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Browse/Rust/Plugins/PortalSystem

PortalSystem

Meowhuh★ 0.0 (0)v1.1.0OxideCarbon#portal#teleport#portals#system
PortalSystem1 / 8
PortalSystem adds placeable, name-linked portals that teleport players between a matching pair - while giving you full admin control over cooldowns, limits, costs, and sharing.
Description

PortalSystem

Fast travel that stays balanced for any Rust server.

PortalSystem adds placeable, name-linked portals that teleport players between a matching pair - while giving you full admin control over cooldowns, limits, costs, and sharing.

And yes: Map/Monument Portals are included too, so you can create fixed portals for hubs, events, monuments, arenas, and custom locations - perfect for building a real server travel network.

Perfect for: PvE, RPG/RP, Hub servers, Vanilla+, and PvP servers that want fast travel without abuse.

✨ Features

  • Portal Pair System (name linking): Portals link by name - only 2 portals can share the same name (A ↔ B). Use one to teleport to the other.
  • Player Portals (placeable item): Portals are placed from an item (configurable name + skin).
  • Includes anti-stack to prevent stacking/abuse.
  • Map / Monument Portals: Admins can place fixed portals on monuments / locations using /portal commands (great for hubs & travel routes).
  • Portal UI Menu: Clean UI to manage portal settings in-game (distance-limited to prevent remote abuse).
  • Sharing Modes: Set portals as Everyone / Only Me / My Team.
  • Optional clan logic (treat clanmates/allies as team) if enabled.
  • Access Mode: Set a portal to Entry / Exit / Both.
  • Teleport Cooldowns: Global cooldown + VIP overrides (permission → cooldown seconds).
  • Portal Limits: Default portal limit per player + optional permission limits (portalsystem.limit.X).
(Limit 0 = unlimited.)
  • Entry Costs (optional): Charge players to use portals via:
  • Items
  • Economics
  • ServerRewards
Includes a bypass permission for free entry.
  • Pickup System: Pickup with hammer right-click hold (configurable) with optional durability/HP behavior.
  • Portal Visual Options: Optional name text above portals + optional map marker support + optional placement indicator.
  • Loot Integration (optional): Add portal items to loot containers with configurable chances.

🗺️ Map Portals (Custom Maps)

PortalSystem supports map-placed portals for custom maps, hubs, monuments, arenas, and event areas.

How to use

  • Enable it in config:
[Custom Maps] Enable map-placed portals from prefabs = true
  • Place prefab "Halloweenportalexit" on your map and set its Name to: portalsystem.<portal name>
(Prefix is configurable via [Custom Maps] Prefab name prefix (e.g. portalsystem.) - default: portalsystem.)
  • 2 portals with the same name will link (A ↔ B).

PortalSystem8.PNG


Important:

Make sure you don’t break the prefab, and don’t add these portals as part of other prefabs.

⌨️ Commands

Player

  • /buyportal → Buy a portal (if enabled; Economics/ServerRewards).
  • /giveportal [amount] → Give yourself portal items.
  • /giveportal <player> [amount] → Give portal items to another player.
(Also available as console: giveportal <player> [amount].)

Admin

  • /spawnportal → Spawns a portal at your look position and opens its UI.
  • /portal add <name> → Add a Map/Monument Portal where you’re looking.
  • /portal remove → Remove the portal you’re looking at (monument).
  • /portal reset → Remove all portals on the current monument.
  • /portal edit → Edit the portal you’re looking at.
  • /portal list → List monument portals on the current monument.
  • /portal list all → List all monument portals (grouped by monument) in console.

