Live
Sphinkter reviewed Compost HelperSphinkter reviewed Better JackhammerSphinkter reviewed Extraction LooterCalvinRF reacted 👍 to Rage Cheating DetectionCalvinRF published Rage Cheating DetectionKhaled updated Recycler StationMayonnaiseScc published Porta-Potty / OuthouseSnaplatack reacted 😮 to Electric VehiclesRickySpanish updated PurgeFXFlecksel updated Rust Valley GPArox followed @WizlaVoodooLights updated MyTimedEventsVoodooLights published MyTimedEventsbadgyver updated The Day After TomorrowBrad Copp reacted 🚀 to Silent Shadows - Grimwood HollowTheGamingChurch published Silent Shadows - Haunted MansionTheGamingChurch published Silent Shadows - Haunted CemeteryTheGamingChurch published Silent Shadows - Quagknocker's Haunted AbodeTheGamingChurch published Silent Shadows - Grimwood HollowTheGamingChurch published Silent Shadows - Halloween Fair Safe ZoneJeffGoldblume followed @bigtexryderJeffGoldblume reacted 😮 to Radio StudioWrecks updated Skybase (Community Center)RickySpanish updated Escape RoomRickySpanish reacted 🔥 to LootFloatEM$Ø updated rPhonebadgyver updated Extractiondrifter reacted ❤️ to OverWatch HUD UIWrecks published OverWatch HUD UIWrecks updated Beast Master - (Aura & Effect Update)
Browse/Rust/Plugins/Paratroopers

Paratroopers

FastBurst★ 0.0 (0)v6.1.5Oxide
Paratroopers1 / 3
Spawns Paratroopers Event that deploys from the Cargo Plane to random area
Description

About Paratroopers

Paratroopers can be deployed to either a random location or to a static pre-defined location or to a players location via chat and console commands. Paratroopers Event can also be called to any Vector3 position using an external call from another plugin. Options to deploy a Supply Drop or a Hackable Crate with a Bradley APC to also defend. Newest update has an option to allow a Patrol Helicopter to Spawn in and Defend the Loot with the Paratroopers.

Video Demonstation

Reuired Dependencies

  • Npc Spawns

Optional Dependencies

  • Kits
  • Server Rewards
  • Economics
  • XPerience
  • NoEscape
  • TruePVE
  • PveMode

Features

  • Deploy Paratrooper Events to random locations with automatic timers that can be set
  • Deploy Paratrooper Events to a static location set in the config
  • Deploy Paratrooper Events to a specific coordinates
  • Deploy Paratrooper Events to a specific player with options to set the number of Paratroopers and what Kit to use and option to set their health for them. Perfect for a custom event with more powerful Paratroopers like having Elite Paratroopers with say 1200 health would be intense!
  • Options to set map makers for the event and individual Paratrooper markers and properties for each
  • Option to set the Health and make them some tough SOBs
  • Options to set the Accuracy and Damage Scale of the Paratroopers
  • Option to set Special Effects like deploying trailing smoke on Paratroopers as they jump out of the plane
  • Ability to customize the Message Outputs
  • Custom Player Kill Message
  • Ability to turn off Notifications for the different types of Message Outputs
  • Abilities to change the Paratrooper Event Plane Speed and Jump Heights
  • Set the required number of online players before an automated Paratrooper Event can start
  • Ability to set the Names and Kits for the Paratroopers
  • Cooldowns for players or commands to be able to call with permissions
  • Option to enable a Supply Drop or HackableCrate with Parachute with special effects and ability to alter drag and mass for some unique effects. (Note: Supply Drop with parachute attached drag and mass effects do not apply, only works with no parachute attached.)
  • Option to use a Hackable Crate instead of a Supply Drop if enabled. (Note: If there is no parachute attached to this option it will freefall from the Paratroopers Plane, it is easier to see if the option for smoke is enabled.)
  • Set the Time required to open on HackableCrate option (Default is 300 seconds)
  • If enabled, Uses the Loot Tables located in loot table for drops
  • Options to allow Paratroopers with 3 different ways to populate loot when killed.
  1. Use Default Rust in-game loot defaults
  2. Use the Inventory (which is whatever the Paratrooper Kit that was created has in it
  3. Use Random Loot from loot table config in the config file (this is selected as default)
  • Options for Wounded Durations
  • Support for PveMode Plugin
  • Option to allow a chance for a Patrol Helicopter to spawn in and fly to the Paratroopers to offer Close Air Support. Warning it is WAY MORE AGRESSIVE!!
  • Economics Rewards System with all 3 Major ones now supported

    • Server Rewards
    • Economics
    • XPerience
    • Rewards issued once the event is over
    • Announces to chat the person with the Highest Points received
  • Create Own Visible Dome with Border around event.

New Features Added

  • Added Aggrovation settings
  • Added DeAggrovation settings
  • Added Peace Keeper option to allow them to patrol and not attack unless attacked
  • Added Peace Keeper cooldown
  • Added Always use lighting sources at anytime, if set to false will only use during night hours
  • Added support for deploying only at Airfield
  • Added option for Custom Loot for Supply Drop/Hackable Crate or use your own loot plugin to populate

Special Bonus Added

  • Option to deploy an Bradley APC to the Drop Zone! It does not move around it stays where it is Air Drops in and maintains Zone and Attacks. Option to allow crates to spawn.
  • Bradley has its own custom messages that can be changed or disabled.
  • Set the Max Health for the Bradley APC to Air Drop with.
  • If the Bradley is enabled it will deploy near the HackableCrate or SupplyDrop if those are enabled to drop as well making it harder to get to the loot.

Console Commands

  • pt - Displays help information for Paratroopers
  • pt kill or pt cancel - Cancels the Paratroopers Event
  • pt loc - Display the location of current Paratroopers
  • pt count - Display any active counts of Paratroopers
  • pt random - Start Paratrooper Event at a Random Location
  • pt static - Start Paratrooper Event at coordinates ({0}, {1}) according to config setting
  • pt call x x - Start Paratrooper Event at specific coordinates (x, x)
  • pt player playername - Start Paratrooper Event at Players Location
  • pt player playername kitname count health(optional) - Start Paratrooper Event at Players Location with a specific kit and set number of paratroopers, setting the health is optional.

