Extraction Shooter Style Loot System
Extraction Looter
This Plugin will turn every crate on your map into a slow reveal inspired by looter shooters, this can be crucial in pvp encounters, users will need to think twice before searching the container.
Open any container and every item locks behind a tiered question mark and locked to its slot.
Then the crate uncovers itself one slot at a time, each item flipping from its "?" to the real loot, and the second a slot reveals it unlocks so they can take it while the rest stay frozen.
Stop looting reveal and it pauses. Come back and it picks up where you left, players have to stick around to see its entire contents.
The rarer the item, the better the reveal. Every tier gets its own colored "?" and its own effect, this is configurable so set the sounds as you see fit per rarity.
Four tiers ready to go, Common, Rare, Super Rare and Ultra Rare. You can change them up change the skin or add more rarities.
You set loot to a tier by shortname and skin, so a plain AK and a skinned AK can sit in different rarities. Anything you do not map will be on the default tier.
| 1 | { |
| 2 | "Tiers": { |
| 3 | "Common": { |
| 4 | "Placeholder Skin ID": 3743644483, |
| 5 | "Reveal Effect": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab" |
| 6 | }, |
| 7 | "Rare": { |
| 8 | "Placeholder Skin ID": 3743644574, |
| 9 | "Reveal Effect": "assets/prefabs/misc/easter/painted eggs/effects/bronze_open.prefab" |
| 10 | }, |
| 11 | "SuperRare": { |
| 12 | "Placeholder Skin ID": 3743644636, |
| 13 | "Reveal Effect": "assets/prefabs/misc/easter/painted eggs/effects/silver_open.prefab" |
| 14 | }, |
| 15 | "UltraRare": { |
| 16 | "Placeholder Skin ID": 3743644707, |
| 17 | "Reveal Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab" |
| 18 | } |
| 19 | }, |
| 20 | "Skin Tiers": [ |
| 21 | { |
| 22 | "Item ShortName": "scrap", |
| 23 | "Custom Name": "", |
| 24 | "Item Skin ID": 0, |
| 25 | "Tier": "Rare" |
| 26 | }, |
| 27 | { |
| 28 | "Item ShortName": "metal.refined", |
| 29 | "Custom Name": "", |
| 30 | "Item Skin ID": 0, |
| 31 | "Tier": "Rare" |
| 32 | }, |
| 33 | { |
| 34 | "Item ShortName": "targeting.computer", |
| 35 | "Custom Name": "", |
| 36 | "Item Skin ID": 0, |
| 37 | "Tier": "SuperRare" |
| 38 | }, |
| 39 | { |
| 40 | "Item ShortName": "techparts", |
| 41 | "Custom Name": "", |
| 42 | "Item Skin ID": 0, |
| 43 | "Tier": "SuperRare" |
| 44 | }, |
| 45 | { |
| 46 | "Item ShortName": "rifle.ak", |
| 47 | "Custom Name": "", |
| 48 | "Item Skin ID": 0, |
| 49 | "Tier": "UltraRare" |
| 50 | }, |
| 51 | { |
| 52 | "Item ShortName": "explosive.timed", |
| 53 | "Custom Name": "", |
| 54 | "Item Skin ID": 0, |
| 55 | "Tier": "UltraRare" |
| 56 | } |
| 57 | ], |
| 58 | "Default Tier": "Common", |
| 59 | "Capture Delay": 1.25, |
| 60 | "Seconds Per Slot": 1.5, |
| 61 | "Default Reveal Effect": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab", |
| 62 | "Complete Effect": "assets/bundled/prefabs/fx/item_unlock.prefab" |
| 63 | } |
Commands / Perm Targeting
| 1 | /eltest - will spawn a container in front of you to test the feature |
| 2 | |
| 3 | |
| 4 | ExtractionLooter.Admin |



