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Dispatch

RustFlash★ 0.0 (0)v1.0.0OxideExclusive#pve#event#dispatch#rp
Dispatch
Dynamic dispatch system with modern UI and Notify integration
Description

Dispatch System for Rust (Oxide/uMod)

A fully dynamic and extensible dispatch system for Rust servers with a modern UI and Notify integration.

🎯 Features

  • ✅ Fully dynamic - All dispatch types are loaded from the config
  • ✅ Modern UI - Clean, user-friendly interface with a blur effect
  • ✅ Notify Integration - Uses the Notify plugin for professional notifications
  • ✅ Customizable Colors - All UI colors can be configured
  • ✅ Permission System - Each category has its own permissions
  • ✅ Discord Webhooks - Automatic notifications per category
  • ✅ Marker System - Automatic map markers at the dispatch location
  • ✅ Data Persistence - Dispatches are retained after a server restart
  • ✅ Multilingual - German and English support

📋 Prerequisites

  • Oxide/uMod for Rust
  • Recommended: Notify Plugin for professional notifications

⚙️ Configuration

Add/Modify Dispatch Types

json
1{
2 “DispatchTypes”: {
3 “medic”: {
4 “permission”: “dispatch.medic”,
5 “webhook”: “https://discord.com/api/webhooks/xxx”,
6 “displayName”: “Medic”,
7 “color”: “#e74c3c”,
8 “notifyType”: 0
9 },
10 “police”: {
11 “permission”: “dispatch.police”,
12 “webhook”: “https://discord.com/api/webhooks/yyy”,
13 “displayName”: “Police”,
14 “color”: “#3498db”,
15 “notifyType”: 0
16 }
17 }
18}

Parameters:

  • permission - Oxide permission for this dispatch type
  • webhook - Discord webhook URL (optional)
  • displayName - Display name in the UI
  • color - Hex color for the UI (#RRGGBB)
  • notifyType - Notify plugin type (0=Info, 1=Error, 2=Success, 3=Warning, 4=Event)

Customize UI Colors

json
1{
2 “UI Settings”: {
3 “primaryColor”: “#2c3e50”,
4 “secondaryColor”: “#34495e”,
5 “accentColor”: “#3498db”,
6 “textColor”: “#ecf0f1”,
7 “successColor”: “#27ae60”,
8 “dangerColor”: “#e74c3c”
9 }
10}

Configure Notify Integration

json
1{
2 “Notify Integration”: {
3 “enabled”: true,
4 “useNotifyForMessages”: true,
5 “dispatchCreatedType”: 0,
6 “dispatchAcceptedType”: 2,
7 “dispatchClosedType”: 1,
8 “errorType”: 1,
9 “successType”: 2
10 }
11}

Notify Types:

  • 0 = Info/Notification (blue)
  • 1 = Error (red)
  • 2 = Success (green)
  • 3 = Warning (yellow/orange)
  • 4 = Event (purple)

🎮 Commands

Player Commands

  • /dispatch - Opens the Dispatch UI

Admin Commands (via console)

  • dispatch.create <type> <message> - Creates a dispatch
  • dispatch.accept <id> - Accepts a dispatch
  • dispatch.close <id> - Closes a dispatch

🔐 Permissions

Basic Permissions

  • dispatch.use - Allows access to the dispatch UI

Dynamic Permissions (from config)

  • dispatch.medic - Sees and can accept medic dispatches
  • dispatch.police - Sees and can accept police dispatches
  • dispatch.taxi - Sees and can accept taxi dispatches

Example of how to assign permissions:

code
1o.grant group medics dispatch.use
2o.grant group medics dispatch.medic

📡 Discord Webhook Setup

  • Create a webhook in your Discord channel
  • Copy the webhook URL
  • Paste it into the config for the corresponding dispatch type

Webhook Format:

code
1https://discord.com/api/webhooks/123456789/AbCdEfGhIjKlMnOpQrStUvWxYz

🎯 Usage

Creating a Dispatch as a Player

  • Open the UI with /dispatch
  • Click on the desired dispatch type (e.g., “MEDIC”)
  • Enter your message (max. 120 characters)
  • Click “Send”

Accepting a dispatch as a dispatcher

  • Open the UI with /dispatch
  • View the active dispatches
  • Click “Accept” for the desired dispatch
  • The creator is notified

Closing a Dispatch

  • Open the UI with /dispatch
  • Click “Close” on your dispatch
  • The marker is removed

