": { |
| 53 | "Chance %": 3.0 |
| 54 | }, |
| 55 | "Reveal Animation": { |
| 56 | "Enabled": true, |
| 57 | "Duration Seconds": 3.0, |
| 58 | "End Effect Prefabs (empty = none)": [ |
| 59 | "assets/prefabs/deployable/research table/effects/research-success.prefab" |
| 60 | ] |
| 61 | }, |
| 62 | "Announcements": { |
| 63 | "Chat Broadcast": true, |
| 64 | "Toast": false, |
| 65 | "Events (Trade, Jackpot, DoubleUp)": [ |
| 66 | "Jackpot", |
| 67 | "DoubleUp" |
| 68 | ], |
| 69 | "Min Result Tier": 1 |
| 70 | }, |
| 71 | "Discord": { |
| 72 | "Webhook URL (empty = off)": "", |
| 73 | "Events (Trade, Jackpot, DoubleUp)": [ |
| 74 | "Jackpot", |
| 75 | "DoubleUp" |
| 76 | ] |
| 77 | }, |
| 78 | "VIP Profiles (permission: settings)": { |
| 79 | "tradeupx.vip": { |
| 80 | "Cost Multiplier": 0.8, |
| 81 | "Cooldown Seconds": 0.0, |
| 82 | "Luck Multiplier (jackpot weights)": 1.25, |
| 83 | "Double Up Bonus %": 1.0 |
| 84 | } |
| 85 | }, |
| 86 | "Tiers": [ |
| 87 | { |
| 88 | "Name": "Common", |
| 89 | "Color (hex)": "#9aa4ad", |
| 90 | "Trade Cost": { |
| 91 | "Currency (None, Item, Economics, ServerRewards)": "Item", |
| 92 | "Amount": 50, |
| 93 | "Item Shortname (Currency Item)": "scrap" |
| 94 | }, |
| 95 | "Items": [ |
| 96 | { |
| 97 | "Shortname": "shotgun.waterpipe", |
| 98 | "Amount": 1, |
| 99 | "Weight": 4.0, |
| 100 | "Jackpot": true, |
| 101 | "Skins": [] |
| 102 | }, |
| 103 | { |
| 104 | "Shortname": "pistol.eoka", |
| 105 | "Amount": 1, |
| 106 | "Weight": 7.0, |
| 107 | "Jackpot": false, |
| 108 | "Skins": [] |
| 109 | }, |
| 110 | { |
| 111 | "Shortname": "bow.hunting", |
| 112 | "Amount": 1, |
| 113 | "Weight": 7.0, |
| 114 | "Jackpot": false, |
| 115 | "Skins": [] |
| 116 | }, |
| 117 | { |
| 118 | "Shortname": "spear.wooden", |
| 119 | "Amount": 1, |
| 120 | "Weight": 10.0, |
| 121 | "Jackpot": false, |
| 122 | "Skins": [] |
| 123 | }, |
| 124 | { |
| 125 | "Shortname": "spear.stone", |
| 126 | "Amount": 1, |
| 127 | "Weight": 9.0, |
| 128 | "Jackpot": false, |
| 129 | "Skins": [] |
| 130 | }, |
| 131 | { |
| 132 | "Shortname": "knife.bone", |
| 133 | "Amount": 1, |
| 134 | "Weight": 10.0, |
| 135 | "Jackpot": false, |
| 136 | "Skins": [] |
| 137 | }, |
| 138 | { |
| 139 | "Shortname": "bone.club", |
| 140 | "Amount": 1, |
| 141 | "Weight": 10.0, |
| 142 | "Jackpot": false, |
| 143 | "Skins": [] |
| 144 | }, |
| 145 | { |
| 146 | "Shortname": "pitchfork", |
| 147 | "Amount": 1, |
| 148 | "Weight": 8.0, |
| 149 | "Jackpot": false, |
| 150 | "Skins": [] |
| 151 | }, |
| 152 | { |
| 153 | "Shortname": "paddle", |
| 154 | "Amount": 1, |
| 155 | "Weight": 9.0, |
| 156 | "Jackpot": false, |
| 157 | "Skins": [] |
| 158 | }, |
| 159 | { |
