
Military Base Event














𝗠𝗜𝗟𝗜𝗧𝗔𝗥𝗬 𝗕𝗔𝗦𝗘 𝗘𝗩𝗘𝗡𝗧
Military Base Event adds a challenging PvE encounter to the Abandoned Military Base monument in Rust.
Players must fight armed scientists, destroy the MLRS and survive attacks from an armed Chinook and Patrol Helicopter to earn valuable rewards.
The event can be started manually or scheduled automatically. NPC weapons, health, loot tables, event duration and other settings can be managed through the in-game admin menu.
Military Base Event supports all 4 Abandoned Military Base layouts and requires no additional plugins or dependencies.
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𝗠𝗔𝗜𝗡 𝗙𝗘𝗔𝗧𝗨𝗥𝗘𝗦
• Supports all 4 Abandoned Military Base layouts (A, B, C, D).
• 4 Heavy Scientists with custom patrol routes.
• Automatic replenishment of missing vanilla scientists.
• Configurable NPC health, weapons and detection range.
• Custom HP and damage system for the MLRS and helicopters.
• Chinook arrives when the MLRS reaches 90% HP.
• Patrol Helicopter arrives when the MLRS reaches 50% HP.
• Chinook retreat and return mechanics.
• Napalm attacks, helicopter crashes and salvageable debris.
• 3 Bradley Crates, 3 Helicopter Crates and 2 Hackable Locked Crates.
• Custom loot tables for all 8 reward crates.
• Configurable crate burning and hacking times.
• In-game HUD displaying remaining time, NPCs, crates and objective health.
• Manual or automatic event scheduling.
• Fully customizable event settings.
• Automatic event cleanup and reward crate despawning.
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𝗘𝗩𝗘𝗡𝗧 𝗚𝗔𝗠𝗘𝗣𝗟𝗔𝗬
Once the event starts, the Abandoned Military Base becomes an active combat zone.
Players must fight the scientists and destroy the MLRS before the configured time limit expires.
At 90% MLRS health, the Chinook arrives and begins attacking players. At 50% MLRS health, the Patrol Helicopter joins the battle with deadly napalm attacks.
The Chinook also features a retreat mechanic, temporarily leaving the battlefield when it reaches 50% of its own health before returning to combat.
Players can destroy both helicopters to earn additional rewards.
If the MLRS is successfully destroyed, a 20-minute reward phase begins.
If players fail to destroy the MLRS in time, it launches 12 rockets and the mission fails. No MLRS completion rewards are awarded.
Remaining reward crates are automatically removed 20 minutes after the event has fully ended, with protection for active hacking and looting.
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𝗖𝗨𝗦𝗧𝗢𝗠 𝗗𝗔𝗠𝗔𝗚𝗘
Military Base Event features a custom damage system for the MLRS, Chinook and Patrol Helicopter.
• 5.56 Ammo (Normal, HV, Incendiary, Explosive): 10 HP.
• 9mm Ammo (Normal, HV, Incendiary): 8 HP.
• HV Rocket: 250 HP.
• Standard Rocket: 500 HP.
Players must be inside the event area to damage event objectives.
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𝗔𝗗𝗠𝗜𝗡 𝗠𝗘𝗡𝗨
The plugin includes an in-game administration interface.
Open it using:
/milbase
Admins can manage:
• Event start and stop.
• Automatic scheduling.
• NPC weapons and health.
• Heavy Scientist count and detection range.
• MLRS and helicopter health.
• Custom loot tables.
• Crate burning and hacking times.
• Event duration, radius and countdown.
Most settings can be changed directly in-game without editing the configuration file.
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𝗖𝗢𝗠𝗠𝗔𝗡𝗗𝗦
/milbase
Opens the admin menu.
/milbase start
Starts the event countdown.
/milbase stop
Stops the current event.
/milbase status
Displays the current event status.
/milbase auto on
Enables automatic events.
/milbase auto off
Disables automatic events.
/milbase help
Displays available commands.
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𝗣𝗘𝗥𝗠𝗜𝗦𝗦𝗜𝗢𝗡
militarybaseevent.admin
Grants access to the administration menu and commands.
Server administrators also have access.
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𝗖𝗨𝗦𝗧𝗢𝗠 𝗟𝗢𝗢𝗧
Military Base Event supports individual loot tables for all 8 reward crates.
• Bradley Crate 1
• Bradley Crate 2
• Bradley Crate 3
• MLRS Locked Crate
• Helicopter Crate 1
• Helicopter Crate 2
• Helicopter Crate 3
• Chinook Locked Crate
Custom loot can be configured through the in-game admin menu by copying items directly from your inventory.
When custom loot is disabled, the crates use their default Rust loot.
