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GrandMeister reacted 🚀 to Cluster GrenadesMabel reacted 🔥 to Escape RoomRickySpanish followed @JeffGoldblumeLaur reacted ❤️ to Base InsightJeffGoldblume followed @WrecksJeffGoldblume reacted 🚀 to Animal GrenadesJeffGoldblume reacted ❤️ to Loot ChooserJeffGoldblume reacted 🔥 to AchievementsMabel followed @magnumkmagnumk published 🍌 Banana Shop 🍌drifter reviewed Alpha Tango **UPDATED For JULY WIPE**Khaled published Advanced ApartmentGoldenRatio published Golden Master Key ControllerDuff published LumosKap published Exile - The Forgotten LandPumpkinKing reviewed ViperNetFaceFirst published Rocket MagBarry_Allenn published MBRatesWrecks published ViperNetbadgyver published Australia Template Mapbadgyver published Austria Template Mapbadgyver published Azerbaijan Template Mapbadgyver published Bahrain Template Mapbadgyver published Bangladesh Template MapKhaled published Hackable Crate ManageraRandumDude reviewed RustShieldSovereign_Skies reviewed ApartmentControllerSlayersRust published Creators Paradise 4500K Custom MapURA followed @duffKap reviewed ApartmentController
Browse/Rust/Plugins/Zombie Animals

Zombie Animals

RickySpanish 0.0 (0)v1.0.0OxideCarbonExclusive#pve#zombies#infected#animals
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Glowing eyes in the treeline. The infection starts with the animals, and it does not stop there.
Description

Zombie Animals

The wildlife turned. Green eyed infected animals hunt your players, and the infection spreads by bite.

Zombie Animals turns ordinary Rust wildlife into an infected threat. Infected animals lose all fear, hunt players, wildlife and human NPCs alike, and are marked by glowing eyes you can spot across a field. Get bitten and you carry the infection yourself, bleeding health until you find a cure, spreading it to anyone who stands too close, and rising as a zombie if it kills you.

Features

Infected wildlife

  • A configurable share of naturally spawned animals are already infected
  • Infected animals never flee, never lose interest, and chase far beyond vanilla ranges
  • They hunt players, uninfected wildlife and human NPCs, and ignore each other and other undead
  • Wounding another animal passes the infection on, so an outbreak grows on its own
  • Per species control of health, damage, speed, detection range, chase range and attack range

Glowing eyes

  • Every infected animal gets glowing green eyes, hand placed per species so they sit in the real eye sockets
  • Alphas glow red instead
  • Just eyes in the dark

Alpha variants

  • A rare alpha rolls on each infection, tougher, harder hitting and faster
  • Fully configurable chance and multipliers

Night aggression

  • After dark, infected animals move faster and notice you from further away
  • Driven by the in game clock, with configurable hours and multipliers

Player infection

  • Bites carry a configurable chance to infect the player
  • Infected players lose health on a timer and hear themselves breathing like the dead
  • Standing near an infected player long enough infects you too
  • A status indicator shows infected players their condition
  • Cure items and their success chances are configurable, medical syringes, large medkits and anti rad pills by default

Reanimation

  • Infected players who die rise as a zombie where they fell, and their loot bag still drops normally
  • Scientists and other human NPCs killed by infected animals rise too

The Little Details

  • Infected animals yield spoiled meat when harvested
  • Zombie breathing, visible breath and a death rattle, all range gated so quiet areas stay quiet
  • Optional chat announcement when an infected animal kills a player

Commands

| /zaspawn <species> [alpha] | Spawns an infected animal where you are looking |
| zombieanimals.cureplayer <steamid or name> | Console | Server console | Cures a player's infection |

Permissions

zombieanimals.admin grants access to the spawn command

Requirements

SimpleStatus is required: https://codefling.com/plugins/simple-status
The plugin will refuse to load without it and tell you so in the console.

Supported species

Chicken, boar, stag, bear and polar bear.

Rust's newer predators (wolf, tiger, panther and crocodile) run on a different AI system with no server side targeting. Only the five species above are supported.