🔌 API for Developers

Hook Methods

csharp
1// Called when a dispatch is created
2void OnDispatchCreated(DispatchData dispatch)
3
4// Called when a dispatch is accepted
5void OnDispatchAccepted(DispatchData dispatch, BasePlayer player)
6
7// Called when a dispatch is closed
8void OnDispatchClosed(DispatchData dispatch, BasePlayer player)

API Methods

csharp
1// Retrieve all active dispatches
2List<DispatchData> API_GetActiveDispatches(string type = null)
3
4// Create a dispatch
5bool API_CreateDispatch(ulong playerId, string type, string message)
6
7// Close a dispatch
8bool API_CloseDispatch(int dispatchId)
9
10// Retrieve dispatch information
11Dictionary<string, object> API_GetDispatchInfo(int dispatchId)

Usage example:

csharp
1[PluginReference] private Plugin Dispatch;
2
3void CreateCustomDispatch()
4{
5 var dispatches = Dispatch?.Call(“API_GetActiveDispatches”, “medic”);
6
7 bool success = Dispatch?.Call<bool>(“API_CreateDispatch”,
8 player.userID, “medic”, “Need help at coordinates”) ?? false;
9}

🗺️ Marker System

  • When a dispatch is created, a marker is automatically placed at the creator’s location
  • The marker is visible to all players with the appropriate permission
  • Markers are removed when the dispatch is closed
  • Markers are automatically cleared when the server restarts

💾 Data Persistence

  • All active dispatches are stored in oxide/data/Dispatch/ActiveDispatches.json
  • Dispatches are preserved after a server restart
  • Markers are recreated after a restart

🎨 UI Customization

The UI uses the following color scheme:

  • Primary Color - Main background and header
  • Secondary Color - Panel backgrounds
  • Accent Color - Buttons and highlights
  • Text Color - Main text color
  • Success Color - Success messages and status
  • Danger Color - Error messages and warnings

Each dispatch type also has its own color for visual differentiation.

🐛 Troubleshooting

Notifications are not displayed

  • Make sure the Notify plugin is installed
  • Check if the notify.see permission has been granted
  • If Notify is not available, messages will be displayed in the chat

Dispatches are not saved

  • Check write permissions in the oxide/data/Dispatch/ folder
  • Check server logs for errors

UI isn’t displayed

  • Check if the dispatch.use permission has been granted
  • Check server logs for UI errors
  • Try /dispatch.ui again

Discord webhooks aren’t working

  • Check if the webhook URL is correct
  • Remove “your_webhook_here” from the config
  • Check Discord server settings

📝 Changelog

Version 1.0.0

  • Initial release
  • Full Notify integration
  • Dynamic dispatch system
  • Modern UI with customizable colors
  • Discord webhook support
  • Marker system
  • Data persistence
  • API for developers

🤝 Support

If you have questions or encounter issues:

  • Check the config file for errors
  • Check the server logs (oxide/logs/)
  • Make sure all permissions are granted

📜 License

This plugin is freely available for use on your Rust server.


❤️ load, run, enjoy

Default configuration
Dispatch.json
{
  "DispatchTypes": {
    "medic": {
      "permission": "dispatch.medic",
      "webhook": "",
      "displayName": "Medic",
      "color": "#e74c3c",
      "notifyType": 0
    },
    "police": {
      "permission": "dispatch.police",
      "webhook": "",
      "displayName": "Police",
      "color": "#3498db",
      "notifyType": 0
    },
    "taxi": {
      "permission": "dispatch.taxi",
      "webhook": "",
      "displayName": "Taxi",
      "color": "#f39c12",
      "notifyType": 0
    }
  },
  "UI Settings": {
    "primaryColor": "#2c3e50",
    "secondaryColor": "#34495e",
    "accentColor": "#3498db",
    "textColor": "#ecf0f1",
    "successColor": "#27ae60",
    "dangerColor": "#e74c3c"
  },
  "Notify Integration": {
    "enabled": true,
    "useNotifyForMessages": true,
    "dispatchCreatedType": 0,
    "dispatchAcceptedType": 2,
    "dispatchClosedType": 1,
    "errorType": 1,
    "successType": 2
  }
}
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$19.99$16.99
Views192
Downloads1
Purchases1
Rating★ 0.0
Version1.0.0
Compile check✓ Passed Oct 17, 2026
PlatformRust
CategoryPlugins
CompatibleOxide
Size53 KB
PublishedSep 1, 2026
UpdatedSep 2, 2026
✓ Reviewed for safety and integrity