Example Console Command:

pt player FastBurst Soldier1 5 1200 or without adding in the health and using the default in the config settings pt player FastBurst Soldier1 5

What this does is we are calling a 5 Paratroopers to Fastburst, wearing a kit called ** Soldier1** with the Paratroopers having health set to 1200 (if entered) or using the default health settings in the config file.

Chat Commands

Player chat commands

  • /paratroopers - Tells player which grid locations have paratroopers present
  • /paratroopers playername - Calls a Paratroopers Event at the given players name (the player calling the event must have permissions)

Admin chat commands

  • /pt - Displays help information for Paratroopers
  • /pt kill or /pt cancel - Cancels the Paratroopers Event
  • /pt loc - Display the location of current Paratroopers
  • /pt count - Display any active counts of Paratroopers
  • /pt random - Start Paratrooper Event at a Random Location
  • /pt static - Start Paratrooper Event at coordinates ({0}, {1}) according to config setting
  • /pt call x x - Start Paratrooper Event at specific coordinates (x, x)
  • /pt player playername - Start Paratrooper Event at Players Location
  • /pt player playername kitname count health(optional) - Start Paratrooper Event at Players Location with a specific kit and set number of paratroopers, setting the health is optional.

Example Chat Command:

/pt player FastBurst Soldier1 5 1200 or without adding in the health and using the default in the config settings /pt player FastBurst Soldier1 5

What this does is we are calling a 5 Paratrooper to Fastburst, wearing a kit called Soldier1 with the Paratroopers having health set to to 1200 (if entered) or using the default health settings in the config file.

Permissions

  • paratroopers.admin - Allows player to use the available ADMIN commands. (This is NOT recommended for any players that are not admins or moderators as they can call in the Paratroopers on demand.)
  • paratroopers.cancall - Allows player to use the Chat Command for /paratroopers playername feature. (This is only recommended for any players that you want to be able to call in the Paratroopers on demand.)

Cooldown Permissions for the paratroopers.cancall permission

These permissions requires the player to have the paratroopers.cancall to be set in order to activate the cooldown times.

  • paratroopers.cancall.default - Sets the players cooldown timer level.
  • paratroopers.cancall.vip - Sets the players cooldown timer level.

Installation

NOTE: The Kits Plugin found at https://umod.org/plugins/rust-kits is OPTIONAL. Please go to the Kits page and see how to setup a kit for your Paratroopers to use. If you just add your kits names without actually setting a kit using the Kit process itself, your paratroopers WILL USE THE DEFAULT SCIENTIST SUITS.

Instructions, Simple install plugin, go to the config file in your conf folder, edit and save, reload plugin. Done.

