
UFO Invasion Boss

UFO Invasion
Something is watching from above, and it's armed.
Bring an alien threat to your Rust server with a spinning UFO that patrols the skies, hunts players, and fights back with explosive lasers, mortar runs, and anti-air attacks.
Take it down and watch it crash into the world before claiming the wreckage and rewards.
A Fight Above the Battlefield
- Explosive laser attacks: A visible laser warns players before an explosion strikes its impact point.
- Mortar flybys: Strafing runs bombard the battlefield with configurable mortar volleys.
- Anti-air combat: Occupied player helicopters can become targets.
- Defensive flares: The UFO can deploy countermeasures against incoming homing missiles.
- Retaliation: Attackers can be remembered and pursued.
- Flight audio: A looping flight sound accompanies the invasion.
Bring It Down
Defeating the UFO sends it into a crashing descent, ending in an explosion when it strikes the ground or an obstacle.
Configure the death crates and leave harvestable scrap wreckage behind for players to salvage.
Keep Players Informed
- Named map marker with a configurable colored radius.
- Optional boss health bar for players who damage the UFO.
- Configurable health bar positioning.
Configure Your Invasion
Manage the event through an in-game settings menu with dedicated sections for flight, spawning, targeting, combat, damage, rewards, and player/team options.
Adjust:
- Automatic spawning, active population, flight height, lifetime, and respawn delay.
- Targeting range, attacker memory, and disengagement behavior.
- Laser firing interval, impact damage, and explosion radius.
- Mortar cooldown, volley size, firing interval, and damage.
- Health and incoming damage protection.
- Safe-zone and vanished-player exclusions.
- Building and deployable damage.
- Death crates, loot settings, and reward ownership.
Loot and Rewards
Use normal crate loot or connect AlphaLoot or Loottable for customized rewards.
Optional Economics and ServerRewards payouts let you reward successful fighters. Player and team ownership settings provide additional control over who can claim the spoils.
TruePVE support is included.
Commands and Permission
| Command / Permission | Purpose |
|---|---|
/ufoinvasion | Opens the administrator configuration menu. |
/ufoinvasion spawn | Spawns an active UFO for players to fight. |
ufoinvasion.admin | Grants access to administrator commands and settings. |
Optional Integrations
- TruePVE
- AlphaLoot
- Loottable
- Economics
- ServerRewards
Turn the skies into a battlefield. Survive the invasion. Claim what falls.
UFOInvasion.json
| 1 | { |
| 2 | "Reward ownership enabled": false, |
| 3 | "Combine team damage for reward ownership": false, |
| 4 | "Reward claim distance (horizontal metres)": 300.0, |
| 5 | "Reward claim grace outside distance (seconds)": 120.0, |
| 6 | "Death crate ownership lock duration (seconds)": 600.0, |
| 7 | "Economics reward (0 disables)": 0.0, |
| 8 | "ServerRewards points (0 disables)": 0, |
| 9 | "Shared ufoinvasion health": 1000.0, |
| 10 | "Bullet protection (0 = none, 1 = immune)": 0.9, |
| 11 | "Explosion protection (0 = none, 1 = immune)": 0.5, |
| 12 | "Anti-vehicle protection (0 = none, 1 = immune)": 0.86, |
| 13 | "Automatic spawning enabled": true, |
| 14 | "Number of ufoinvasions to maintain": 1, |
| 15 | "UFO Invasion lifetime before leaving (seconds)": 1800.0, |
| 16 | "Respawn delay (seconds)": 3600.0, |
| 17 | "Flight height above terrain (metres)": 60.0, |
| 18 | "Target players": true, |
| 19 | "Use patrol helicopter player threat rules": true, |
| 20 | "Ignore players in safe zones": true, |
| 21 | "Ignore vanished players": true, |
| 22 | "Player targeting range (metres)": 150.0, |
| 23 | "Lose hidden targets after (seconds)": 8.0, |
| 24 | "Retaliate when players attack": true, |
| 25 | "Attacker memory time (seconds)": 60.0, |
| 26 | "Maximum distance to select a remembered attacker (metres)": 300.0, |
| 27 | "Allow damage to buildings and deployables": true, |
| 28 | "Laser enabled": true, |
| 29 | "Laser attack range - horizontal distance only (metres)": 75.0, |
| 30 | "Delay between laser shots (seconds)": 4.0, |
| 31 | "Laser impact explosion damage": 100.0, |
| 32 | "Laser impact explosion radius (metres)": 4.0, |
| 33 | "Anti-air attacks against occupied player helicopters enabled": true, |
| 34 | "Continue attacking last known location for (seconds)": 60.0, |
| 35 | "Strafe enabled": true, |
| 36 | "Strafe cooldown (seconds)": 30.0, |
| 37 | "Flyby mortar count": 8, |
| 38 | "Flyby mortar interval (seconds)": 0.4, |
| 39 | "Mortar explosion damage": 100.0, |
| 40 | "Bradley crates dropped on death": 2, |
| 41 | "Death crate fire duration (seconds)": 120.0, |
| 42 | "Death crate loot provider (vanilla, alphaloot, loottable)": "vanilla", |
| 43 | "Loottable preset for death crates": "ufoinvasion_death_crate", |
| 44 | "AlphaLoot profile for death crates (blank uses normal loot)": "", |
| 45 | "Harvestable gibs dropped on death": 12, |
| 46 | "Vending map marker enabled": true, |
| 47 | "Vending map marker name ($health, $maxhealth, $id)": "UFO $health", |
| 48 | "Vending and radius map marker update interval (seconds)": 5.0, |
| 49 | "Colored radius map marker enabled": true, |
| 50 | "Colored radius map marker color (hex)": "#00FF80", |
| 51 | "Colored radius map marker size": 0.2, |
| 52 | "Colored radius map marker opacity": 0.75, |
| 53 | "Targetable by homing missiles": true, |
| 54 | "Flare defense enabled": true, |
| 55 | "Flare defense cooldown (seconds)": 120.0, |
| 56 | "Incoming missile flare activation range (metres)": 100.0, |
| 57 | "Health bar enabled": true, |
| 58 | "Health bar anchor min": "0 0.95", |
| 59 | "Health bar anchor max": "0.19 1", |
| 60 | "Version": { |
| 61 | "Major": 1, |
| 62 | "Minor": 0, |
| 63 | "Patch": 0 |
| 64 | } |
| 65 | } |


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