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Browse/Rust/Plugins/Raid Bases Event

Raid Bases Event

Razor★ 0.0 (0)v3.1.2Oxide
Raid Bases Event
Raidable bases plugin
Description

THIS IS STILL WORK IN PROGRESS BUT AT A GREAT WORKING POINT FOR SUGGESTIONS. LOOT PROFILES HAVE NOT BEEN FULLY FINED TUNED YET THIS IS A REMAKE OF MY ORIGINAL RAID BASES PLUGIN FROM YEARS AGO!

RaidBases - configurable raid events for Rust

Give your players a reason to gear up and head out. RaidBases turns your CopyPaste builds into raid events with five difficulty modes, scientists, defenses, and loot you can tune in-game.

A configurable timer spawns raids automatically at validated locations. Choose how often they appear and how many can be active at once. Optional colored map markers help players find each event.

Place beds or sleeping bags in your base designs to mark where scientists can spawn. With navigation enabled, those scientists can move and fight inside the base; if no valid walking position is found, they spawn at the marker and remain stationary. You can also configure guards outside the base.

Customize Easy, Medium, Hard, Expert, and Nightmare with weighted loot by container type, locker loadouts, and loot-roll previews. Optional AlphaLoot integration supports storage and scientist corpses. The admin UI also lets you control ownership, building stability, perimeter walls, and cleanup.

Setup: Place your CopyPaste .json base files in the folder matching their difficulty:

  • oxide/data/copypaste/RaidBases/Easy/
  • oxide/data/copypaste/RaidBases/Medium/
  • oxide/data/copypaste/RaidBases/Hard/
  • oxide/data/copypaste/RaidBases/Expert/
  • oxide/data/copypaste/RaidBases/Nightmare/

RaidBases creates these folders and selects bases from the appropriate folder for each mode.

Admin permission: raidbases.admin
Required plugin: CopyPaste
Optional integration: AlphaLoot

Chat commands

  • /raidbases - show command help.
  • /raidbases config or /raidbases ui - open the configuration and loot editor.
  • /raidbases list - list active raid bases and their IDs.
  • /raidbases remove <ID> - remove an active raid base.
  • /raidbases <Easy|Medium|Hard|Expert|Nightmare> - spawn a base at a validated location.
  • /raidbases <mode> here - spawn at your position.
  • /raidbases <mode> [here] true - paste with building stability disabled.
  • /raidbases <mode> [here] false - paste with normal building stability; this is the default.
  • /buyraidbase Opens UI for player to buy a raid base.

Find the base, fight through it, and claim the loot.

