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Browse/Rust/Plugins/RED/GREEN Light

RED/GREEN Light

1 / 2
Description

xRedGreenLight

This plugin adds a “Red Light, Green Light” mini-game to your Rust server. Simple and easy to use, no other plugins required.

Players can join rounds, try to survive without moving during RED LIGHT, and earn configurable rewards for each step they successfully take during GREEN LIGHT. Inspired by the Netflix Series "Squid Game.

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Supports automatic game starts on a schedule.

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Players can die if caught moving on RED.

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Rewards per step and item type are configurable.

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Comes with UI panels showing game state and participant roster.

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Starts anywhere (no exact location needed)

🎥 Preview



🛠 Admin Commands


Spoiler



Console:


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rgl.start → Start a lobby manually.

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rgl.end → Force end the current game.


Chat (Admin only):


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/rglstart → Start a lobby.

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/rglend → Force end the game.


🎮 Player Commands


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/rgljoin → Join the lobby when it’s open.


🔹 Game Flow


Spoiler



Lobby Phase


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Starts when an admin or auto-start triggers the game.

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Players have 30 seconds to join (/rgljoin).


Round Phase


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Lasts for the configured RoundDurationSeconds.

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Game alternates between RED (don’t move) and GREEN (you may move).

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Movement during RED after the short grace (small tolerance) period results in death, moving in stand while light is red will result in a death without tolerance.


End of Round


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Surviving players receive rewards based on their steps and configuration.

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Winners are broadcasted globally.


🔹 Configuration

{
"AutoStartEnabled": true,
"AutoStartIntervalMinutes": 60.0,
"RoundDurationSeconds": 60.0,
"RewardItemShortName": "scrap",
"RewardPerStep": 1,
"ExplosionEffectOnFail": true,
"UseEconomics": false,
"OnlyEconomicsCashReward": false,
"MinRewardCash": 10.0,
"MaxRewardCash": 50.0,
"CashRewardUseDecimals": false
}

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AutoStartEnabled → Enable/disable automatic game starts.

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AutoStartIntervalMinutes → Interval between auto starts. (0.5 would be 30 minutes)

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RoundDurationSeconds → How long each round lasts.

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RewardItemShortName → The Rust shortname of the reward item (e.g. scrap, wood, metal.fragments).

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RewardPerStep → How many of the reward item per step. (Default is 1 scrap per step, only rewarded if game has been won)

Economics Configs


Spoiler



UseEconomics


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Turns cash rewards on or off using the Economics plugin.

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If true → The plugin will give players Economics money as a reward.

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If false → No Economics money is given (only item rewards like scrap per step)


 


OnlyEconomicsCashReward


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Controls whether the only reward given is Economics cash.

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If true → Players get cash only (no item rewards).

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If false → Players get item rewards (like scrap per step) AND cash, but only if Economics is enabled.

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This value matters only if UseEconomics is true.


 


MinRewardCash + MaxRewardCash


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The plugin picks a random value between Min and Max - The random value is the cash which will be given to the player.

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If you want a static cash number, just use same value for Min. and Max. value (e.g. Min.: 500, Max.: 500)


 


CashRewardUseDecimals


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Controls whether cash rewards can include decimal values (like 12.7 cash).

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If true → Rewards may be fractional numbers.

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If false → Rewards are always whole numbers, and the plugin automatically rounds Min/Max to whole numbers.

Default configuration
xRedGreenLight.json
{
  "AutoStartEnabled": true,
  "AutoStartIntervalMinutes": 60.0,
  "RoundDurationSeconds": 60.0,
  "RewardItemShortName": "scrap",
  "RewardPerStep": 1,
  "ExplosionEffectOnFail": true,
  "UseEconomics": false,
  "OnlyEconomicsCashReward": false,
  "MinRewardCash": 10.0,
  "MaxRewardCash": 50.0,
  "CashRewardUseDecimals": false
}
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$12.99
Views1.2k
Downloads14
Purchases1
Rating★ 0.0
Version1.0.3
Compile check✓ Passed Oct 9, 2026
PlatformRust
CategoryPlugins
CompatibleOxide · Carbon
Size32 KB
PublishedMar 28, 2026
UpdatedAug 12, 2026
✓ Reviewed for safety and integrity