| 160 | "Shortname": "wood.armor.jacket", |
| 161 | "Amount": 1, |
| 162 | "Weight": 4.0, |
| 163 | "Jackpot": true, |
| 164 | "Skins": [] |
| 165 | }, |
| 166 | { |
| 167 | "Shortname": "wood.armor.helmet", |
| 168 | "Amount": 1, |
| 169 | "Weight": 6.0, |
| 170 | "Jackpot": false, |
| 171 | "Skins": [] |
| 172 | }, |
| 173 | { |
| 174 | "Shortname": "wood.armor.pants", |
| 175 | "Amount": 1, |
| 176 | "Weight": 6.0, |
| 177 | "Jackpot": false, |
| 178 | "Skins": [] |
| 179 | }, |
| 180 | { |
| 181 | "Shortname": "bone.armor.suit", |
| 182 | "Amount": 1, |
| 183 | "Weight": 6.0, |
| 184 | "Jackpot": false, |
| 185 | "Skins": [] |
| 186 | }, |
| 187 | { |
| 188 | "Shortname": "deer.skull.mask", |
| 189 | "Amount": 1, |
| 190 | "Weight": 8.0, |
| 191 | "Jackpot": false, |
| 192 | "Skins": [] |
| 193 | }, |
| 194 | { |
| 195 | "Shortname": "hat.wolf", |
| 196 | "Amount": 1, |
| 197 | "Weight": 8.0, |
| 198 | "Jackpot": false, |
| 199 | "Skins": [] |
| 200 | }, |
| 201 | { |
| 202 | "Shortname": "bucket.helmet", |
| 203 | "Amount": 1, |
| 204 | "Weight": 7.0, |
| 205 | "Jackpot": false, |
| 206 | "Skins": [] |
| 207 | }, |
| 208 | { |
| 209 | "Shortname": "burlap.headwrap", |
| 210 | "Amount": 1, |
| 211 | "Weight": 10.0, |
| 212 | "Jackpot": false, |
| 213 | "Skins": [] |
| 214 | }, |
| 215 | { |
| 216 | "Shortname": "burlap.shirt", |
| 217 | "Amount": 1, |
| 218 | "Weight": 10.0, |
| 219 | "Jackpot": false, |
| 220 | "Skins": [] |
| 221 | }, |
| 222 | { |
| 223 | "Shortname": "burlap.trousers", |
| 224 | "Amount": 1, |
| 225 | "Weight": 10.0, |
| 226 | "Jackpot": false, |
| 227 | "Skins": [] |
| 228 | }, |
| 229 | { |
| 230 | "Shortname": "burlap.shoes", |
| 231 | "Amount": 1, |
| 232 | "Weight": 10.0, |
| 233 | "Jackpot": false, |
| 234 | "Skins": [] |
| 235 | }, |
| 236 | { |
| 237 | "Shortname": "burlap.gloves", |
| 238 | "Amount": 1, |
| 239 | "Weight": 9.0, |
| 240 | "Jackpot": false, |
| 241 | "Skins": [] |
| 242 | }, |
| 243 | { |
| 244 | "Shortname": "attire.hide.vest", |
| 245 | "Amount": 1, |
| 246 | "Weight": 10.0, |
| 247 | "Jackpot": false, |
| 248 | "Skins": [] |
| 249 | }, |
| 250 | { |
| 251 | "Shortname": "attire.hide.pants", |
| 252 | "Amount": 1, |
| 253 | "Weight": 10.0, |
| 254 | "Jackpot": false, |
| 255 | "Skins": [] |
| 256 | }, |
| 257 | { |
| 258 | "Shortname": "attire.hide.boots", |
| 259 | "Amount": 1, |
| 260 | "Weight": 10.0, |
| 261 | "Jackpot": false, |
| 262 | "Skins": [] |
| 263 | }, |
| 264 | { |
| 265 | "Shortname": "attire.hide.poncho", |
| 266 | "Amount": 1, |
| 267 | "Weight": 10.0, |
| 268 | "Jackpot": false, |
| 269 | "Skins": [] |
| 270 | }, |
| 271 | { |
| 272 | "Shortname": "attire.hide.skirt", |
| 273 | "Amount": 1, |
| 274 | "Weight": 10.0, |