Configuration

{
  "Event Automation": {
    "Automatically spawn Paratroopers Events on a timer": true,
    "Auto-spawn time minimum (seconds)": 5400.0,
    "Auto-spawn time maximum (seconds)": 7200.0,
    "Minimum amount of online players to trigger the event": 1,
    "Duration of the event (seconds)": 1800.0,
    "Spawn Paratrooper Event at Airfield Only": false,
    "Paratrooper Plane Jump Height": 200.0,
    "Paratrooper Plane incoming speed": 80.0,
    "Static Paratrooper Jump Point X Coordinate": 0.0,
    "Static Paratrooper Jump Point Z Coordinate": 0.0
  },
  "Notification Options": {
    "Use Facepunch Game Tips (notification bar above hotbar on when event starts)? [true/false]": true,
    "Style (0 - Blue Normal, 1 - Red Normal, 2 - Blue Long, 3 - Blue Short, 4 - Server Event)": 1,
    "Show notification when Paratroopers are inbound": true,
    "Show notification when Paratroopers begin Jumping": true,
    "Show notification when a npc has been killed": true,
    "Show notification when a npc commited Suicide/Drowned/Despawned": true,
    "Show notification when the Bradley APC has been destroyed": true,
    "Show notification when the Bradley APC SelfDestruct/Recalled": true,
    "Show notifications in Console": true
  },
  "Economic setting (total values will be added up and rewarded at the end of the event)": {
    "Which economic plugins do you want to use? (Economics, Server Rewards)": [
      "Server Rewards"
    ],
    "Enable Chat notifications of rewards issued (default: true)": true,
    "The minimum value that a player must collect to get points for the rewards": 0.0,
    "Destruction of Patrol Heli": 10000.0,
    "Destruction of Bradley APC": 5000.0,
    "Killing an NPC": 200.0,
    "Hacking the Locked Crate": 1250.0,
    "Looting the Supply Drop": 750.0,
    "Looting of crates (short prefab name to use)": {
      "bradley_crate": 50.0,
      "heli_crate": 50.0
    }
  },
  "Map Marker Settings": {
    "Paratrooper Marker Refresh rate (seconds)": 15.0,
    "Create Paratroopers Drop Zone Marker on map": true,
    "Display name for event": "Paratroopers Event",
    "Paratroopers Drop Zone Radius": 1.0,
    "Paratroopers Drop Zone Alpha Shading": 0.4,
    "Create Individual Paratrooper Landing Zone Markers on map": true,
    "Paratroopers individual Landing Zone Radius": 0.5,
    "Paratroopers individual Landing Zone Alpha Shading": 0.35
  },
  "Event Zone Options": {
    "Disable building and deployable placement within the set radius of the Drop Zone": true,
    "Radius of the event zone for No Building": 100.0,
    "Enable NoEscape Raid Blocking for event": true,
    "Enable TruePVE rule exclusion if installed to allow PVP": false,
    "Create a temporary zone around the box when it spawns using ZoneManager": true,
    "The amount of time the Zone Manager zone will remain active after the event is over (seconds)": 300,
    "Flags to be applied to the temporary Zone Manager zone": [
      "notp",
      "true",
      "notrade",
      "true",
      "name",
      "ParatrooperDropZone"
    ],
    "Create a visible dome over event? (true/false)": true,
    "Darkening the dome": 5,
    "Use a colored border? (true/false)": true,
    "Border color (0 - blue, 1 - green, 2 - purple, 3 - red)": 1,
    "Brightness of the color border": 5
  },
  "PVE Mode Plugin Options": {
    "Enable PveMode Plugin": false,
    "The amount of damage that the player has to do to become the Event Owner": 500.0,
    "Damage coefficients for calculate to become the Event Owner": [
      {
        "Type of target": "NPC",
        "Damage Multiplier": 1.0
      },
      {
        "Type of target": "Bradley",
        "Damage Multiplier": 2.0
      }
    ],
    "Can the non-owner of the event loot the crates": false,
    "Can the non-owner of the event hack locked crates": false,
    "Can the non-owner of the event loot Paratrooper corpses": false,
    "Can the non-owner of the event deal damage to the Paratroopers": false,
    "Can the non-owner of the event do damage to Bradley APC": false,
    "Can the non-owner of the event do damage to Patrol Helicopter": false,
    "Can an Paratroopers attack a non-owner of the event": false,
    "Can the Bradley APC attack a non-owner of the event": false,
    "Can the Patrol Helicopter attack a non-owner of the event": false,
    "Allow the non-owner of the event to enter the event zone?": false,
    "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true,
    "The time that the Event Owner may not be inside the event zone [sec.]": 120,
    "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
    "Prevent the actions of the RestoreUponDeath plugin in the event zone?": true,
    "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 7600.0,
    "Darkness of Dome (0 - disables the dome)": 5,
    "Radius of the event zone": 100.0
  },
  "Paratrooper Chute Options": {
    "Paratrooper Spread Distance": 50,
    "Deploy Paratroopers with Smoke Trail while parachuting down": true
  },
  "Paratrooper Options": {
    "Amount of Paratroopers to spawn": 10,
    "PVP Distance for Paratroopers to engage": 200.0,
    "Paratrooper display name (chosen at random)": [
      "Col. Jones",
      "Col. Barnes",
      "Col. Sanders",
      "Maj. Higgins",
      "Maj. Davis",
      "Maj. Smith",
      "Capt. Willams",
      "Capt. Nguyen",
      "Capt. Mckenzie",
      "Lt. Richards",
      "Lt. Shaw",
      "Lt. Buchanan",
      "Sgt. Morris",
      "Sgt. Chapman",
      "Sgt. Schwartz",
      "Pfc. Garcia",
      "Pfc. Jones",
      "Pfc. Johnson",
      "Pvt. Sossaman",
      "Pvt. Anderson",
      "Pvt. Martinez",
      "Pvt. Rios",
      "Pvt. Murray",
      "Pvt. Stevens",
      "Pvt. Brooks"
    ],
    "Paratrooper Kit to be used (chosen at random)": null,
    "Health": 250.0,
    "Roam distance from landing position": 50.0,
    "Chase Range": 100.0,
    "Short Range": 15.0,
    "Sense Range": 85.0,
    "Attack Range Multiplier": 2.0,
    "Scale damage": 0.5,
    "Aim Cone Scale": 1.0,
    "Detect the target only in the Paratrooper's viewing vision cone? [true/false]": true,
    "Vision Cone": 135.0,
    "Speed": 7.5,
    "Disable radio effects? [true/false]": false,
    "Ignore Players in Safe Zones? [true/false]": true,
    "Ignore Sleeping Players? [true/false]": true,
    "Ignore Wounded Players? [true/false]": false,
    "Paratroopers will run away from water? [true/false]": true,
    "Target Memory Duration [sec.]": 180.0,
    "Can be targeted by Turrets and Traps": true,
    "Can be targeted by NPC Sentry Turrets": false,
    "Can be targeted by Peacekeeper Turrets and NPC Sentry Turrets": false,
    "Remove NPCs on Despawn or Killed (default set to false bodies will be left, if true no bodies or bags drop)": false,
    "Wear items (if no kits are set - set Paratooprer Outfit)": [
      {
        "ShortName": "hazmatsuit.pilot",
        "SkinID (0 - default)": 0
      }
    ],
    "Belt items (if no kits are set - set Paratooprer Weapons & Belt items)": [
      {
        "ShortName": "pistol.m92",
        "Amount": 1,
        "SkinID (0 - default)": 0,
        "Mods": [
          "weapon.mod.flashlight",
          "weapon.mod.holosight"
        ],
        "Ammo": ""
      },
      {
        "ShortName": "rifle.lr300",
        "Amount": 1,
        "SkinID (0 - default)": 0,
        "Mods": [
          "weapon.mod.flashlight",
          "weapon.mod.holosight",
          "weapon.mod.muzzlebrake"
        ],
        "Ammo": ""
      },
      {
        "ShortName": "shotgun.m4",
        "Amount": 1,
        "SkinID (0 - default)": 0,
        "Mods": [
          "weapon.mod.flashlight",
          "weapon.mod.holosight",
          "weapon.mod.muzzlebrake"
        ],
        "Ammo": ""
      },
      {
        "ShortName": "syringe.medical",
        "Amount": 5,
        "SkinID (0 - default)": 0,
        "Mods": [],
        "Ammo": ""
      },
      {
        "ShortName": "grenade.f1",
        "Amount": 5,
        "SkinID (0 - default)": 0,
        "Mods": [],
        "Ammo": ""
      },
      {
        "ShortName": "grenade.smoke",
        "Amount": 2,
        "SkinID (0 - default)": 0,
        "Mods": [],
        "Ammo": ""
      }
    ],
    "Loot type (Default, Inventory, Random)": "Random",
    "Random loot items": {
      "Minimum amount of items": 2,
      "Maximum amount of items": 5,
      "Items": [
        {
          "Item shortname": "apple",
          "Item skin ID": 0,
          "Minimum amount of item": 2,
          "Maximum amount of item": 6,
          "Item Display Name": "Apple"
        },
        {
          "Item shortname": "bearmeat.cooked",
          "Item skin ID": 0,
          "Minimum amount of item": 2,
          "Maximum amount of item": 4,
          "Item Display Name": "Cooked Bear Meat"
        },
        {
          "Item shortname": "blueberries",
          "Item skin ID": 0,
          "Minimum amount of item": 4,
          "Maximum amount of item": 8,
          "Item Display Name": "Blueberries"
        },
        {
          "Item shortname": "corn",
          "Item skin ID": 0,
          "Minimum amount of item": 4,
          "Maximum amount of item": 8,
          "Item Display Name": "Corn"
        },
        {
          "Item shortname": "fish.raw",
          "Item skin ID": 0,
          "Minimum amount of item": 2,
          "Maximum amount of item": 4,
          "Item Display Name": "Raw Fish"
        },
        {
          "Item shortname": "granolabar",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 4,
          "Item Display Name": "Granola Bar"
        },
        {
          "Item shortname": "meat.pork.cooked",
          "Item skin ID": 0,
          "Minimum amount of item": 4,
