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Browse/Rust/Plugins/Deep Sea Options

Deep Sea Options

Brad Copp★ 0.0 (0)v1.1.9OxideCarbon#rust#plugin#qol#deep
Deep Sea Options1 / 2
Description

Deep Sea Options is a single config control plugin for Rust’s new Deep Sea feature.

It lets server owners fully control when Deep Sea opens, what spawns inside it, what vehicles can enter, and how access rules are enforced. You can also configure if players can build inside deep sea.

🏗️ Building Control

-
Enforce building allowed / blocked inside Deep Sea *

-
Limit how many foundations a player can build in Deep Sea

  • Buildings persist restart, as long as the deep sea isnt being closed.

🌊 Deep Sea Behavior Control

Configure defaults:

-
Whether the deep sea should always remain open, be on timers, or disabled

-
Control all phase timers

-
GameTip messages to announce deep sea openinig/closing

🏝️ Deep Sea Content Control

Configure procedural spawns:

-
Island counts

-
Ghost Ships counts

-
RHIB counts

Control:

-
count

-
spacing radius

-
minimum distance between spawns

-
distance from Deep Sea edges

-
Settings are grouped and explained in the config

📦 Loot spawn

-
Configurable respawn option for crates/ore/npc

🚁 Access & Teleport Rules

Control:

-
Allow all vehicles (including planes and helis)  or only an allow-listed set

-
players can enter without a boat

-
flying (noclip/admin) players can bypass checks

-
NPC passengers are allowed on vehicles

-
Prevent or allow “vehicle stacking” (boats/helis on deck)

Chat Commands

/deepsea status Shows current Deep Sea state

/deepsea open Opens deep sea if not alrady open

/deepsea close Closes current Deep Sea

Console Commands

dso open - to open the deepsea through the plugin

dso close - to close the deepsea through the plugin

dso forceclose - to force close the deepsea in case you need it closed but 'AlwaysOpen' is reopening it

Note if you make changes to some config values (such as the procedural spawns, you will need to close the deep sea and reopen.)

Config options:

=== GENERAL CONTROLS ===

Control - Schedule
If ON: Plugin controls when Deep Sea opens/closes and how long it stays open.

Control - Content
If ON: Plugin controls how many islands, ghost ships, and scientist boats spawn and how they are placed.

Control - Travel Rules
If ON: Plugin controls who/what is allowed to use Deep Sea portals (vehicles, NPCs, players without vehicle, etc).

Control - Building
If ON: Plugin controls whether players can build while inside Deep Sea.

Force Apply On Reload
If ON: When plugin reloads, it forces Deep Sea to close and reopen so spawn changes apply immediately.
If OFF: Changes apply next time Deep Sea opens normally.

=== SCHEDULE SETTINGS ===

Mode
Vanilla = Normal Rust Deep Sea cycle.
AlwaysOpen = Deep Sea never closes.
Disabled = Deep Sea never opens. (plugin manually resests the reopen timer. recommend using the other disable option below if just want it off always)

Open Time Seconds
How long Deep Sea stays open before closing (Vanilla mode).

Cooldown Seconds
How long Deep Sea stays closed before opening again (Vanilla mode).

Final Phase Seconds
End-of-cycle phase used for weather / atmosphere effects.

Radiation Warning Phase Seconds
When time left is below this, new entry is normally blocked.

AlwaysOpen - Keep Time Left Around Seconds
In AlwaysOpen mode, Deep Sea time is kept around this value.

AlwaysOpen - Refill When Below Seconds
If time left drops below this, it refills back up to the target above.

Disabled - Push Next Opening To Seconds
In Disabled mode, pushes next open time far into the future.

Set DeepSea Enabled Flag
If ON, plugin forces the core deepsea enabled/disabled flag (may need restart).

DeepSea Enabled
Only used if above is ON. Turns Deep Sea system on/off at engine level.

=== CONTENT SPAWNING ===

(These control placement spacing)

Islands / Ghost Ships / RHIB Groups all use same logic:

Count
How many spawn each time Deep Sea opens.

Spacing Size
General spacing radius. Bigger = more spread out.

Edge Buffer
How far from the outer Deep Sea border spawns must stay.
Bigger = more toward the center.

Minimum Spacing
Hard minimum distance between spawns.
Overrides spacing size if larger.

=== RESPAWN (CRATES / NPCs / HACKABLES) ===

Enable Respawn System
If ON: Plugin respawns eligible Deep Sea crates, ores, and NPCs.

Check Interval Minutes
Time to respawn.

Min Distance From Players To Allow Respawn
Entities will only respawn if no players are within this distance.

Respawn Hackable Crates Via Ghostship
If ON: Hackable crates respawn on ghost ships.

Hackable Crates Count
Number of hackable crates that can spawn.

=== TRAVEL RULES ===

Allow Any Vehicle
If ON: Any vehicle can use portal.

Allowed Vehicle Prefabs
If NOT allowing all vehicles, only these are allowed.

Require Boat Type Only
If ON: Even allowed vehicles must be boats.

Allow Players Without Vehicle
If ON: Players can teleport without standing on a vehicle.

Allow Noclip Players
If ON: Flying/admin players bypass vehicle checks.

Allow NPC Passengers
If OFF: Vehicles with NPC passengers cannot teleport.

Allow NPC Player Teleport
If ON: NPC player entities themselves can teleport.

Allow Entry During Radiation Warning Phase
If ON: Players can enter even when Deep Sea is about to close.

Ignore Extra Vehicle Onboard Check
If ON: Should allow things like helicopters sitting on boats.

Log Entry/Exit
If ON: Logs allow/deny decisions for debugging.