| 275 | "Jackpot": false, |
| 276 | "Skins": [] |
| 277 | }, |
| 278 | { |
| 279 | "Shortname": "attire.hide.helterneck", |
| 280 | "Amount": 1, |
| 281 | "Weight": 10.0, |
| 282 | "Jackpot": false, |
| 283 | "Skins": [] |
| 284 | }, |
| 285 | { |
| 286 | "Shortname": "hoodie", |
| 287 | "Amount": 1, |
| 288 | "Weight": 8.0, |
| 289 | "Jackpot": false, |
| 290 | "Skins": [] |
| 291 | }, |
| 292 | { |
| 293 | "Shortname": "pants", |
| 294 | "Amount": 1, |
| 295 | "Weight": 8.0, |
| 296 | "Jackpot": false, |
| 297 | "Skins": [] |
| 298 | }, |
| 299 | { |
| 300 | "Shortname": "jacket", |
| 301 | "Amount": 1, |
| 302 | "Weight": 9.0, |
| 303 | "Jackpot": false, |
| 304 | "Skins": [] |
| 305 | }, |
| 306 | { |
| 307 | "Shortname": "jacket.snow", |
| 308 | "Amount": 1, |
| 309 | "Weight": 8.0, |
| 310 | "Jackpot": false, |
| 311 | "Skins": [] |
| 312 | }, |
| 313 | { |
| 314 | "Shortname": "shoes.boots", |
| 315 | "Amount": 1, |
| 316 | "Weight": 8.0, |
| 317 | "Jackpot": false, |
| 318 | "Skins": [] |
| 319 | }, |
| 320 | { |
| 321 | "Shortname": "tshirt", |
| 322 | "Amount": 1, |
| 323 | "Weight": 10.0, |
| 324 | "Jackpot": false, |
| 325 | "Skins": [] |
| 326 | }, |
| 327 | { |
| 328 | "Shortname": "tshirt.long", |
| 329 | "Amount": 1, |
| 330 | "Weight": 10.0, |
| 331 | "Jackpot": false, |
| 332 | "Skins": [] |
| 333 | }, |
| 334 | { |
| 335 | "Shortname": "shirt.collared", |
| 336 | "Amount": 1, |
| 337 | "Weight": 10.0, |
| 338 | "Jackpot": false, |
| 339 | "Skins": [] |
| 340 | }, |
| 341 | { |
| 342 | "Shortname": "shirt.tanktop", |
| 343 | "Amount": 1, |
| 344 | "Weight": 10.0, |
| 345 | "Jackpot": false, |
| 346 | "Skins": [] |
| 347 | }, |
| 348 | { |
| 349 | "Shortname": "hat.beenie", |
| 350 | "Amount": 1, |
| 351 | "Weight": 10.0, |
| 352 | "Jackpot": false, |
| 353 | "Skins": [] |
| 354 | }, |
| 355 | { |
| 356 | "Shortname": "hat.boonie", |
| 357 | "Amount": 1, |
| 358 | "Weight": 10.0, |
| 359 | "Jackpot": false, |
| 360 | "Skins": [] |
| 361 | }, |
| 362 | { |
| 363 | "Shortname": "hat.cap", |
| 364 | "Amount": 1, |
| 365 | "Weight": 10.0, |
| 366 | "Jackpot": false, |
| 367 | "Skins": [] |
| 368 | }, |
| 369 | { |
| 370 | "Shortname": "hat.miner", |
| 371 | "Amount": 1, |
| 372 | "Weight": 9.0, |
| 373 | "Jackpot": false, |
| 374 | "Skins": [] |
| 375 | }, |
| 376 | { |
| 377 | "Shortname": "hat.candle", |
| 378 | "Amount": 1, |
| 379 | "Weight": 9.0, |
| 380 | "Jackpot": false, |
| 381 | "Skins": [] |
| 382 | }, |
| 383 | { |
| 384 | "Shortname": "mask.bandana", |
| 385 | "Amount": 1, |
| 386 | "Weight": 10.0, |
| 387 | "Jackpot": false, |
| 388 | "Skins": [] |
| 389 | }, |
| 390 | { |
| 391 | "Shortname": "mask.balaclava", |
| 392 | "Amount": 1, |