Default configuration
RaidBases.json
{
  "Version": {
    "Major": 3,
    "Minor": 1,
    "Patch": 2
  },
  "Maximum simultaneous bases": 3,
  "Map marker label update interval seconds": 10.0,
  "Automatic raid base events": {
    "Enabled": true,
    "Spawn the first automatic raid base on load": true,
    "Enable building stability for automatic raid bases": true,
    "Maximum automatic raid bases active at the same time": 1,
    "Seconds between successful automatic raid base spawns": 3600.0,
    "Seconds between automatic spawn capacity checks": 60.0
  },
  "Raid ownership and completion settings": {
    "Eject players who are not on the owner's team or in the owner's clan": true,
    "Reset the event duration when the raid gets an owner": true,
    "Delay to destroy the base when all tracked loot containers are gone seconds": 600.0,
    "Play a notification sound when the base enters destruction mode": true,
    "Destruction mode notification effect prefab": "assets/bundled/prefabs/fx/invite_notice.prefab"
  },
  "Location settings": {
    "Maximum search attempts": 400,
    "Terrain sample spacing": 2.0,
    "Maximum terrain height difference": 2.5,
    "Maximum terrain slope degrees": 12.0,
    "Distance from player buildings": 40.0,
    "Distance from players": 30.0,
    "Distance from monuments": 40.0,
    "Distance from map edge": 100.0,
    "Maximum allowed water depth": 1.0,
    "Maximum ignored decorative rock size": 3.0,
    "Maximum compound radius": 100.0
  },
  "Startup safe base location cache": {
    "Enabled": true,
    "Minimum clear area radius": 25.0,
    "Maximum clear area radius": 150.0,
    "Radius expansion step": 10.0,
    "Distance between map grid candidates": 20.0,
    "Distance between terrain samples": 5.0,
    "Maximum grid candidates to inspect": 50000,
    "Maximum locations to cache": 300,
    "Terrain checks per server frame": 50
  },
  "Difficulty settings": {
    "Easy": {
      "Enabled": true,
      "Event duration seconds": 3600.0,
      "Paste height adjustment": 0.0,
      "Foundation embed depth": 1.8,
      "Restore saved inventories": true,
      "Empty every pasted inventory before raid setup": false,
      "Surround with high walls": true,
      "High wall prefab": "assets/prefabs/building/wall.external.high.stone/wall.external.high.stone.prefab",
      "High gate prefab": "assets/prefabs/building/gates.external.high/gates.external.high.stone/gates.external.high.stone.prefab",
      "Number of gates": 2,
      "Distance between base and perimeter": 15.0,
      "Perimeter embed depth": 1.25,
      "Event area distance beyond perimeter": 10.0,
      "Show visible event dome": true,
      "Show map marker": true,
      "Map marker color": "green",
      "Map marker size": 0.25,
      "Map marker transparency": 0.85,
      "Disable vending machine map broadcasts": true,
      "Populate empty deployable storage containers from LootTables data files": true,
      "Minimum loot items per populated container": 3,
      "Maximum loot items per populated container": 6,
      "Use AlphaLoot for large boxes, small boxes, and tool cupboards": false,
      "AlphaLoot profile for large boxes": "crate_normal",
      "AlphaLoot profile for small boxes": "crate_normal_2",
      "AlphaLoot profile for tool cupboards": "crate_normal",
      "Maximum lockers to populate with the locker kit": 1,
      "Auto turret gun and ammunition options": [
        {
          "Gun short name": "rifle.ak",
          "Ammunition short name": "ammo.rifle",
          "Ammunition amount": 128
        },
        {
          "Gun short name": "smg.thompson",
          "Ammunition short name": "ammo.pistol",
          "Ammunition amount": 128
        },
        {
          "Gun short name": "shotgun.pump",
          "Ammunition short name": "ammo.shotgun",
          "Ammunition amount": 128
        }
      ],
      "Can loot auto turrets": false,
      "Shotgun trap settings": {
        "Add ammunition when empty": true,
        "Ammunition amount": 128,
        "Can loot": false
      },
      "Flame turret settings": {
        "Add low grade fuel when empty": true,
        "Low grade fuel amount": 500,
        "Can loot": false
      },
      "SAM site settings": {
        "Add ammunition when empty": true,
        "Ammunition amount": 128,
        "Automatically power SAM sites that have no power input": true,
        "Can loot": false
      },
      "Allow traps to drop weapons, ammunition, and fuel when destroyed": false,
      "Disable auto turret interference": true,
      "Create navigation mesh for NPCs": true,
      "Navigation mesh horizontal padding": 2.0,
      "Navigation mesh vertical padding": 10.0,
      "Inside base scientists - spawned at sleeping bags and beds": {
        "Use AlphaLoot for scientist corpses": false,
        "AlphaLoot profile for scientist corpses": "",
        "Enabled": true,
        "Scientists to spawn at each sleeping bag or bed": 1,
        "Maximum scientists to spawn inside the base": 12,
        "Health": 100.0,
        "Gun item short names - one is chosen randomly for each scientist": [
          "rifle.ak",
          "rifle.lr300",
          "smg.mp5"
        ],
        "Maximum spawn distance from sleeping bag or bed": 2.5
      },
      "Outside guards - spawned between the base and perimeter walls": {
        "Use AlphaLoot for guard corpses": false,
        "AlphaLoot profile for guard corpses": "",
        "Enabled": true,
