
ED209 Boss

ED209 BOSS
Hostiles detected. Use of force authorized.
Give your players a heavily armed boss that refuses to go down quietly. ED209 combines relentless firepower with layers of defensive countermeasures, turning a simple boss fight into a battle for survival.
Rush him with explosives, attack from cover or bring a helicopter - ED209 has a response. Players will need teamwork, ammunition and a plan to bring him down.
Heavy Firepower
- Twin miniguns: Choose regular or incendiary 5.56 ammunition, with incendiary enabled by default.
- Optional reload pauses: Configure shots before reloading and the reload cooldown. Set the cooldown to zero for continuous fire.
- Retaliatory homing missiles: Attacking players can receive their own missile response, with separate cooldowns per player.
- Close-range mortar barrages: Punish players who rush in to plant explosives.
- Anti-helicopter missiles: Configure detection range, lock-on time and salvos, with separate cooldowns per helicopter.
- 360-degree targeting: ED209 turns to track threats and adjusts his aim for targets at different heights.
Countermeasures That Fight Back
ED209 is a hard-to-kill boss with more than health standing between players and their rewards.
- Flare defence: Deploys flares against incoming homing missiles.
- Smoke defence: Taking enough damage within a configured window triggers protective smoke.
- Smoke counterattack: After deploying smoke, ED209 launches a barrage against recent attackers, finishing each player’s barrage with an incendiary rocket.
- Individual retaliation cooldowns: Multiple attackers can receive a response instead of sharing one player’s cooldown.
- Combat movement control: Configure how long he holds position after combat activity before resuming his patrol.
Tune his health and incoming damage multipliers to create anything from a challenging encounter to a major server boss fight.
A Fight Players Will Remember
Robotic voice announcements signal target detection, countermeasures, missile locks, critical damage and shutdown.
At low health, electrical effects activate inside his body. Defeating him triggers a final shutdown sequence followed by an explosive destruction effect, loot crates and harvestable wreckage.
Your Patrols, Your Rules
Create custom routes with the built-in path editor or configure road patrols. Run multiple ED209s with individual patrol settings, spawn counts and respawn delays.
Use a single-point route to keep him guarding one location while still allowing him to fight.
Configure movement, targeting, weapon ranges, damage, cooldowns and rewards. Hostile-only targeting is optional, and attacking players can receive Rust’s timed hostile status. Vanished players are ignored by targeting.
Rewards Worth the Risk
- Bradley-style death crates with configurable counts and fire duration.
- Harvestable wreckage with configurable resources.
- Optional damage-contribution ownership locks.
- Optional team contribution handling.
- Optional Economics and ServerRewards payouts.
- Optional AlphaLoot profiles and Loottable presets.
PVE Integration
Damage hooks support TruePVE and SimplePVE. ED209 can damage players and player helicopters while building and deployable damage remains subject to your protection plugin’s rules.
Configuration UI
Use /ed209 to open the configuration UI and manage settings, patrol paths and spawned bosses.
Bring enough firepower. ED209 already has.
ED209.json
| 1 | { |
| 2 | "Version": "1.0.0", |
| 3 | "Movement network updates per second (5-60)": 30, |
| 4 | "Entity work items per frame (8-256)": 32, |
| 5 | "Work queue time budget per frame (milliseconds)": 2.0, |
| 6 | "Terrain work items per frame": 1, |
| 7 | "Default despawn time (seconds, 0 disables)": 0.0, |