          "Maximum amount of item": 8,
          "Item Display Name": "Cooked Pork"
        },
        {
          "Item shortname": "syringe.medical",
          "Item skin ID": 0,
          "Minimum amount of item": 2,
          "Maximum amount of item": 6,
          "Item Display Name": "Medical Syringe"
        },
        {
          "Item shortname": "largemedkit",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 2,
          "Item Display Name": "Large Medkit"
        },
        {
          "Item shortname": "bandage",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 4,
          "Item Display Name": "Bandage"
        },
        {
          "Item shortname": "antiradpills",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 3,
          "Item Display Name": "Anti-Radiation Pills"
        },
        {
          "Item shortname": "ammo.rifle",
          "Item skin ID": 0,
          "Minimum amount of item": 10,
          "Maximum amount of item": 100,
          "Item Display Name": "5.56 Rifle Ammo"
        },
        {
          "Item shortname": "ammo.pistol",
          "Item skin ID": 0,
          "Minimum amount of item": 10,
          "Maximum amount of item": 100,
          "Item Display Name": "Pistol Bullet"
        },
        {
          "Item shortname": "ammo.rocket.basic",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 10,
          "Item Display Name": "Rocket"
        },
        {
          "Item shortname": "ammo.shotgun.slug",
          "Item skin ID": 0,
          "Minimum amount of item": 10,
          "Maximum amount of item": 20,
          "Item Display Name": "12 Gauge Slug"
        },
        {
          "Item shortname": "pistol.m92",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item Display Name": "M92 Pistol"
        },
        {
          "Item shortname": "rifle.l96",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item Display Name": "L96 Rifle"
        },
        {
          "Item shortname": "rifle.lr300",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item Display Name": "LR-300 Assault Rifle"
        },
        {
          "Item shortname": "rifle.ak",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item Display Name": "Assault Rifle"
        },
        {
          "Item shortname": "rifle.bolt",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item Display Name": "Bolt Action Rifle"
        },
        {
          "Item shortname": "rocket.launcher",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item Display Name": "Rocket Launcher"
        },
        {
          "Item shortname": "pistol.revolver",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item Display Name": "Revolver"
        }
      ]
    }
  },
  "Loot Container Options": {
    "Enable Loot Box to drop with Paratroopers": true,
    "What type of Loot box to drop with Paratroopers (supplydrop|hackablecrate *default is hackablecrate)": "hackablecrate",
    "Amount of time before despawning Loot Box (seconds, 0=disable)": 900,
    "Loot type (Default or Random)": "default",
    "Loot Box Effects Settings": {
      "Enable Loot Effects": true,
      "Enable Parachute Loot Box for either Supply Drop or HackableCrate": true,
      "Supply Drop Drag Force (without parachute)": 1.0,
      "Supply Drop Mass Weigth (without parachute": 10.25,
      "Hackable Crate Drag Force": 2.0,
      "Hackable Crate Weigth": 5.25,
      "Hackable Crate time to unlock (seconds)": 300,
      "Disable despawning of Hackable Crate when a player starts hacking (default: false)": false,
      "Bradley ACP - Air drop a Bradley APC with Paratroopers": true,
      "Bradley APC - Enable Parachute for Air Drop": true,
      "Bradley APC - Remove Entities In Landing Zone Radius (default: false)": false,
      "Bradley ACP - Amount of Crates to drop after death (0=disable)": 2,
      "Bradley APC - Health Amount": 1500.0,
      "Bradley ACP - Amount of time before despawning (seconds, 0=disable)": 900,
      "Bradley ACP - Allow to explode instead of despawning": true,
      "Bradley ACP - Open the crates immediately after spawn": true,
      "Enable Smoke trail Loot Box and Bradley APC on drop": true,
      "Enable Spinning Light trail Loot Box on drop": true,
      "Enable Spinning Light trail Loot Box on drop at night only": true,
      "Enable Siren Alarm trail Loot Box on drop": true,
      "Enable Siren Alarm trail Loot Box on drop at night only": true
    },
    "Loot container items": {
      "Minimum amount of items": 2,
      "Maximum amount of items": 5,
      "Items": [
        {
          "Item shortname": "ammo.rifle",
          "Item skin ID": 0,
          "Minimum amount of item": 10,
          "Maximum amount of item": 100,
          "Item Display Name": "5.56 Rifle Ammo"
        },
        {
          "Item shortname": "ammo.pistol",
          "Item skin ID": 0,
          "Minimum amount of item": 10,
          "Maximum amount of item": 100,
          "Item Display Name": "Pistol Bullet"
        },
        {
          "Item shortname": "ammo.rocket.basic",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 10,
          "Item Display Name": "Rocket"
        },
        {
          "Item shortname": "ammo.shotgun.slug",
          "Item skin ID": 0,
          "Minimum amount of item": 10,
          "Maximum amount of item": 20,
          "Item Display Name": "12 Gauge Slug"
        },
        {
          "Item shortname": "pistol.m92",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item Display Name": "M92 Pistol"
        },
        {
          "Item shortname": "rifle.l96",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item Display Name": "L96 Rifle"
        },
        {
          "Item shortname": "rifle.lr300",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item Display Name": "LR-300 Assault Rifle"
        },
        {
          "Item shortname": "rifle.ak",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item Display Name": "Assault Rifle"
        },
        {
          "Item shortname": "rifle.bolt",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item Display Name": "Bolt Action Rifle"
        },
        {
          "Item shortname": "rocket.launcher",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item Display Name": "Rocket Launcher"
        },
        {
          "Item shortname": "pistol.revolver",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item Display Name": "Revolver"
        }
      ]
    }
  },
  "Patrol Heli Options": {
    "Enable Patrol Helicopter to spawn at Drop Zone during event event": true,
    "Chance of Patrol Helicopter to spawn and protect loot at Paratroopers Drop Zone (x / 100)": 65.0,
    "Retire Heli after call (minutes)": 9,
    "Health": 10000.0,
    "Health Main Rotor": 750.0,
    "Health Tail Rotor": 375.0,
    "Time between firing rockets": 0.2,
    "Time between turret shots": 0.125,
    "Time between turret bursts": 3.0,
    "Duration of the burst turret": 3.0,
    "Turret firing range radius": 300.0,
    "The time for which the Patrol Helicopter goes into aggressive mode after receiving damage": 120,
    "Patrol Helicopter is constantly in aggressive mode": false,
    "Patrol Helicopter Flying height above Drop Zone area": 50.0,
    "The distance to which the Patrol Helicopter can move away from the Drop Zone": 100.0,
    "The time for which the Patrol Helicopter can leave the Drop Zone (seconds)": 30.0,
    "Open the Patrol Helicopter crates immediately after spawn": true
  },
  "Patrol Heli Loot Container Options": {
    "Enable Patrol Helicopter loot when destroyed": true,
    "Amount of loot boxes to drop when Patrol Helicopter is destroyed": 4,
    "Replace default loot with custom loot?": false,
    "Loot container items": {
      "Minimum amount of items": 3,
      "Maximum amount of items": 5,
      "Items": [
        {
          "Item shortname": "pistol.m92",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item weight (a larger number has more chance of being selected)": 1,
          "Item Display Name": "M92 Pistol"
        },
        {
          "Item shortname": "rifle.l96",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item weight (a larger number has more chance of being selected)": 1,
          "Item Display Name": "L96 Rifle"
        },
        {
          "Item shortname": "rifle.lr300",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item weight (a larger number has more chance of being selected)": 1,
          "Item Display Name": "LR-300 Assault Rifle"
        },
        {
          "Item shortname": "rifle.ak",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item weight (a larger number has more chance of being selected)": 1,
          "Item Display Name": "Assault Rifle"
        },
        {
          "Item shortname": "rifle.bolt",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item weight (a larger number has more chance of being selected)": 1,
          "Item Display Name": "Bolt Action Rifle"
        },
        {
          "Item shortname": "rocket.launcher",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item weight (a larger number has more chance of being selected)": 1,
          "Item Display Name": "Rocket Launcher"
        },
        {
          "Item shortname": "pistol.revolver",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item weight (a larger number has more chance of being selected)": 1,
          "Item Display Name": "Revolver"
        }
      ]
    }
  },
  "Command Cooldowns Timers (permission / time in minutes)": {
    "paratroopers.cancall.default": 120,
    "paratroopers.cancall.vip": 60
  },
  "Version": {
    "Major": 6,
    "Minor": 0,
    "Patch": 2
  }
}