        "Number of scientists to spawn outside": 4,
        "Health": 100.0,
        "Gun item short names - one is chosen randomly for each scientist": [
          "rifle.ak",
          "rifle.lr300",
          "smg.mp5"
        ]
      }
    },
    "Medium": {
      "Enabled": true,
      "Event duration seconds": 3600.0,
      "Paste height adjustment": 0.0,
      "Foundation embed depth": 1.8,
      "Restore saved inventories": true,
      "Empty every pasted inventory before raid setup": false,
      "Surround with high walls": true,
      "High wall prefab": "assets/prefabs/building/wall.external.high.stone/wall.external.high.stone.prefab",
      "High gate prefab": "assets/prefabs/building/gates.external.high/gates.external.high.stone/gates.external.high.stone.prefab",
      "Number of gates": 2,
      "Distance between base and perimeter": 15.0,
      "Perimeter embed depth": 1.25,
      "Event area distance beyond perimeter": 10.0,
      "Show visible event dome": true,
      "Show map marker": true,
      "Map marker color": "cyan",
      "Map marker size": 0.25,
      "Map marker transparency": 0.85,
      "Disable vending machine map broadcasts": true,
      "Populate empty deployable storage containers from LootTables data files": true,
      "Minimum loot items per populated container": 3,
      "Maximum loot items per populated container": 6,
      "Use AlphaLoot for large boxes, small boxes, and tool cupboards": false,
      "AlphaLoot profile for large boxes": "crate_normal",
      "AlphaLoot profile for small boxes": "crate_normal_2",
      "AlphaLoot profile for tool cupboards": "crate_normal",
      "Maximum lockers to populate with the locker kit": 1,
      "Auto turret gun and ammunition options": [
        {
          "Gun short name": "rifle.ak",
          "Ammunition short name": "ammo.rifle",
          "Ammunition amount": 128
        },
        {
          "Gun short name": "smg.thompson",
          "Ammunition short name": "ammo.pistol",
          "Ammunition amount": 128
        },
        {
          "Gun short name": "shotgun.pump",
          "Ammunition short name": "ammo.shotgun",
          "Ammunition amount": 128
        }
      ],
      "Can loot auto turrets": false,
      "Shotgun trap settings": {
        "Add ammunition when empty": true,
        "Ammunition amount": 128,
        "Can loot": false
      },
      "Flame turret settings": {
        "Add low grade fuel when empty": true,
        "Low grade fuel amount": 500,
        "Can loot": false
      },
      "SAM site settings": {
        "Add ammunition when empty": true,
        "Ammunition amount": 128,
        "Automatically power SAM sites that have no power input": true,
        "Can loot": false
      },
      "Allow traps to drop weapons, ammunition, and fuel when destroyed": false,
      "Disable auto turret interference": true,
      "Create navigation mesh for NPCs": true,
      "Navigation mesh horizontal padding": 2.0,
      "Navigation mesh vertical padding": 10.0,
      "Inside base scientists - spawned at sleeping bags and beds": {
        "Use AlphaLoot for scientist corpses": false,
        "AlphaLoot profile for scientist corpses": "",
        "Enabled": true,
        "Scientists to spawn at each sleeping bag or bed": 1,
        "Maximum scientists to spawn inside the base": 12,
        "Health": 100.0,
        "Gun item short names - one is chosen randomly for each scientist": [
          "rifle.ak",
          "rifle.lr300",
          "smg.mp5"
        ],
        "Maximum spawn distance from sleeping bag or bed": 2.5
      },
      "Outside guards - spawned between the base and perimeter walls": {
        "Use AlphaLoot for guard corpses": false,
        "AlphaLoot profile for guard corpses": "",
        "Enabled": true,
        "Number of scientists to spawn outside": 4,
        "Health": 100.0,
        "Gun item short names - one is chosen randomly for each scientist": [
          "rifle.ak",
          "rifle.lr300",
          "smg.mp5"
        ]
      }
    },
    "Hard": {
      "Enabled": true,
      "Event duration seconds": 3600.0,
      "Paste height adjustment": 0.0,
      "Foundation embed depth": 1.8,
      "Restore saved inventories": true,
      "Empty every pasted inventory before raid setup": false,
      "Surround with high walls": true,
      "High wall prefab": "assets/prefabs/building/wall.external.high.stone/wall.external.high.stone.prefab",
      "High gate prefab": "assets/prefabs/building/gates.external.high/gates.external.high.stone/gates.external.high.stone.prefab",
      "Number of gates": 2,
      "Distance between base and perimeter": 15.0,
      "Perimeter embed depth": 1.25,
      "Event area distance beyond perimeter": 10.0,
      "Show visible event dome": true,
      "Show map marker": true,
      "Map marker color": "orange",
      "Map marker size": 0.25,
      "Map marker transparency": 0.85,
      "Disable vending machine map broadcasts": true,
      "Populate empty deployable storage containers from LootTables data files": true,
      "Minimum loot items per populated container": 3,
      "Maximum loot items per populated container": 6,
      "Use AlphaLoot for large boxes, small boxes, and tool cupboards": false,
      "AlphaLoot profile for large boxes": "crate_normal",
      "AlphaLoot profile for small boxes": "crate_normal_2",
      "AlphaLoot profile for tool cupboards": "crate_normal",
      "Maximum lockers to populate with the locker kit": 1,