| 8 | "Health bar enabled": true, |
| 9 | "Default ED209 settings": { |
| 10 | "C4 damage multiplier": 0.18181819, |
| 11 | "Rocket damage multiplier (HV baseline; basic rockets deal 20 percent more)": 0.46666667, |
| 12 | "Death effects and salvage": { |
| 13 | "Harvestable gibs dropped on death (0 disables)": 12, |
| 14 | "Metal fragments available per gib": 150, |
| 15 | "High quality metal available per gib": 7, |
| 16 | "Charcoal available per gib": 80, |
| 17 | "Gib lifetime (seconds)": 600.0, |
| 18 | "Activate Tesla coils at remaining health (percent)": 33.333332 |
| 19 | }, |
| 20 | "Combat": { |
| 21 | "Mark attacking players hostile": true, |
| 22 | "Only target hostile players": false, |
| 23 | "Damage burst smoke defence": { |
| 24 | "Counterattack": { |
| 25 | "Delay after smoke ignition (seconds)": 2.0, |
| 26 | "Mortars per player (0 disables)": 3, |
| 27 | "Shot interval (seconds)": 0.5, |
| 28 | "Mortar damage": 100.0, |
| 29 | "Resume walking after final shot (seconds)": 3.0 |
| 30 | }, |
| 31 | "Enabled": true, |
| 32 | "Health damage to trigger smoke": 150.0, |
| 33 | "Damage window (seconds)": 3.0, |
| 34 | "Grenades per deployment (1-8)": 4, |
| 35 | "Deployment radius (metres)": 4.0, |
| 36 | "Smoke duration (seconds)": 12.0, |
| 37 | "Deployment cooldown (seconds)": 30.0 |
| 38 | }, |
| 39 | "Flare defence cooldown after housings return (seconds)": 20.0, |
| 40 | "Pause walking after combat activity (seconds, 0 disables)": 15.0, |
| 41 | "Target player helicopters": true, |
| 42 | "Helicopter detection range (metres)": 250.0, |
| 43 | "Helicopter lock time (seconds)": 3.0, |
| 44 | "Helicopter salvo cooldown per helicopter (seconds)": 10.0, |
| 45 | "Helicopter missile salvo count": 3, |
| 46 | "Helicopter salvo interval (seconds)": 2.0, |
| 47 | "SAM launch elevation (degrees)": 80.0, |
| 48 | "Enabled": true, |
| 49 | "Target range (metres)": 200.0, |
| 50 | "Forget target after losing sight (seconds)": 10.0, |
| 51 | "Head turning speed (degrees per second, full 360 degree rotation)": 90.0, |
| 52 | "Vent tilt up (degrees)": 25.0, |
| 53 | "Vent tilt down (degrees)": 30.0, |
| 54 | "Vent tilt speed (degrees per second)": 35.0, |
| 55 | "Additional gun tilt (degrees each way)": 15.0, |
| 56 | "Miniguns enabled": true, |
| 57 | "Use incendiary 5.56 ammo (false uses regular 5.56)": true, |
| 58 | "Minigun shots before reload (counted by one gun)": 100, |
| 59 | "Minigun reload cooldown (seconds, 0 disables tracking)": 0.0, |
| 60 | "Minigun range (metres)": 100.0, |
| 61 | "Minigun shots per second per gun": 10.0, |
| 62 | "Minigun incendiary ammo damage multiplier": 0.2, |
| 63 | "Minigun spin up (seconds)": 1.0, |
| 64 | "Minigun aim tolerance (degrees)": 4.0, |
| 65 | "Close mortar enabled": true, |
| 66 | "Close mortar range (metres)": 15.0, |
| 67 | "Close mortar burst count": 5, |
| 68 | "Mortar shot interval (seconds)": 0.25, |
| 69 | "Close mortar cooldown (seconds)": 5.0, |
| 70 | "Mortar damage": 50.0, |
| 71 | "Mortar blast radius (metres)": 3.0, |
| 72 | "Mortar arc height (metres)": 8.0, |
| 73 | "Mortar spread (metres)": 1.5, |
| 74 | "SAM minimum downward aim (degrees, negative aims downward)": 0.0, |
| 75 | "Homing missiles enabled": true, |
| 76 | "Homing missile minimum distance (metres)": 50.0, |
| 77 | "Homing missile cooldown (seconds)": 15.0, |
| 78 | "Homing missile damage": 100.0, |
| 79 | "Homing missile blast radius (metres)": 4.0, |
| 80 | "Maximum active rockets per robot": 4 |
| 81 | }, |
| 82 | "Reward ownership enabled": false, |
| 83 | "Combine team damage for reward ownership": false, |
| 84 | "Damage contribution expiry (seconds without damage)": 300.0, |
| 85 | "Death crate ownership lock duration (seconds)": 600.0, |
| 86 | "Economics reward (0 disables)": 0.0, |