Localization

{
  "IncomingMessage": "<size=12><color=green>[Paratroopers]</color> <color=red>ALERT WARNING</color>: Be advised, that <color=#C4FF00>ZTL Flight {0}</color> is currently inbound and will deploy a group of <color=#0099CC>Cobalt Paratroopers</color> to the island. Their mission is to find any surviors and eliminate them.</size>",
  "InboundJumpPositionMessage": "<size=12><color=green>[Paratroopers]</color> <color=red>ALERT WARNING</color>: Be advised, <color=#C4FF00>ZTL Flight {0}</color> has begun deploying <color=#0099CC>{1} Cobalt Paratroopers</color> over the area near map grid marker <color=orange>{2}</color>. Use extreme caution, these soldiers are very dangerous and their intent is to kill you!</size>",
  "NoParatroopers": "No paratroopers found",
  "FoundParatroopers": "Paratroopers found in the following grid locations:",
  "OnCooldown": "You must wait another <color=orange>{0}</color> before you can call for more Paratroopers",
  "InboundJumpPositionMessageChat": "Paratroopers have deployed near map grid marker {0}",
  "ParatrooperKilled": "<size=12><color=#0099CC>{0} finished off Paratrooper {1} at one of the Landing Zones.</color></size>",
  "ParatrooperKilledSelf": "<size=12><color=#0099CC>Paratrooper {0} decided they had enough and took the easy way out at one of the Landing Zones.</color></size>",
  "BradleyKilled": "<size=12><color=#0099CC>{0} just completely annihialted the Elite Class Bradley APC near one of the Paratrooper Drop Zones!</color></size>",
  "BradleySelfDestruct": "<size=12><color=#0099CC>A massive explosion just went off in a Drop Zone! The Elite Class Bradley APC self-destructed!</color></size>",
  "BradleyRecalled": "<size=12><color=#0099CC>The Elite Class Bradley APC was just recalled from one of the Drop Zones!</color></size>",
  "ParatrooperDrowned": "<size=12><color=#0099CC>Paratrooper {0} found out they couldn't swim with all the attack gear and is now lost to Davey Jones Locker.</color></size>",
  "InboundJumpPositionMessage2": "<size=12><color=green>[Paratroopers]</color> <color=red>ALERT WARNING</color>: Be advised, <color=#C4FF00>ZTL Flight {0}</color> has begun deploying <color=#0099CC>{1} Cobalt Paratroopers</color> and a <color=#0099CC>Elite Class Bradley</color> over the area near map grid marker <color=orange>{2}</color>. Use extreme caution, these soldiers are very dangerous and their intent is to kill you!</size>",
  "Notification.Helicopter.Retire": "<color=#ffff00><size=12>The Patrol Helicopter has stopped its patrol for the <color=#0099CC>Cobalt Paratroopers</color> and has decided to head back to HQ for debriefing.</size></color>",
  "Notification.Heli": "<size=12><color=red>ALERT WARNING</color>: Be advised, <color=#C4FF00>ZTL Flight {0}</color> has just called in a <color=orange> Patrol Helicopter</color> for Close Air Support for the <color=#0099CC>Cobalt Paratroopers</color>!</size>"
}

For Developers

To call this from a different plugin, use the CallParatroopers() method.

