
Boss Scorpion

Scorpion - A New Threat on the Ground
Bring a giant mechanical scorpion to your Rust server. With eight animated legs, massive claws, and an armed tail, Scorpion turns roads, monuments, and custom arenas into dangerous boss encounters.
Players face more than a walking target. Scorpion can intercept rockets and throw them back, launch explosive pursuit drones, retaliate with homing missiles, and fire blowdarts from its tail.
Weapons and Defenses
- Rocket interception: The tail’s ray gun catches incoming rockets, swings them around, and throws them back toward the attacker.
- Tail blowdart: Attacks nearby players with configurable detection range and cooldown.
- Explosive pursuit drones: Sends drones after attackers.
- Claw-launched homing missiles: Retaliates against players who damage it, with separate cooldowns for each attacker.
- Helicopter defense: Acquires occupied player helicopters and launches homing missile salvos. Attack helicopters receive three missiles, fired one second apart.
- Rocket-assisted obstacle recovery: Boosts over obstacles when needed to continue its patrol.
- Electrical damage effects: Tesla effects activate when health falls to one-third.
- Walking sounds: Alternating footstep effects give its movement a heavy, mechanical presence.
Patrols and Path Editor
Build encounters through the in-game editor.
- Record custom patrol routes by placing waypoints.
- Create local paths or link routes to standard and custom monuments.
- Configure automatic spawning, population, and respawn delays.
- Enable random road patrols.
- Use Ring Road patrols to follow the map’s largest closed road continuously, without reversing at the end.
- Adjust individual spawned Scorpions separately from their saved patrol settings.
- Receive detailed feedback when a route encounters unsuitable ground or an obstacle.
Health and Damage
Configure regular bullet and explosive ammunition damage separately, including pistol ammunition. Increase its health to create a tougher encounter while retaining the ammunition damage scaling.
Loot and Rewards
Reward players with configurable Bradley loot crates, adjustable crate fire duration, and optional currency payouts.
Supported integrations include:
- AlphaLoot for custom crate loot profiles.
- LootTable for preset-based crate contents.
- Economics for money rewards.
- ServerRewards for reward points.
- TruePVE support for combat interaction.
Optional reward ownership tracks damage by individual player or combines contributions from a Rust team. Damage contributions expire after a configurable period without further damage, allowing another player or team to take over an abandoned encounter.
Crate ownership locks and currency rewards are configurable. Ownership and combined team damage are disabled by default.
In-Game Configuration
The tabbed editor separates movement, combat, damage, rewards, and player/team ownership settings.
Use different settings for defaults, road patrols, saved paths, and individual spawned Scorpions to create encounters suited to different areas of your server.
Commands
All commands require server administrator access or the scorpion.admin permission.
| Command | Description |
|---|---|
| /Scorpion | Opens the configuration and patrol editor. |
| /Scorpion spawn | Spawns a Scorpion ahead of you using the default settings. |
| /Scorpion remove | Removes the nearest Scorpion within 50 metres. |
Permission
scorpion.admin - Grants access to Scorpion’s commands and editor.
Developer Integration
Other plugins can spawn and despawn Scorpions through API calls, supply custom settings and waypoint paths, retrieve health information, and respond to damage and death hooks.
Give your players a boss that can send their own rockets back at them.
Scorpion.json
{
"Version": {
"Major": 0,
"Minor": 1,
"Patch": 14
},
"Movement network updates per second (5-60)": 40,
"Entity work items per frame (8-256)": 64,
"Default scorpion settings": {
"Reward ownership enabled": false,
"Combine team damage for reward ownership": false,
"Damage contribution expiry (seconds without damage)": 300.0,
"Death crate ownership lock duration (seconds)": 600.0,
"Economics reward (0 disables)": 0.0,
"ServerRewards points (0 disables)": 0,
"Shared health for the whole scorpion": 1000.0,
"Regular bullet damage multiplier (0-1; includes pistol ammo)": 0.04,
"Explosive ammo damage multiplier (0-1)": 0.1,
"Walking speed (metres per second)": 2.0,
"Turning speed (degrees per second)": 45.0,
"Step duration (seconds)": 0.5,
"Step lift (metres)": 0.65,
"Tail ray gun rocket defense enabled": true,
"Rocket detection radius (metres)": 25.0,
"Rocket interception cooldown (seconds)": 15.0,
"Tail blowdart attack enabled": true,
"Player blowdart detection radius (metres)": 25.0,
"Blowdart attack cooldown (seconds)": 3.0,
"Retaliation drones enabled": true,
"Drone retaliation range (metres)": 300.0,