| 87 | "ServerRewards points (0 disables)": 0, |
| 88 | "Bradley crates dropped on death (0-20)": 1, |
| 89 | "Death crate fire duration (seconds)": 120.0, |
| 90 | "Death crate loot source (vanilla, alphaloot, loottable)": "vanilla", |
| 91 | "AlphaLoot profile for death crates (empty uses normal loot)": "", |
| 92 | "Loottable death crate preset key": "", |
| 93 | "Shared health for the whole ED209": 1000.0, |
| 94 | "Regular bullet damage multiplier (0-1; includes pistol ammo)": 0.04, |
| 95 | "Explosive ammo damage multiplier (0-1)": 0.1, |
| 96 | "Walking speed (metres per second)": 1.2, |
| 97 | "Turning speed (degrees per second)": 45.0, |
| 98 | "Step duration (seconds)": 0.8, |
| 99 | "Step lift (metres)": 0.8, |
| 100 | "Stride length (metres)": 1.1, |
| 101 | "Maximum upward step (metres)": 1.25, |
| 102 | "Maximum downward step (metres)": 1.75, |
| 103 | "Maximum ground slope (degrees)": 65.0, |
| 104 | "Despawn time (seconds, 0 disables)": 0.0, |
| 105 | "Foot contact damage": 0.0 |
| 106 | }, |
| 107 | "Road patrol settings": { |
| 108 | "Enabled": false, |
| 109 | "Number to spawn": 2, |
| 110 | "Respawn delay (seconds)": 600.0, |
| 111 | "Minimum road length (metres)": 150.0, |
| 112 | "Minimum spawn separation (metres)": 80.0, |
| 113 | "ED209 settings": { |
| 114 | "C4 damage multiplier": 0.18181819, |
| 115 | "Rocket damage multiplier (HV baseline; basic rockets deal 20 percent more)": 0.46666667, |
| 116 | "Death effects and salvage": { |
| 117 | "Harvestable gibs dropped on death (0 disables)": 12, |
| 118 | "Metal fragments available per gib": 150, |
| 119 | "High quality metal available per gib": 7, |
| 120 | "Charcoal available per gib": 80, |
| 121 | "Gib lifetime (seconds)": 600.0, |
| 122 | "Activate Tesla coils at remaining health (percent)": 33.333332 |
| 123 | }, |
| 124 | "Combat": { |
| 125 | "Mark attacking players hostile": true, |
| 126 | "Only target hostile players": false, |
| 127 | "Damage burst smoke defence": { |
| 128 | "Counterattack": { |
| 129 | "Delay after smoke ignition (seconds)": 2.0, |
| 130 | "Mortars per player (0 disables)": 3, |
| 131 | "Shot interval (seconds)": 0.5, |
| 132 | "Mortar damage": 100.0, |
| 133 | "Resume walking after final shot (seconds)": 3.0 |
| 134 | }, |
| 135 | "Enabled": true, |
| 136 | "Health damage to trigger smoke": 150.0, |
| 137 | "Damage window (seconds)": 3.0, |
| 138 | "Grenades per deployment (1-8)": 4, |
| 139 | "Deployment radius (metres)": 4.0, |
| 140 | "Smoke duration (seconds)": 12.0, |
| 141 | "Deployment cooldown (seconds)": 30.0 |
| 142 | }, |
| 143 | "Flare defence cooldown after housings return (seconds)": 20.0, |
| 144 | "Pause walking after combat activity (seconds, 0 disables)": 15.0, |
| 145 | "Target player helicopters": true, |
| 146 | "Helicopter detection range (metres)": 250.0, |
| 147 | "Helicopter lock time (seconds)": 3.0, |
| 148 | "Helicopter salvo cooldown per helicopter (seconds)": 10.0, |
| 149 | "Helicopter missile salvo count": 3, |
| 150 | "Helicopter salvo interval (seconds)": 2.0, |
| 151 | "SAM launch elevation (degrees)": 80.0, |
| 152 | "Enabled": true, |
| 153 | "Target range (metres)": 200.0, |
| 154 | "Forget target after losing sight (seconds)": 10.0, |
| 155 | "Head turning speed (degrees per second, full 360 degree rotation)": 90.0, |
| 156 | "Vent tilt up (degrees)": 25.0, |
| 157 | "Vent tilt down (degrees)": 30.0, |
| 158 | "Vent tilt speed (degrees per second)": 35.0, |
| 159 | "Additional gun tilt (degrees each way)": 15.0, |
| 160 | "Miniguns enabled": true, |
| 161 | "Use incendiary 5.56 ammo (false uses regular 5.56)": true, |
| 162 | "Minigun shots before reload (counted by one gun)": 100, |
| 163 | "Minigun reload cooldown (seconds, 0 disables tracking)": 0.0, |