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𝗖𝗢𝗡𝗙𝗜𝗚𝗨𝗥𝗔𝗧𝗜𝗢𝗡
Default settings:
| 1 | { |
| 2 | "Enable diagnostic console logging": false, |
| 3 | "Automatic start enabled": false, |
| 4 | "Minutes after event ends before next automatic start": 60, |
| 5 | "Event start countdown seconds (0-600)": 120, |
| 6 | "Event time limit in minutes": 15.0, |
| 7 | "Event zone radius in meters": 85.0, |
| 8 | "Additional heavy scientists (0-4)": 4, |
| 9 | "Refill missing native monument scientists on event start": true, |
| 10 | "Scientist health": 275.0, |
| 11 | "Scientist detection distance": 55.0, |
| 12 | "Default scientist weapon": "sks", |
| 13 | "Heavy scientist weapon overrides by slot (1-4)": {}, |
| 14 | "MLRS health": 3000.0, |
| 15 | "Chinook health": 1500.0, |
| 16 | "Patrol helicopter health": 1500.0, |
| 17 | "Chinook circle altitude over center in meters": 50.0, |
| 18 | "Patrol helicopter circle altitude over center in meters": 67.0, |
| 19 | "Chinook orbital speed in degrees per second": 9.0, |
| 20 | "Chinook departure/return speed in meters per second": 28.0, |
| 21 | "Patrol helicopter orbital speed in degrees per second": 12.0, |
| 22 | "Patrol departure speed in meters per second": 30.0, |
| 23 | "Chinook shot damage": 8.0, |
| 24 | "Chinook shot interval seconds": 1.25, |
| 25 | "Patrol napalm rocket interval seconds": 8.0, |
| 26 | "Locked crate hacking seconds": 300, |
| 27 | "Reward crates burning seconds (0-180)": 60, |
| 28 | "Reward collection window in minutes": 20.0, |
| 29 | "Minutes to start a locked crate hack after it becomes accessible": 20.0, |
| 30 | "Maximum extra seconds for an already open loot window after its deadline": 120, |
| 31 | "Use custom crate loot instead of vanilla loot": false, |
| 32 | "Loot tables": { |
| 33 | "bradley1": [], |
| 34 | "bradley2": [], |
| 35 | "bradley3": [], |
| 36 | "locked1": [], |
| 37 | "heli1": [], |
| 38 | "heli2": [], |
| 39 | "heli3": [], |
| 40 | "chinooklocked1": [] |
| 41 | } |
| 42 | } |
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𝗜𝗡𝗦𝗧𝗔𝗟𝗟𝗔𝗧𝗜𝗢𝗡
Download MilitaryBaseEvent.cs.
Upload the file to oxide/plugins.
Wait for Oxide to load the plugin.
Open /milbase in-game.
Configure the event or start it manually.
No additional plugins or manual monument setup are required.
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MilitaryBaseEvent.json
| 1 | { |
| 2 | "Enable diagnostic console logging": false, |
| 3 | "Automatic start enabled": false, |
| 4 | "Minutes after event ends before next automatic start": 60, |
| 5 | "Event start countdown seconds (0-600)": 120, |
| 6 | "Event time limit in minutes": 15.0, |
| 7 | "Event zone radius in meters": 85.0, |
| 8 | "Additional heavy scientists (0-4)": 4, |
| 9 | "Refill missing native monument scientists on event start": true, |
| 10 | "Scientist health": 275.0, |
| 11 | "Scientist detection distance": 55.0, |
| 12 | "Default scientist weapon": "sks", |
| 13 | "Heavy scientist weapon overrides by slot (1-4)": {}, |
| 14 | "MLRS health": 3000.0, |
| 15 | "Chinook health": 1500.0, |
| 16 | "Patrol helicopter health": 1500.0, |
| 17 | "Chinook circle altitude over center in meters": 50.0, |
| 18 | "Patrol helicopter circle altitude over center in meters": 67.0, |
| 19 | "Chinook orbital speed in degrees per second": 9.0, |
| 20 | "Chinook departure/return speed in meters per second": 28.0, |
| 21 | "Patrol helicopter orbital speed in degrees per second": 12.0, |
| 22 | "Patrol departure speed in meters per second": 30.0, |
| 23 | "Chinook shot damage": 8.0, |
| 24 | "Chinook shot interval seconds": 1.25, |
| 25 | "Patrol napalm rocket interval seconds": 8.0, |
| 26 | "Locked crate hacking seconds": 300, |
| 27 | "Reward crates burning seconds (0-180)": 60, |
| 28 | "Reward collection window in minutes": 20.0, |
| 29 | "Minutes to start a locked crate hack after it becomes accessible": 20.0, |
| 30 | "Maximum extra seconds for an already open loot window after its deadline": 120, |
| 31 | "Use custom crate loot instead of vanilla loot": false, |
| 32 | "Loot tables": { |
| 33 | "bradley1": [], |
| 34 | "bradley2": [], |
| 35 | "bradley3": [], |
| 36 | "locked1": [], |
| 37 | "heli1": [], |
| 38 | "heli2": [], |
| 39 | "heli3": [], |
| 40 | "chinooklocked1": [] |
| 41 | } |
| 42 | } |


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