
Boss Dragon

Dragon - Rule the Skies
Bring a fire-breathing boss encounter to your Rust server.
Dragon patrols above your map, hunts players, unleashes explosive fireballs, and rains grenades down during strafing runs. Roaring audio, and flame effects bring this flying scrap-metal creature to life.
Fight it, Bring it down to claim burning loot crates and wreckage.
Features
- Explosive fireballs: configurable damage, explosion radius, firing range, and cooldown.
- Strafing attacks: overhead grenade runs with contact explosions.
- Anti-air combat: attacks occupied player helicopters.
- Retaliation: responds to attackers and remembers recent threats.
- Cover pressure: can continue attacking a target’s last known position when they hide.
- Flare defense: counters incoming homing missiles with a configurable cooldown.
- Homing targetability: choose whether players can lock onto Dragon.
- Damage effects: electrical sparks activate at one-third health.
- Death rewards: airborne explosion, falling harvestable debris, and configurable Bradley loot crates.
- Loot integrations: normal loot, AlphaLoot profiles, or Loot Table presets.
- Map marker: optional Patrol Helicopter marker.
- Automatic spawning: maintain between 0 and 5 dragons, with configurable lifetime and respawn delay.
- Departure behavior: flies toward the map edge when its lifetime ends.
- In-game settings editor: configure the encounter through
/dragon. - TruePVE support.
Adjust health and protection against bullets, explosions, and anti-vehicle damage. Optional targeting rules include patrol helicopter threat checks, safe-zone protection, and ignoring vanished players.
Commands
All commands require server administrator access or the dragon.admin permission.
| Command | Description |
|---|---|
| /dragon | Opens the settings editor. |
| /dragon ui | Also opens the settings editor. |
| /dragon spawn | Spawns a flying dragon above and ahead of you. |
Dragon.json
{
"Shared dragon health": 1000.0,
"Bullet protection (0 = none, 1 = immune)": 0.9,
"Explosion protection (0 = none, 1 = immune)": 0.5,
"Anti-vehicle protection (0 = none, 1 = immune)": 0.86,
"Automatic spawning enabled": true,
"Number of dragons to maintain": 1,
"Dragon lifetime before leaving (seconds)": 1800.0,
"Respawn delay (seconds)": 3600.0,
"Flight height above terrain (metres)": 40.0,
"Target players": true,
"Use patrol helicopter player threat rules": true,
"Ignore players in safe zones": true,
"Ignore vanished players": true,
"Player targeting range (metres)": 150.0,
"Lose hidden targets after (seconds)": 8.0,
"Retaliate when players attack": true,
"Attacker memory time (seconds)": 60.0,
"Maximum distance to select a remembered attacker (metres)": 300.0,
"Fireballs enabled": true,
"Fire attack range - horizontal distance only (metres)": 75.0,
"Delay between fireballs (seconds)": 4.0,
"Fireball speed (metres per second)": 35.0,
"Fireball rocket explosion effect enabled": true,
"Fireball impact explosion damage": 100.0,
"Fireball impact damage radius (metres)": 4.0,
"Fireball burning lifetime (seconds)": 10.0,
"Ground fire heat damage per second": 5.0,
"Anti-air attacks against occupied player helicopters enabled": true,
"Continue attacking last known location for (seconds)": 60.0,
"Strafe enabled": true,
"Strafe cooldown (seconds)": 30.0,
"Strafe grenade count": 8,
"Strafe grenade interval (seconds)": 0.4,
"Bradley crates dropped on death": 2,
"Death crate fire duration (seconds)": 120.0,
"Death crate loot provider (vanilla, alphaloot, loottable)": "vanilla",
"Loottable preset for death crates": "dragon_death_crate",
"AlphaLoot profile for death crates (blank uses normal loot)": "",
"Harvestable gibs dropped on death": 12,
"Patrol helicopter map marker enabled": true,
"Targetable by homing missiles": true,
"Flare defense enabled": true,
"Flare defense cooldown (seconds)": 120.0,
"Incoming missile flare activation range (metres)": 100.0,
"Version": {
"Major": 1,
"Minor": 0,
"Patch": 0
}
}

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