| 164 | "Minigun range (metres)": 100.0, |
| 165 | "Minigun shots per second per gun": 10.0, |
| 166 | "Minigun incendiary ammo damage multiplier": 0.2, |
| 167 | "Minigun spin up (seconds)": 1.0, |
| 168 | "Minigun aim tolerance (degrees)": 4.0, |
| 169 | "Close mortar enabled": true, |
| 170 | "Close mortar range (metres)": 15.0, |
| 171 | "Close mortar burst count": 5, |
| 172 | "Mortar shot interval (seconds)": 0.25, |
| 173 | "Close mortar cooldown (seconds)": 5.0, |
| 174 | "Mortar damage": 50.0, |
| 175 | "Mortar blast radius (metres)": 3.0, |
| 176 | "Mortar arc height (metres)": 8.0, |
| 177 | "Mortar spread (metres)": 1.5, |
| 178 | "SAM minimum downward aim (degrees, negative aims downward)": 0.0, |
| 179 | "Homing missiles enabled": true, |
| 180 | "Homing missile minimum distance (metres)": 50.0, |
| 181 | "Homing missile cooldown (seconds)": 15.0, |
| 182 | "Homing missile damage": 100.0, |
| 183 | "Homing missile blast radius (metres)": 4.0, |
| 184 | "Maximum active rockets per robot": 4 |
| 185 | }, |
| 186 | "Reward ownership enabled": false, |
| 187 | "Combine team damage for reward ownership": false, |
| 188 | "Damage contribution expiry (seconds without damage)": 300.0, |
| 189 | "Death crate ownership lock duration (seconds)": 600.0, |
| 190 | "Economics reward (0 disables)": 0.0, |
| 191 | "ServerRewards points (0 disables)": 0, |
| 192 | "Bradley crates dropped on death (0-20)": 1, |
| 193 | "Death crate fire duration (seconds)": 120.0, |
| 194 | "Death crate loot source (vanilla, alphaloot, loottable)": "vanilla", |
| 195 | "AlphaLoot profile for death crates (empty uses normal loot)": "", |
| 196 | "Loottable death crate preset key": "", |
| 197 | "Shared health for the whole ED209": 1000.0, |
| 198 | "Regular bullet damage multiplier (0-1; includes pistol ammo)": 0.04, |
| 199 | "Explosive ammo damage multiplier (0-1)": 0.1, |
| 200 | "Walking speed (metres per second)": 1.2, |
| 201 | "Turning speed (degrees per second)": 45.0, |
| 202 | "Step duration (seconds)": 0.8, |
| 203 | "Step lift (metres)": 0.8, |
| 204 | "Stride length (metres)": 1.1, |
| 205 | "Maximum upward step (metres)": 1.25, |
| 206 | "Maximum downward step (metres)": 1.75, |
| 207 | "Maximum ground slope (degrees)": 65.0, |
| 208 | "Despawn time (seconds, 0 disables)": 0.0, |
| 209 | "Foot contact damage": 0.0 |
| 210 | } |
| 211 | }, |
| 212 | "Ring road patrol settings": { |
| 213 | "Enabled": false, |
| 214 | "Number to spawn": 1, |
| 215 | "Respawn delay (seconds)": 600.0, |
| 216 | "Minimum road length (metres)": 150.0, |
| 217 | "Minimum spawn separation (metres)": 80.0, |
| 218 | "ED209 settings": { |
| 219 | "C4 damage multiplier": 0.18181819, |
| 220 | "Rocket damage multiplier (HV baseline; basic rockets deal 20 percent more)": 0.46666667, |
| 221 | "Death effects and salvage": { |
| 222 | "Harvestable gibs dropped on death (0 disables)": 12, |
| 223 | "Metal fragments available per gib": 150, |
| 224 | "High quality metal available per gib": 7, |
| 225 | "Charcoal available per gib": 80, |
| 226 | "Gib lifetime (seconds)": 600.0, |
| 227 | "Activate Tesla coils at remaining health (percent)": 33.333332 |
| 228 | }, |
| 229 | "Combat": { |
| 230 | "Mark attacking players hostile": true, |
| 231 | "Only target hostile players": false, |
| 232 | "Damage burst smoke defence": { |
| 233 | "Counterattack": { |
| 234 | "Delay after smoke ignition (seconds)": 2.0, |
| 235 | "Mortars per player (0 disables)": 3, |
| 236 | "Shot interval (seconds)": 0.5, |
| 237 | "Mortar damage": 100.0, |
| 238 | "Resume walking after final shot (seconds)": 3.0 |
| 239 | }, |
| 240 | "Enabled": true, |
| 241 | "Health damage to trigger smoke": 150.0, |
| 242 | "Damage window (seconds)": 3.0, |
| 243 | "Grenades per deployment (1-8)": 4, |