"Drone cooldown per attacker (seconds)": 30.0,
"Drone pursuit lifetime (seconds)": 30.0,
"Drone explosion damage": 75.0,
"Drone explosion radius (metres)": 4.0,
"Claw homing missiles enabled": true,
"Missile cooldown per attacker (seconds)": 15.0,
"Missile damage": 100.0,
"Missile targeting and retaliation range (metres)": 300.0,
"Target occupied player helicopters": true,
"Player helicopter targeting range (metres)": 250.0,
"Player helicopter lock-on time (seconds)": 8.0,
"Player helicopter missiles per salvo": 3,
"Player helicopter salvo interval (seconds)": 2.0,
"Bradley crates dropped on death (0-20)": 1,
"Death crate fire duration (seconds)": 120.0,
"Death crate loot source (vanilla, alphaloot, loottable)": "vanilla",
"AlphaLoot profile for death crates (empty uses normal loot)": "",
"Loottable death crate preset key": ""
},
"Road patrol settings": {
"Enabled": false,
"Number to spawn": 2,
"Respawn delay (seconds)": 600.0,
"Minimum road length (metres)": 150.0,
"Minimum spawn separation (metres)": 80.0,
"Scorpion settings": {
"Reward ownership enabled": false,
"Combine team damage for reward ownership": false,
"Damage contribution expiry (seconds without damage)": 300.0,
"Death crate ownership lock duration (seconds)": 600.0,
"Economics reward (0 disables)": 0.0,
"ServerRewards points (0 disables)": 0,
"Shared health for the whole scorpion": 1000.0,
"Regular bullet damage multiplier (0-1; includes pistol ammo)": 0.04,
"Explosive ammo damage multiplier (0-1)": 0.1,
"Walking speed (metres per second)": 2.0,
"Turning speed (degrees per second)": 45.0,
"Step duration (seconds)": 0.5,
"Step lift (metres)": 0.65,
"Tail ray gun rocket defense enabled": true,
"Rocket detection radius (metres)": 25.0,
"Rocket interception cooldown (seconds)": 15.0,
"Tail blowdart attack enabled": true,
"Player blowdart detection radius (metres)": 25.0,
"Blowdart attack cooldown (seconds)": 3.0,
"Retaliation drones enabled": true,
"Drone retaliation range (metres)": 300.0,
"Drone cooldown per attacker (seconds)": 30.0,
"Drone pursuit lifetime (seconds)": 30.0,
"Drone explosion damage": 75.0,
"Drone explosion radius (metres)": 4.0,
"Claw homing missiles enabled": true,
"Missile cooldown per attacker (seconds)": 15.0,
"Missile damage": 100.0,
"Missile targeting and retaliation range (metres)": 300.0,
"Target occupied player helicopters": true,
"Player helicopter targeting range (metres)": 250.0,
"Player helicopter lock-on time (seconds)": 8.0,
"Player helicopter missiles per salvo": 3,
"Player helicopter salvo interval (seconds)": 2.0,
"Bradley crates dropped on death (0-20)": 1,
"Death crate fire duration (seconds)": 120.0,
"Death crate loot source (vanilla, alphaloot, loottable)": "vanilla",
"AlphaLoot profile for death crates (empty uses normal loot)": "",
"Loottable death crate preset key": ""
}
},
"Ring road patrol settings": {
"Enabled": false,
"Number to spawn": 1,
"Respawn delay (seconds)": 600.0,
"Minimum road length (metres)": 150.0,
"Minimum spawn separation (metres)": 80.0,
"Scorpion settings": {
"Reward ownership enabled": false,
"Combine team damage for reward ownership": false,
"Damage contribution expiry (seconds without damage)": 300.0,
"Death crate ownership lock duration (seconds)": 600.0,
"Economics reward (0 disables)": 0.0,
"ServerRewards points (0 disables)": 0,
"Shared health for the whole scorpion": 1000.0,
"Regular bullet damage multiplier (0-1; includes pistol ammo)": 0.04,
"Explosive ammo damage multiplier (0-1)": 0.1,
"Walking speed (metres per second)": 2.0,
"Turning speed (degrees per second)": 45.0,
"Step duration (seconds)": 0.5,
"Step lift (metres)": 0.65,
"Tail ray gun rocket defense enabled": true,
"Rocket detection radius (metres)": 25.0,
"Rocket interception cooldown (seconds)": 15.0,
"Tail blowdart attack enabled": true,
"Player blowdart detection radius (metres)": 25.0,
"Blowdart attack cooldown (seconds)": 3.0,
"Retaliation drones enabled": true,
"Drone retaliation range (metres)": 300.0,
"Drone cooldown per attacker (seconds)": 30.0,
"Drone pursuit lifetime (seconds)": 30.0,
"Drone explosion damage": 75.0,
"Drone explosion radius (metres)": 4.0,
"Claw homing missiles enabled": true,
"Missile cooldown per attacker (seconds)": 15.0,
"Missile damage": 100.0,
"Missile targeting and retaliation range (metres)": 300.0,
"Target occupied player helicopters": true,
"Player helicopter targeting range (metres)": 250.0,
"Player helicopter lock-on time (seconds)": 8.0,
"Player helicopter missiles per salvo": 3,
"Player helicopter salvo interval (seconds)": 2.0,
"Bradley crates dropped on death (0-20)": 1,
"Death crate fire duration (seconds)": 120.0,
"Death crate loot source (vanilla, alphaloot, loottable)": "vanilla",
"AlphaLoot profile for death crates (empty uses normal loot)": "",
"Loottable death crate preset key": ""
}
}
}

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