      "Auto turret gun and ammunition options": [
        {
          "Gun short name": "rifle.ak",
          "Ammunition short name": "ammo.rifle",
          "Ammunition amount": 128
        },
        {
          "Gun short name": "smg.thompson",
          "Ammunition short name": "ammo.pistol",
          "Ammunition amount": 128
        },
        {
          "Gun short name": "shotgun.pump",
          "Ammunition short name": "ammo.shotgun",
          "Ammunition amount": 128
        }
      ],
      "Can loot auto turrets": false,
      "Shotgun trap settings": {
        "Add ammunition when empty": true,
        "Ammunition amount": 128,
        "Can loot": false
      },
      "Flame turret settings": {
        "Add low grade fuel when empty": true,
        "Low grade fuel amount": 500,
        "Can loot": false
      },
      "SAM site settings": {
        "Add ammunition when empty": true,
        "Ammunition amount": 128,
        "Automatically power SAM sites that have no power input": true,
        "Can loot": false
      },
      "Allow traps to drop weapons, ammunition, and fuel when destroyed": false,
      "Disable auto turret interference": true,
      "Create navigation mesh for NPCs": true,
      "Navigation mesh horizontal padding": 2.0,
      "Navigation mesh vertical padding": 10.0,
      "Inside base scientists - spawned at sleeping bags and beds": {
        "Use AlphaLoot for scientist corpses": false,
        "AlphaLoot profile for scientist corpses": "",
        "Enabled": true,
        "Scientists to spawn at each sleeping bag or bed": 1,
        "Maximum scientists to spawn inside the base": 12,
        "Health": 100.0,
        "Gun item short names - one is chosen randomly for each scientist": [
          "rifle.ak",
          "rifle.lr300",
          "smg.mp5"
        ],
        "Maximum spawn distance from sleeping bag or bed": 2.5
      },
      "Outside guards - spawned between the base and perimeter walls": {
        "Use AlphaLoot for guard corpses": false,
        "AlphaLoot profile for guard corpses": "",
        "Enabled": true,
        "Number of scientists to spawn outside": 4,
        "Health": 100.0,
        "Gun item short names - one is chosen randomly for each scientist": [
          "rifle.ak",
          "rifle.lr300",
          "smg.mp5"
        ]
      }
    },
    "Expert": {
      "Enabled": true,
      "Event duration seconds": 3600.0,
      "Paste height adjustment": 0.0,
      "Foundation embed depth": 1.8,
      "Restore saved inventories": true,
      "Empty every pasted inventory before raid setup": false,
      "Surround with high walls": true,
      "High wall prefab": "assets/prefabs/building/wall.external.high.stone/wall.external.high.stone.prefab",
      "High gate prefab": "assets/prefabs/building/gates.external.high/gates.external.high.stone/gates.external.high.stone.prefab",
      "Number of gates": 2,
      "Distance between base and perimeter": 15.0,
      "Perimeter embed depth": 1.25,
      "Event area distance beyond perimeter": 10.0,
      "Show visible event dome": true,
      "Show map marker": true,
      "Map marker color": "red",
      "Map marker size": 0.25,
      "Map marker transparency": 0.85,
      "Disable vending machine map broadcasts": true,
      "Populate empty deployable storage containers from LootTables data files": true,
      "Minimum loot items per populated container": 3,
      "Maximum loot items per populated container": 6,
      "Use AlphaLoot for large boxes, small boxes, and tool cupboards": false,
      "AlphaLoot profile for large boxes": "crate_normal",
      "AlphaLoot profile for small boxes": "crate_normal_2",
      "AlphaLoot profile for tool cupboards": "crate_normal",
      "Maximum lockers to populate with the locker kit": 1,
      "Auto turret gun and ammunition options": [
        {
          "Gun short name": "rifle.ak",
          "Ammunition short name": "ammo.rifle",
          "Ammunition amount": 128
        },
        {
          "Gun short name": "smg.thompson",
          "Ammunition short name": "ammo.pistol",
          "Ammunition amount": 128
        },
        {
          "Gun short name": "shotgun.pump",
          "Ammunition short name": "ammo.shotgun",
          "Ammunition amount": 128
        }
      ],
      "Can loot auto turrets": false,
      "Shotgun trap settings": {
        "Add ammunition when empty": true,
        "Ammunition amount": 128,
        "Can loot": false
      },
      "Flame turret settings": {
        "Add low grade fuel when empty": true,
        "Low grade fuel amount": 500,
        "Can loot": false
      },
      "SAM site settings": {
        "Add ammunition when empty": true,
        "Ammunition amount": 128,
        "Automatically power SAM sites that have no power input": true,
        "Can loot": false
      },
      "Allow traps to drop weapons, ammunition, and fuel when destroyed": false,
      "Disable auto turret interference": true,
      "Create navigation mesh for NPCs": true,
…
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Command your Rust server. Live WebRCON console, performance and player monitoring, quick actions, groups and permissions, and plugin management.

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$25.00
Views1.2k
Downloads3
Purchases2
Rating★ 0.0
Version3.1.2
PlatformRust
CategoryPlugins
CompatibleOxide
Size458 KB
PublishedSep 13, 2026
UpdatedSep 19, 2026
✓ Reviewed for safety and integrity