Configuration

json
1{
2 "Infection": {
3 "Chance for a naturally spawned animal to already be infected, 0 to 100": 6.0,
4 "Maximum infected animals alive at once, 0 for unlimited": 40,
5 "Infect existing animals when the plugin loads": true,
6 "Infection spreads when an infected animal wounds another animal": true,
7 "Chance for the infection to spread on a successful attack, 0 to 100": 100.0,
8 "Infected animals yield spoiled meat when harvested": true,
9 "Kill infected animals when the plugin unloads": true
10 },
11 "Targeting": {
12 "Infected animals hunt scientists and other human NPCs": true,
13 "Infected animals ignore zombies and other undead NPCs": true
14 },
15 "Effects": {
16 "Play zombie breathing sounds": true,
17 "Infected animals exhale visible breath": true,
18 "Infected animals get glowing eyes": true,
19 "Play a zombie death sound when an infected animal dies": true,
20 "Only play effects when a player is within this range": 60.0,
21 "Announce in chat when a player is killed by an infected animal": false
22 },
23 "Player infection": {
24 "Players bitten by an infected animal can catch the infection": true,
25 "Chance for a bite to infect the player, 0 to 100": 25.0,
26 "Infection spreads to players who linger near an infected player": true,
27 "Range for player to player infection": 3.0,
28 "Seconds of exposure before a nearby player is infected": 20.0,
29 "Infected players rise as a zombie when they die": true,
30 "Seconds after death before the body rises": 10.0,
31 "Damage dealt each tick": 4.0,
32 "Minimum seconds between damage ticks": 18.0,
33 "Maximum seconds between damage ticks": 20.0,
34 "Clear the infection when the player dies": true,
35 "Cure items, and the chance each one cures the infection, 0 to 100": {
36 "antiradpills": 100.0,
37 "largemedkit": 50.0,
38 "syringe.medical": 35.0
39 }
40 },
41 "Alpha": {
42 "Chance for an infected animal to be an alpha, 0 to 100": 5.0,
43 "Alpha health multiplier": 2.0,
44 "Alpha attack damage multiplier": 1.5,
45 "Alpha movement speed multiplier": 1.15
46 },
47 "Night": {
48 "Infected animals are faster and more alert at night": true,
49 "Night movement speed multiplier": 1.25,
50 "Night detection range multiplier": 1.5,
51 "Hour night behaviour starts, 0 to 24": 19.0,
52 "Hour night behaviour ends, 0 to 24": 8.0
53 },
54 "Species": {
55 "chicken": {
56 "Can be infected": true,
57 "Health": 80.0,
58 "Attack damage": 12.0,
59 "Movement speed multiplier": 1.6,
60 "Detection range": 40.0,
61 "Range at which a chased target is given up, 0 to use double the detection range": 0.0,
62 "Attack range, 0 to keep the vanilla range": 0.0,
63 "Seconds to keep chasing a target that is out of sight": 60.0
64 },
65 "boar": {
66 "Can be infected": true,
67 "Health": 250.0,
68 "Attack damage": 30.0,
69 "Movement speed multiplier": 1.4,
70 "Detection range": 50.0,
71 "Range at which a chased target is given up, 0 to use double the detection range": 0.0,
72 "Attack range, 0 to keep the vanilla range": 0.0,
73 "Seconds to keep chasing a target that is out of sight": 60.0
74 },
75 "stag": {
76 "Can be infected": true,
77 "Health": 250.0,
78 "Attack damage": 25.0,
79 "Movement speed multiplier": 1.5,
80 "Detection range": 50.0,
81 "Range at which a chased target is given up, 0 to use double the detection range": 0.0,
82 "Attack range, 0 to keep the vanilla range": 0.0,
83 "Seconds to keep chasing a target that is out of sight": 60.0
84 },
85 "bear": {
86 "Can be infected": true,
87 "Health": 800.0,
88 "Attack damage": 70.0,
89 "Movement speed multiplier": 1.3,
90 "Detection range": 60.0,
91 "Range at which a chased target is given up, 0 to use double the detection range": 0.0,
92 "Attack range, 0 to keep the vanilla range": 0.0,
93 "Seconds to keep chasing a target that is out of sight": 60.0
94 },
95 "polarbear": {
96 "Can be infected": true,
97 "Health": 900.0,
98 "Attack damage": 75.0,
99 "Movement speed multiplier": 1.3,
100 "Detection range": 60.0,
101 "Range at which a chased target is given up, 0 to use double the detection range": 0.0,
102 "Attack range, 0 to keep the vanilla range": 0.0,
103 "Seconds to keep chasing a target that is out of sight": 60.0
104 }
105 }
106}

Everything that affects gameplay is configurable: spawn chance, the cap on concurrent infected animals, spread chance, per species stats, alpha odds and multipliers, night hours and multipliers, bite chance, contagion range and exposure time, damage per tick, reanimation delay, cure items and their chances, effect toggles and effect range.

$19.99$16.99
Views7
Downloads0
Purchases0
Rating 0.0
Version1.0.0
PlatformRust
CategoryPlugins
CompatibleOxide · Carbon
Size61 KB
PublishedAug 3, 2026
UpdatedAug 3, 2026
✓ Reviewed for safety and integrity