| 393 | "Weight": 10.0, |
| 394 | "Jackpot": false, |
| 395 | "Skins": [] |
| 396 | } |
| 397 | ] |
| 398 | }, |
| 399 | { |
| 400 | "Name": "Uncommon", |
| 401 | "Color (hex)": "#4fd17a", |
| 402 | "Trade Cost": { |
| 403 | "Currency (None, Item, Economics, ServerRewards)": "Item", |
| 404 | "Amount": 100, |
| 405 | "Item Shortname (Currency Item)": "scrap" |
| 406 | }, |
| 407 | "Items": [ |
| 408 | { |
| 409 | "Shortname": "shotgun.double", |
| 410 | "Amount": 1, |
| 411 | "Weight": 3.0, |
| 412 | "Jackpot": true, |
| 413 | "Skins": [] |
| 414 | }, |
| 415 | { |
| 416 | "Shortname": "pistol.revolver", |
| 417 | "Amount": 1, |
| 418 | "Weight": 6.0, |
| 419 | "Jackpot": false, |
| 420 | "Skins": [] |
| 421 | }, |
| 422 | { |
| 423 | "Shortname": "crossbow", |
| 424 | "Amount": 1, |
| 425 | "Weight": 7.0, |
| 426 | "Jackpot": false, |
| 427 | "Skins": [] |
| 428 | }, |
| 429 | { |
| 430 | "Shortname": "pistol.nailgun", |
| 431 | "Amount": 1, |
| 432 | "Weight": 8.0, |
| 433 | "Jackpot": false, |
| 434 | "Skins": [] |
| 435 | }, |
| 436 | { |
| 437 | "Shortname": "speargun", |
| 438 | "Amount": 1, |
| 439 | "Weight": 8.0, |
| 440 | "Jackpot": false, |
| 441 | "Skins": [] |
| 442 | }, |
| 443 | { |
| 444 | "Shortname": "salvaged.sword", |
| 445 | "Amount": 1, |
| 446 | "Weight": 7.0, |
| 447 | "Jackpot": false, |
| 448 | "Skins": [] |
| 449 | }, |
| 450 | { |
| 451 | "Shortname": "salvaged.cleaver", |
| 452 | "Amount": 1, |
| 453 | "Weight": 7.0, |
| 454 | "Jackpot": false, |
| 455 | "Skins": [] |
| 456 | }, |
| 457 | { |
| 458 | "Shortname": "longsword", |
| 459 | "Amount": 1, |
| 460 | "Weight": 6.0, |
| 461 | "Jackpot": false, |
| 462 | "Skins": [] |
| 463 | }, |
| 464 | { |
| 465 | "Shortname": "mace", |
| 466 | "Amount": 1, |
| 467 | "Weight": 7.0, |
| 468 | "Jackpot": false, |
| 469 | "Skins": [] |
| 470 | }, |
| 471 | { |
| 472 | "Shortname": "machete", |
| 473 | "Amount": 1, |
| 474 | "Weight": 8.0, |
| 475 | "Jackpot": false, |
| 476 | "Skins": [] |
| 477 | }, |
| 478 | { |
| 479 | "Shortname": "knife.combat", |
| 480 | "Amount": 1, |
| 481 | "Weight": 7.0, |
| 482 | "Jackpot": false, |
| 483 | "Skins": [] |
| 484 | }, |
| 485 | { |
| 486 | "Shortname": "roadsign.jacket", |
| 487 | "Amount": 1, |
| 488 | "Weight": 3.0, |
| 489 | "Jackpot": true, |
| 490 | "Skins": [] |
| 491 | }, |
| 492 | { |
| 493 | "Shortname": "roadsign.kilt", |
| 494 | "Amount": 1, |
| 495 | "Weight": 5.0, |
| 496 | "Jackpot": false, |
| 497 | "Skins": [] |
| 498 | }, |
| 499 | { |
| 500 | "Shortname": "roadsign.gloves", |
| 501 | "Amount": 1, |
| 502 | "Weight": 7.0, |
| 503 | "Jackpot": false, |
| 504 | "Skins": [] |
| 505 | }, |
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