| 244 | "Deployment radius (metres)": 4.0, |
| 245 | "Smoke duration (seconds)": 12.0, |
| 246 | "Deployment cooldown (seconds)": 30.0 |
| 247 | }, |
| 248 | "Flare defence cooldown after housings return (seconds)": 20.0, |
| 249 | "Pause walking after combat activity (seconds, 0 disables)": 15.0, |
| 250 | "Target player helicopters": true, |
| 251 | "Helicopter detection range (metres)": 250.0, |
| 252 | "Helicopter lock time (seconds)": 3.0, |
| 253 | "Helicopter salvo cooldown per helicopter (seconds)": 10.0, |
| 254 | "Helicopter missile salvo count": 3, |
| 255 | "Helicopter salvo interval (seconds)": 2.0, |
| 256 | "SAM launch elevation (degrees)": 80.0, |
| 257 | "Enabled": true, |
| 258 | "Target range (metres)": 200.0, |
| 259 | "Forget target after losing sight (seconds)": 10.0, |
| 260 | "Head turning speed (degrees per second, full 360 degree rotation)": 90.0, |
| 261 | "Vent tilt up (degrees)": 25.0, |
| 262 | "Vent tilt down (degrees)": 30.0, |
| 263 | "Vent tilt speed (degrees per second)": 35.0, |
| 264 | "Additional gun tilt (degrees each way)": 15.0, |
| 265 | "Miniguns enabled": true, |
| 266 | "Use incendiary 5.56 ammo (false uses regular 5.56)": true, |
| 267 | "Minigun shots before reload (counted by one gun)": 100, |
| 268 | "Minigun reload cooldown (seconds, 0 disables tracking)": 0.0, |
| 269 | "Minigun range (metres)": 100.0, |
| 270 | "Minigun shots per second per gun": 10.0, |
| 271 | "Minigun incendiary ammo damage multiplier": 0.2, |
| 272 | "Minigun spin up (seconds)": 1.0, |
| 273 | "Minigun aim tolerance (degrees)": 4.0, |
| 274 | "Close mortar enabled": true, |
| 275 | "Close mortar range (metres)": 15.0, |
| 276 | "Close mortar burst count": 5, |
| 277 | "Mortar shot interval (seconds)": 0.25, |
| 278 | "Close mortar cooldown (seconds)": 5.0, |
| 279 | "Mortar damage": 50.0, |
| 280 | "Mortar blast radius (metres)": 3.0, |
| 281 | "Mortar arc height (metres)": 8.0, |
| 282 | "Mortar spread (metres)": 1.5, |
| 283 | "SAM minimum downward aim (degrees, negative aims downward)": 0.0, |
| 284 | "Homing missiles enabled": true, |
| 285 | "Homing missile minimum distance (metres)": 50.0, |
| 286 | "Homing missile cooldown (seconds)": 15.0, |
| 287 | "Homing missile damage": 100.0, |
| 288 | "Homing missile blast radius (metres)": 4.0, |
| 289 | "Maximum active rockets per robot": 4 |
| 290 | }, |
| 291 | "Reward ownership enabled": false, |
| 292 | "Combine team damage for reward ownership": false, |
| 293 | "Damage contribution expiry (seconds without damage)": 300.0, |
| 294 | "Death crate ownership lock duration (seconds)": 600.0, |
| 295 | "Economics reward (0 disables)": 0.0, |
| 296 | "ServerRewards points (0 disables)": 0, |
| 297 | "Bradley crates dropped on death (0-20)": 1, |
| 298 | "Death crate fire duration (seconds)": 120.0, |
| 299 | "Death crate loot source (vanilla, alphaloot, loottable)": "vanilla", |
| 300 | "AlphaLoot profile for death crates (empty uses normal loot)": "", |
| 301 | "Loottable death crate preset key": "", |
| 302 | "Shared health for the whole ED209": 1000.0, |
| 303 | "Regular bullet damage multiplier (0-1; includes pistol ammo)": 0.04, |
| 304 | "Explosive ammo damage multiplier (0-1)": 0.1, |
| 305 | "Walking speed (metres per second)": 1.2, |
| 306 | "Turning speed (degrees per second)": 45.0, |
| 307 | "Step duration (seconds)": 0.8, |
| 308 | "Step lift (metres)": 0.8, |
| 309 | "Stride length (metres)": 1.1, |
| 310 | "Maximum upward step (metres)": 1.25, |
| 311 | "Maximum downward step (metres)": 1.75, |
| 312 | "Maximum ground slope (degrees)": 65.0, |
| 313 | "Despawn time (seconds, 0 disables)": 0.0, |
| 314 | "Foot contact damage": 0.0 |
| 315 | } |
| 316 | } |
| 317 | } |


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