  1. Pass in a Vector3 position to send the Paratrooper Event to,
  2. Set the number of paratroopers to deploy
  3. Set a name of a kit - NOTE: Set to null to use random kits.
  4. Set health to a number higher then 0 if you want to change the health amount.
  5. Set to use random Kits true or false - NOTE: If you are not providing a kitname, set this part to true.

Some Example calls from another plugin:

//API CALL
/*
* Vector3 jumperPosition - location to deploy paratroopers
* JumpCount - how many paratroopers to deploy
* jumperKit - If you want to call your own kit null will give a preset NPC loadlout
* botHealth - Health to spawn paratroopers with
* randomKit - bool for using a random kit set to true no kit is defined use preset set to false if using your own kit
* drop - default is set to false, true will allow for a Supply Drop/Hackable Crate and Bradley
*/
CallParatroopers(Vector3 jumperPosition, int jumperCount, string jumperKit, int botHealth, bool randomKit, bool drop =  false);

//Setup using a kit, for 10 paratroopers with 1200 health
Paratroopers?.Call($"CallParatroopers", coordinates, 10, "kit1name", 1200, false, false);

//Setup using the default kits setup in the config, for 10 paratroopers using the default health in config
Paratroopers?.Call($"CallParatroopers", coordinates, 10, null, 0, true, false);

Troubleshooting

Question: I have set the Paratroopers to use random loot but I am getting errors or not the right items
Answer: You have to set the Min & Max items to spawn between at least 2 min and a min-Max setting of at least 5. You must also have at least 5 items for it to randomly choose from, if not it will spawn in default Rust Loot.

Question: My Paratroopers are spawning naked
Answer: You have kits that do not exist, you can use the default Scientist outfits by making sure kits look like this if you do not have any kits - "NPC Paratrooper Kit to be used (chosen at random)": [ ]

