Alien Tripod

AlienTripod
Bring a towering alien war machine to your Rust server. AlienTripod combines animated walking legs, a rotating searchlight head, a player capture laser, homing missiles, and close-range mortar defenses.
Create monument patrols, build custom routes anywhere on your map, or enable automatic road patrols - all managed through an in-game editor.
Features
Patrols and path editor
- Record waypoints by walking your chosen route.
- Create local paths or link paths to standard and custom monuments.
- Preview routes before spawning tripods.
- Choose looping routes or patrols that reverse at the final waypoint.
- Configure automatic spawning, population limits, and respawn delays per path.
- Enable automatic road patrols with configurable spawn separation.
- Adjust individual spawned tripods without changing their saved patrol settings.
Weapons and defenses
- Capture laser: grabs eligible players and pulls them into the machine, with blood effects and dropped inventory loot.
- Homing missiles: attack player targets and supported vehicles.
- Minicopter salvos: configurable lock-on time, missile count, and firing interval.
- Vehicle targeting: separate options for occupied minicopters and modular cars. Minicopters must have their engine running.
- Mortar barrages: defend against nearby players, including mounted players, with shells launched around and underneath the tripod.
- Flare defense: deploys decoys against incoming homing missiles, with a separate cooldown.
- Lock-on retaliation: can fire back after a player maintains a homing lock for two seconds.
Mounted players cannot be captured by the laser. Players using noclip or god mode are ignored by combat targeting.
Damage and recovery
Each leg has its own health pool. Body pieces share body health, and head pieces share head health.
- Damaged legs develop fire effects.
- A failed leg remains at 1 HP, produces electrical effects, and stops the tripod walking.
- Body health at one-third or lower disables the capture laser while other defenses remain available.
- A damaged head produces electrical effects around the neck.
- Destroying the head kills the tripod and drops harvestable debris.
- After 10 minutes without damage, parts recover 1% of their maximum health every 10 seconds.
- Healing restores disabled functions once their recovery thresholds are reached.
Default health is 1,000 for each leg, 1,000 for the body, and 1,000 for the head.
Commands
All commands require server administrator access or the alientripod.admin permission.
| Command | Description |
|---|---|
| /AlienTripod | Opens the configuration and patrol editor. |
| /AlienTripod ui | Also opens the editor. |
| /AlienTripod spawn | Builds a tripod ahead of you using the default settings. Requires suitable open ground. |
| /AlienTripod stop | Stops the nearest tripod within 60 metres and releases its captured player. |
| /AlienTripod remove | Removes the nearest tripod within 60 metres. |
| /AlienTripod debug | Writes movement diagnostics for the nearest tripod to the server log. |
| /AlienTripod debug all | Writes movement diagnostics for all fully built tripods. |
Permission
alientripod.admin - grants access to the commands and editor.
Example server-console commands:
| 1 | oxide.grant user STEAMID alientripod.admin |
| 2 | oxide.grant group admin alientripod.admin |
Creating a patrol
- Open
/AlienTripodand select Add New Path. - Give the path a name.
- Choose a local path, or stand near a monument and link the path to it.
- Select Record Waypoints by Walking the Route.
- Stand at each waypoint and press USE to add it.
- Press RELOAD to remove the last waypoint.
- Click Back to Settings, or hold SPRINT and press RELOAD.
- Configure the path’s spawning and tripod settings, then save.
Add at least two waypoints. Routes are checked for ground suitability and clearance. Saved paths are specific to the current map.
Configuration
Configure targeting ranges, health, walking speed, stride settings, contact damage, weapon availability, missile damage and cooldowns, minicopter salvos, mortar barrages, homing targetability, and flare defense.
Use default settings for new tripods, separate settings for road patrols, and individual settings for saved paths or currently spawned tripods.
AlienTripod.json
{
"Movement network updates per second (5-60)": 20,
"Default tripod settings": {
"Player targeting range (metres)": 65.0,
"Health for each leg": 1000.0,
"Body health": 1000.0,
"Walking speed (metres per second)": 1.2,
"Step duration (seconds)": 1.15,
"Step lift (metres)": 1.6,
"Step trigger distance (metres)": 2.0,
"Step forward reach (metres)": 2.5,
"Leg contact damage": 1000.0,
"Capture laser enabled": true,
"Homing missiles enabled": true,
"Missile cooldown for each tripod (seconds)": 15.0,
"Missile explosion damage": 100.0,
"Missile targeting and retaliation range (metres)": 250.0,
"Target minicopters": true,
"Target owned drones": true,
"Missile cooldown for each drone (seconds)": 10.0,
"Target modular cars": true,
"Minicopter missiles per salvo": 3,
"Minicopter salvo interval (seconds)": 2.0,
"Minicopter lock-on acquisition time (seconds)": 8.0,
"Close-range mortars enabled": true,
"Close-range mortar trigger distance (metres)": 15.0,
"Mortar cooldown for each tripod (seconds)": 15.0,
"Mortar ring shells per barrage": 12,
"Mortar shells fired from underneath": 4,
"Delay between mortar shells (seconds)": 0.2,
"Mortar shell explosion damage": 100.0,
"Can be targeted by homing launchers": true,
"Incoming missile flare defense enabled": true,
"Flare defense cooldown for each tripod (seconds)": 120.0,
"Incoming missile flare trigger distance (metres)": 100.0,
"Fire a missile back at players acquiring a homing lock": true,
"Bradley crates dropped on death": 3,
"Death crate fire duration (seconds)": 120.0,
"AlphaLoot profile for death crates (empty uses normal loot)": ""
},
"Road patrols": {
"Enabled": false,
"Maximum road tripods": 3,
"Respawn delay (seconds)": 600.0,
"Minimum road length (metres)": 100.0,
"Minimum distance between spawns (metres)": 100.0,
"Tripod settings": {
"Player targeting range (metres)": 65.0,
"Health for each leg": 1000.0,
"Body health": 1000.0,
"Walking speed (metres per second)": 1.2,
"Step duration (seconds)": 1.15,
"Step lift (metres)": 1.6,
"Step trigger distance (metres)": 2.0,
"Step forward reach (metres)": 2.5,
"Leg contact damage": 1000.0,
"Capture laser enabled": true,
"Homing missiles enabled": true,
"Missile cooldown for each tripod (seconds)": 15.0,
"Missile explosion damage": 100.0,
"Missile targeting and retaliation range (metres)": 250.0,
"Target minicopters": true,
"Target owned drones": true,
"Missile cooldown for each drone (seconds)": 10.0,
"Target modular cars": true,
"Minicopter missiles per salvo": 3,
"Minicopter salvo interval (seconds)": 2.0,
"Minicopter lock-on acquisition time (seconds)": 8.0,
"Close-range mortars enabled": true,
"Close-range mortar trigger distance (metres)": 15.0,
"Mortar cooldown for each tripod (seconds)": 15.0,
"Mortar ring shells per barrage": 12,
"Mortar shells fired from underneath": 4,
"Delay between mortar shells (seconds)": 0.2,
"Mortar shell explosion damage": 100.0,
"Can be targeted by homing launchers": true,
"Incoming missile flare defense enabled": true,
"Flare defense cooldown for each tripod (seconds)": 120.0,
"Incoming missile flare trigger distance (metres)": 100.0,
"Fire a missile back at players acquiring a homing lock": true,
"Bradley crates dropped on death": 3,
"Death crate fire duration (seconds)": 120.0,
"AlphaLoot profile for death crates (empty uses normal loot)": ""
}
},
"Version": {
"Major": 0,
"Minor": 9,
"Patch": 5
}
}

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