=== BUILDING ===

Allow Building In Deep Sea
If OFF: Players cannot build inside Deep Sea.
If ON: Building is allowed.

DeepSea - Limit Foundations
If ON: Limits how many foundations each player can place inside Deep Sea only.

DeepSea - Max Foundations Per Player
Maximum number of foundations a player can place inside Deep Sea.

DeepSea - GameTip: Show remaining on successful place
If ON: When a player places a foundation in Deep Sea, shows how many foundations they can still place.

DeepSea - GameTip: Show message when denied
If ON: When a player hits the Deep Sea foundation limit, shows a GameTip

=== NOTIFICATIONS ===

GameTip - Deep Sea Opening
If ON: Shows a GameTip when Deep Sea starts opening.

GameTip - Deep Sea Opened
If ON: Shows a GameTip when Deep Sea is fully open.

GameTip - Deep Sea Closing
If ON: Shows a GameTip when Deep Sea starts closing.

GameTip - Deep Sea Closed
If ON: Shows a GameTip when Deep Sea is fully closed.

Default configuration
DeepSeaOptions.json
{
  "Control - Schedule (plugin manages open/close mode and timers)": true,
  "Control - Content (plugin sets island/ghost ship/RHIB spawn settings)": false,
  "Control - Travel Rules (plugin changes what can pass through the portal)": false,
  "Control - Building (plugin enforces allow/deny building while in deep sea)": false,
  "Force apply change on plugin reload? (closes + reopens deep sea to apply spawn changes immediately. Recommend manual close/open instead.)": false,
  "Schedule": {
    "Mode (Vanilla | AlwaysOpen | Disabled)": "Vanilla",
    "Open Time Seconds (vanilla wipeDuration)": 10800.0,
    "Cooldown Seconds (time until next opening after closing)": 5400.0,
    "Final Phase Seconds (used for end weather/ramp)": 1800.0,
    "Radiation Warning Phase Seconds (entry blocked when time left is below this)": 300.0,
    "AlwaysOpen - Keep Time Left Around Seconds": 3600.0,
    "AlwaysOpen - Refill When Below Seconds": 600.0,
    "Disabled - Push Next Opening To Seconds": 9999999.0,
    "Entrance Portal Direction (0 Map-based, 1 North, 2 East, 3 South, 4 West)": 0,
    "Set Open On Server Wipe": false,
    "Open On Server Wipe": false,
    "Set Generation Pacing": false,
    "Entities Spawn Interval Seconds": 5.0,
    "Spawn Groups Spawn Interval Seconds": 0.15,
    "NavMesh Spawn Interval Seconds": 5.0
  },
  "Content": {
    "Islands": {
      "Count": 6,
      "Spacing Size (bigger = more spread out)": 300.0,
      "Edge Buffer (bigger = further from outer edge)": 750.0,
      "Minimum Spacing (hard minimum distance)": 600.0
    },
    "Ghost Ships": {
      "Count": 4,
      "Spacing Size (bigger = more spread out)": 80.0,
      "Edge Buffer (bigger = further from outer edge)": 450.0,
      "Minimum Spacing (hard minimum distance)": 400.0
    },
    "RHIB Groups": {
      "Count": 4,
      "Spacing Size (bigger = more spread out)": 10.0,
      "Edge Buffer (bigger = further from outer edge)": 1150.0,
      "Minimum Spacing (hard minimum distance)": 300.0
    },
    "Loot": {
      "Initial Loot Scale": 1.0
    }
  },
  "Travel Rules": {
    "Allow Any Vehicle": false,
    "Allowed Vehicle Prefabs (If not all vehicles)": [],
    "If any vehicle, require boat type only?": false,
    "Allow Players Without Vehicle": false,
    "Allow Noclip Players": true,
    "Allow Non-Player Passengers (npcs)": false,
    "Allow Non-Player Entity Teleport (npcs)": false,
    "Allow Entry During Radiation Warning Phase": false,
    "Modify DeepSea Portal height? (Used mainly to enter with high flying custom vehicles)": true,
    "Ignore Extra Vehicle Onboard Check (eg copter transported on boat)": false,
    "Log entry/exit": false
  },
  "Building": {
    "Allow Building In Deep Sea": false,
    "DeepSea - Limit Foundations": false,
    "DeepSea - Max Foundations Per Player": 20,
    "DeepSea - GameTip: Show remaining on successful place": true,
    "DeepSea - GameTip: Show message when denied": true
  },
  "Notifications": {
    "GameTip - Deep Sea Opening": true,
    "GameTip - Deep Sea Opened": true,
    "GameTip - Deep Sea Closing": true,
    "GameTip - Deep Sea Closed": true
  },
  "Respawn (Crates/NPCs/Hackables)": {
    "Enable Respawn System": false,
    "Enable Debug Logging": false,
    "Check Interval Minutes": 15,
    "Min Distance From Players To Allow Respawn": 200.0,
    "Respawn Hackable Crates Via Ghostship": true,
    "Hackable Crates Count": 1,
    "Respawn RHIB Patrol Groups When None Remain": false
  },
  "Portal Entry Fee": {
    "Payment Method (None, Economics, ServerRewards, Item)": "None",
    "Amount": 0.0,
    "Item Shortname (used for Item payment)": "scrap",
    "Item Skin ID (used for Item payment)": 0,
    "Item Display Name (message only)": "scrap"
  }
}
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$8.99$7.64
Views1.4k
Downloads1.2k
Purchases2
Rating★ 0.0
Version1.1.9
Compile check✓ Passed Oct 11, 2026
PlatformRust
CategoryPlugins
CompatibleOxide · Carbon
Size123 KB
PublishedMar 25, 2026
UpdatedOct 8, 2026
✓ Reviewed for safety and integrity