Default configuration
Paratroopers.json
{
  "Event Automation": {
    "Automatically spawn Paratroopers Events on a timer": true,
    "Auto-spawn time minimum (seconds)": 5400.0,
    "Auto-spawn time maximum (seconds)": 7200.0,
    "Minimum amount of online players to trigger the event": 1,
    "Duration of the event (seconds)": 1800.0,
    "Spawn Paratrooper Event at Airfield Only": false,
    "Paratrooper Plane Jump Height": 200.0,
    "Paratrooper Plane incoming speed": 80.0,
    "Static Paratrooper Jump Point X Coordinate": 0.0,
    "Static Paratrooper Jump Point Z Coordinate": 0.0
  },
  "Notification Options": {
    "Use Facepunch Game Tips (notification bar above hotbar on when event starts)? [true/false]": true,
    "Style (0 - Blue Normal, 1 - Red Normal, 2 - Blue Long, 3 - Blue Short, 4 - Server Event)": 1,
    "Show notification when Paratroopers are inbound": true,
    "Show notification when Paratroopers begin Jumping": true,
    "Show notification when a npc has been killed": true,
    "Show notification when a npc commited Suicide/Drowned/Despawned": true,
    "Show notification when the Bradley APC has been destroyed": true,
    "Show notification when the Bradley APC SelfDestruct/Recalled": true,
    "Show notifications in Console": true
  },
  "Economic setting (total values will be added up and rewarded at the end of the event)": {
    "Which economic plugins do you want to use? (Economics, Server Rewards)": [
      "Economics",
      "Server Rewards",
      "IQEconomic",
      "XPerience"
    ],
    "Enable Chat notifications of rewards issued (default: true)": true,
    "The minimum value that a player must collect to get points for the rewards": 0.0,
    "Destruction of Patrol Heli": 10000.0,
    "Destruction of Bradley APC": 5000.0,
    "Killing an NPC": 200.0,
    "Hacking the Locked Crate": 1250.0,
    "Looting the Supply Drop": 750.0,
    "Looting of crates (short prefab name to use)": {
      "bradley_crate": 50.0,
      "heli_crate": 50.0
    }
  },
  "Map Marker Settings": {
    "Paratrooper Marker Refresh rate (seconds)": 15.0,
    "Create Paratroopers Drop Zone Marker on map": true,
    "Display name for event": "Paratroopers Event",
    "Paratroopers Drop Zone Radius": 1.0,
    "Paratroopers Drop Zone Alpha Shading": 0.4,
    "Create Individual Paratrooper Landing Zone Markers on map": true,
    "Paratroopers individual Landing Zone Radius": 0.5,
    "Paratroopers individual Landing Zone Alpha Shading": 0.35
  },
  "Event Zone Options": {
    "Disable building and deployable placement within the set radius of the Drop Zone": true,
    "Radius of the event zone for No Building": 100.0,
    "Enable NoEscape Raid Blocking for event": true,
    "Enable TruePVE rule exclusion if installed to allow PVP": false,
    "Create a temporary zone around the box when it spawns using ZoneManager": true,
    "The amount of time the Zone Manager zone will remain active after the event is over (seconds)": 300,
    "Flags to be applied to the temporary Zone Manager zone": [
      "notp",
      "true",
      "notrade",
      "true",
      "name",
      "ParatrooperDropZone"
    ],
    "Create a visible dome over event? (true/false)": true,
    "Darkening the dome": 5,
    "Use a colored border? (true/false)": true,
    "Border color (0 - blue, 1 - green, 2 - purple, 3 - red)": 1,
    "Brightness of the color border": 5
  },
  "PVE Mode Plugin Options": {
    "Enable PveMode Plugin": false,
    "The amount of damage that the player has to do to become the Event Owner": 500.0,
    "Damage coefficients for calculate to become the Event Owner": [
      {
        "Type of target": "NPC",
        "Damage Multiplier": 1.0
      },
      {
        "Type of target": "Bradley",
        "Damage Multiplier": 2.0
      }
    ],
    "Can the non-owner of the event loot the crates": false,
    "Can the non-owner of the event hack locked crates": false,
    "Can the non-owner of the event loot Paratrooper corpses": false,
    "Can the non-owner of the event deal damage to the Paratroopers": false,
    "Can the non-owner of the event do damage to Bradley APC": false,
    "Can the non-owner of the event do damage to Patrol Helicopter": false,
    "Can an Paratroopers attack a non-owner of the event": false,
    "Can the Bradley APC attack a non-owner of the event": false,
    "Can the Patrol Helicopter attack a non-owner of the event": false,
    "Allow the non-owner of the event to enter the event zone?": false,
    "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true,
    "The time that the Event Owner may not be inside the event zone [sec.]": 120,
    "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
    "Prevent the actions of the RestoreUponDeath plugin in the event zone?": true,
    "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 7600.0,
    "Darkness of Dome (0 - disables the dome)": 5,
    "Radius of the event zone": 100.0
  },
  "Paratrooper Chute Options": {
    "Paratrooper Spread Distance": 50,
    "Deploy Paratroopers with Smoke Trail while parachuting down": true,
    "Target Drag setting speed for Paratroopers falling speed Default is 1.5": 1.5
  },
  "Paratrooper Options": {
    "Amount of Paratroopers to spawn": 10,
    "PVP Distance for Paratroopers to engage": 200.0,
    "Paratrooper display name (chosen at random)": [
      "Col. Jones",
      "Col. Barnes",
      "Col. Sanders",
      "Maj. Higgins",
      "Maj. Davis",
      "Maj. Smith",
      "Capt. Willams",
      "Capt. Nguyen",
      "Capt. Mckenzie",
      "Lt. Richards",
      "Lt. Shaw",
      "Lt. Buchanan",
      "Sgt. Morris",
      "Sgt. Chapman",
      "Sgt. Schwartz",
      "Pfc. Garcia",
      "Pfc. Jones",
      "Pfc. Johnson",
      "Pvt. Sossaman",
      "Pvt. Anderson",
      "Pvt. Martinez",
      "Pvt. Rios",
      "Pvt. Murray",
      "Pvt. Stevens",
      "Pvt. Brooks"
    ],
    "Paratrooper Kit to be used (chosen at random)": null,
    "Health": 250.0,
    "Roam distance from landing position": 50.0,
    "Chase Range": 100.0,
    "Short Range": 15.0,
    "Sense Range": 85.0,
    "Attack Range Multiplier": 2.0,
    "Scale damage": 0.5,
    "Aim Cone Scale": 1.0,
    "Detect the target only in the Paratrooper's viewing vision cone? [true/false]": true,
    "Vision Cone": 135.0,
    "Speed": 7.5,
    "Disable radio effects? [true/false]": false,
    "Ignore Players in Safe Zones? [true/false]": true,
    "Ignore Sleeping Players? [true/false]": true,
    "Ignore Wounded Players? [true/false]": false,
    "Paratroopers will run away from water? [true/false]": true,
    "Target Memory Duration [sec.]": 180.0,
    "Can be targeted by Turrets and Traps": true,
    "Can be targeted by NPC Sentry Turrets": false,
    "Can be targeted by Peacekeeper Turrets and NPC Sentry Turrets": false,
    "Enable Screaming Sounds when Paratrooper is in wounded state (default: false)": false,
    "Chance of being wounded when landing (x / 100)": 30,
    "Chance of recovery from being wounded(x / 100)": 50,
    "Amount of time the NPCs will be alive before suiciding (seconds, 0=disable)": 900,
    "Remove NPCs on Despawn or Killed (default set to false bodies will be left, if true no bodies or bags drop)": false,
    "Wear items (if no kits are set - set Paratooprer Outfit)": [
      {
        "ShortName": "hazmatsuit.pilot",
        "SkinID (0 - default)": 0
      }
    ],
    "Belt items (if no kits are set - set Paratooprer Weapons & Belt items)": [
      {
        "ShortName": "pistol.m92",
        "Amount": 1,
        "SkinID (0 - default)": 0,
        "Mods": [
          "weapon.mod.flashlight",
          "weapon.mod.holosight"
        ],
        "Ammo": ""
      },
      {
        "ShortName": "rifle.lr300",
        "Amount": 1,
        "SkinID (0 - default)": 0,
        "Mods": [
          "weapon.mod.flashlight",
          "weapon.mod.holosight",
          "weapon.mod.muzzlebrake"
        ],
        "Ammo": ""
      },
      {
        "ShortName": "shotgun.m4",
        "Amount": 1,
        "SkinID (0 - default)": 0,
        "Mods": [
          "weapon.mod.flashlight",
          "weapon.mod.holosight",
          "weapon.mod.muzzlebrake"
        ],
        "Ammo": ""
      },
      {
        "ShortName": "syringe.medical",
        "Amount": 5,
        "SkinID (0 - default)": 0,
        "Mods": [],
        "Ammo": ""
      },
      {
        "ShortName": "grenade.f1",
        "Amount": 5,
        "SkinID (0 - default)": 0,
        "Mods": [],
        "Ammo": ""
      },
      {
        "ShortName": "grenade.smoke",
        "Amount": 2,
        "SkinID (0 - default)": 0,
        "Mods": [],
        "Ammo": ""
      }
    ],
    "Loot type (Default, Inventory, Random)": "Random",
    "Random loot items": {
      "Minimum amount of items": 2,
      "Maximum amount of items": 5,
      "Items": [
        {
          "Item shortname": "apple",
          "Item skin ID": 0,
          "Minimum amount of item": 2,
          "Maximum amount of item": 6,
          "Item Display Name": "Apple"
        },
        {
          "Item shortname": "bearmeat.cooked",
          "Item skin ID": 0,
          "Minimum amount of item": 2,
          "Maximum amount of item": 4,
          "Item Display Name": "Cooked Bear Meat"
        },
        {
          "Item shortname": "blueberries",
          "Item skin ID": 0,
          "Minimum amount of item": 4,
          "Maximum amount of item": 8,
          "Item Display Name": "Blueberries"
        },
        {
          "Item shortname": "corn",
          "Item skin ID": 0,
          "Minimum amount of item": 4,
          "Maximum amount of item": 8,
          "Item Display Name": "Corn"
        },
        {
          "Item shortname": "fish.raw",
          "Item skin ID": 0,
          "Minimum amount of item": 2,
          "Maximum amount of item": 4,
          "Item Display Name": "Raw Fish"
        },
        {
          "Item shortname": "granolabar",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 4,
          "Item Display Name": "Granola Bar"
        },
        {
          "Item shortname": "meat.pork.cooked",
          "Item skin ID": 0,
          "Minimum amount of item": 4,
          "Maximum amount of item": 8,
          "Item Display Name": "Cooked Pork"
        },
        {
          "Item shortname": "syringe.medical",
          "Item skin ID": 0,
          "Minimum amount of item": 2,
          "Maximum amount of item": 6,
          "Item Display Name": "Medical Syringe"
        },
        {
          "Item shortname": "largemedkit",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 2,
          "Item Display Name": "Large Medkit"
        },
        {
          "Item shortname": "bandage",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 4,
          "Item Display Name": "Bandage"
        },
        {
          "Item shortname": "antiradpills",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 3,
          "Item Display Name": "Anti-Radiation Pills"
        },
        {
          "Item shortname": "ammo.rifle",
          "Item skin ID": 0,
          "Minimum amount of item": 10,
          "Maximum amount of item": 100,
          "Item Display Name": "5.56 Rifle Ammo"
        },
        {
          "Item shortname": "ammo.pistol",
          "Item skin ID": 0,
          "Minimum amount of item": 10,
          "Maximum amount of item": 100,
          "Item Display Name": "Pistol Bullet"
        },
        {
          "Item shortname": "ammo.rocket.basic",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 10,
          "Item Display Name": "Rocket"
        },
        {
          "Item shortname": "ammo.shotgun.slug",
          "Item skin ID": 0,
          "Minimum amount of item": 10,
          "Maximum amount of item": 20,
          "Item Display Name": "12 Gauge Slug"
        },
        {
          "Item shortname": "pistol.m92",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item Display Name": "M92 Pistol"
        },
        {
          "Item shortname": "rifle.l96",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item Display Name": "L96 Rifle"
        },
        {
          "Item shortname": "rifle.lr300",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item Display Name": "LR-300 Assault Rifle"
        },
        {
          "Item shortname": "rifle.ak",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item Display Name": "Assault Rifle"
        },
        {
          "Item shortname": "rifle.bolt",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item Display Name": "Bolt Action Rifle"
        },
        {
          "Item shortname": "rocket.launcher",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item Display Name": "Rocket Launcher"
        },
        {
          "Item shortname": "pistol.revolver",
          "Item skin ID": 0,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item Display Name": "Revolver"
        }
      ]
    }
  },
  "Loot Container Options": {
    "Enable Loot Box to drop with Paratroopers": true,
    "What type of Loot box to drop with Paratroopers (supplydrop|hackablecrate *default is hackablecrate)": "hackablecrate",
    "Amount of time before despawning Loot Box (seconds, 0=disable)": 900,
    "Loot type (Default or Random)": "default",
    "Loot Box Effects Settings": {
      "Enable Loot Effects": true,
      "Enable Parachute Loot Box for either Supply Drop or HackableCrate": true,
      "Supply Drop Drag Force (without parachute)": 1.0,
      "Supply Drop Mass Weigth (without parachute": 10.25,
      "Hackable Crate Drag Force": 2.0,
      "Hackable Crate Weigth": 5.25,
      "Hackable Crate time to unlock (seconds)": 300,
      "Disable despawning of Hackable Crate when a player starts hacking (default: false)": false,
      "Bradley ACP - Air drop a Bradley APC with Paratroopers": true,
      "Bradley APC - Enable Parachute for Air Drop": true,
      "Bradley APC - Remove Entities In Landing Zone Radius (default: false)": false,
      "Bradley ACP - Amount of Crates to drop after death (0=disable)": 2,
      "Bradley APC - Health Amount": 1500.0,
      "Bradley ACP - Amount of time before despawning (seconds, 0=disable)": 900,
      "Bradley ACP - Allow to explode instead of despawning": true,
      "Bradley ACP - Open the crates immediately after spawn": true,
      "Enable Smoke trail Loot Box and Bradley APC on drop": true,
      "Enable Spinning Light trail Loot Box on drop": true,
      "Enable Spinning Light trail Loot Box on drop at night only": true,
      "Enable Siren Alarm trail Loot Box on drop": true,
      "Enable Siren Alarm trail Loot Box on drop at night only": true
    },
    "Loot container items": {
      "Minimum amount of items": 2,
      "Maximum amount of items": 5,
      "Items": [
        {
          "Item shortname": "ammo.rifle",
          "Item skin ID": 0,
          "Minimum amount of item": 10,
          "Maximum amount of item": 100,
          "Item Display Name": "5.56 Rifle Ammo"
        },
        {
          "Item shortname": "ammo.pistol",
          "Item skin ID": 0,
          "Minimum amount of item": 10,
          "Maximum amount of item": 100,
…
Sponsored
RCONtrol
RCONtrol

Command your Rust server. Live WebRCON console, performance and player monitoring, quick actions, groups and permissions, and plugin management.

Visit site ↗
$30.00
Not currently for saleThe creator has paused new purchases of this listing. Anyone who already owns it keeps their downloads.
Views5.6k
Downloads31
Purchases0
Rating★ 0.0
Version6.1.5
PlatformRust
CategoryPlugins
CompatibleOxide
Size243 KB
PublishedSep 13, 2021
UpdatedJul 29, 2026
✓ Reviewed for safety and integrity