⚙️ Example Configuration

json
1{
2 "Plugin Settings": {
3 "[Chat] Prefix text (shown before messages)": "[PortalSystem]",
4 "[Chat] Prefix color": "#00FF00",
5 "[Chat] Send notifications in chat": true,
6 "[GameTip] Show notifications as GameTips": true,
7 "[GameTip] Display time (seconds)": 10.0
8 },
9 "Portal Settings": {
10 "[Teleport] Cooldown between teleports (seconds)": 10.0,
11 "[Teleport] VIP cooldown overrides (permission -> seconds)": {
12 "portalsystem.vip1": 5.0,
13 "portalsystem.vip2": 2.0
14 },
15 "[Item] Portal item skin ID": 3616898784,
16 "[Placement] Default doorway snap-down amount (meters)": 0.45,
17 "[Placement] Default vertical lift when not in doorway (meters)": 0.2,
18 "[Placement] Per-skin placement offsets (key -> offsets)": {
19 "portal": {
20 "[Placement] Doorway snap-down amount (meters)": 0.45,
21 "[Placement] Vertical lift when not in doorway (meters)": 0.0
22 },
23 "normal": {
24 "[Placement] Doorway snap-down amount (meters)": 0.1,
25 "[Placement] Vertical lift when not in doorway (meters)": 0.0
26 },
27 "gingerbread": {
28 "[Placement] Doorway snap-down amount (meters)": 0.1,
29 "[Placement] Vertical lift when not in doorway (meters)": 0.0
30 }
31 },
32 "[Teleport] Move player forward from portal exit (meters)": 1.0,
33 "[Teleport] Safe-check radius for obstructions (meters)": 0.5,
34 "[Teleport] Max upward steps to find safe spot": 6,
35 "[Teleport] Upward step size when searching safe spot (meters)": 0.6,
36 "[Teleport] Block arrivals if under building foundations": true,
37 "[Teleport] Depth to check for foundations below exit (meters)": 2.0,
38 "[UI] Max distance to open portal menu (meters)": 3.0,
39 "[Building] Require TC auth to place portals": true,
40 "[Building] Require TC auth to pick up portals": true,
41 "[Building] Require TC auth to configure portals": true,
42 "[Pickup] Allow pickup with hammer (hold right-click)": true,
43 "[Pickup] Right-click hold time for pickup (seconds)": 0.0,
44 "[Limits] Default portal limit per player": 2,
45 "[Limits] Extra portal limits from permissions": [
46 4,
47 6,
48 10
49 ],
50 "[Item] Base portal item name (shown in inventory)": "Portal",
51 "[Entry Cost] Charge any price to use portals": true,
52 "[Entry Cost] Item cost to enter": {
53 "ShortName": "scrap",
54 "Amount": 0,
55 "SkinID": 0
56 },
57 "[Entry Cost] Permission that bypasses all entry costs": "portalsystem.freeuse",
58 "[Entry Cost] Use Economics balance per teleport": false,
59 "[Entry Cost] Economics cost per teleport": 50.0,
60 "[Entry Cost] Use ServerRewards RP per teleport": false,
61 "[Entry Cost] ServerRewards RP cost per teleport": 50,
62 "[Damage] Portals can be damaged and destroyed": false,
63 "[Damage] Portal maximum HP": 250,
64 "[Damage] HP loss on pickup (0-100 %, 0 = no loss)": 0.0,
65 "[Damage] Bullet damage (projectile shortname -> HP)": {
66 "riflebullet_explosive": 4,
67 "riflebullet": 0,
68 "pistolbullet": 0
69 },
70 "[Damage] Explosive damage (prefab shortname -> HP)": {
71 "explosive.timed.deployed": 250,
72 "explosive.satchel.deployed": 70,
73 "rocket_basic": 220,
74 "40mm_grenade_he": 28
75 },
76 "[Repair] Allow repairing portals with hammer hits": true,
77 "[Repair] Item shortname used as repair cost": "metal.fragments",
78 "[Repair] Amount of repair item used per hit": 25,
79 "[Repair] HP restored per hammer hit": 25,
80 "[Repair] Require TC auth to repair portals": true,
81 "[Repair] Play repair effect when repairing": true,
82 "[Repair] Lock repairs after taking damage (seconds)": 30.0,
83 "[Repair][NoEscape] Block repair when combat blocked": true,
84 "[Repair][NoEscape] Block repair when raid blocked": true,
85 "[Buy] Enable /buyportal chat command": false,
86 "[Buy] Require permission 'portalsystem.buy'": true,
87 "[Buy] Use Economics balance": true,
88 "[Buy] Economics price per portal": 250.0,
89 "[Buy] Use ServerRewards RP": false,
90 "[Buy] ServerRewards price per portal": 250,
91 "[Custom Maps] Enable map-placed portals from prefabs": true,
92 "[Custom Maps] Prefab name prefix (e.g. portalsystem.)": "portalsystem.",
93 "[Wipe] Remove monument portals on map wipe": false,
94 "[Name Tag] Show portal name above portal": true,
95 "[Name Tag] View distance for name text (meters)": 5.0,
96 "[Name Tag] Refresh interval for name text (seconds)": 0.1,
97 "[Name Tag] Height of name text above portal (meters)": 3.0,
98 "[Name Tag] Font size of name text": 40.0,
99 "[Name Tag] Color of name text (hex)": "#0000ff",
100 "[Placement] Show arrow indicator after placing portal": true,
101 "[Placement] Arrow indicator duration (seconds)": 5.0,
102 "[Placement] Arrow indicator color (hex)": "#33CC33",
103 "[Placement] Arrow indicator length (meters)": 1.5,
104 "[NoEscape] Block portal use when combat blocked": false,
105 "[NoEscape] Block portal use when raid blocked": false,
106 "[Clans] Treat clanmates as team for portal sharing": true,
107 "[Clans] Treat clan allies as team for portal sharing": false,
108 "[Blacklist] Block normal portals if carrying these items": false,
109 "[Blacklist] Block monument portals if carrying these items": false,
110 "[Blacklist] Item shortnames that block portal use": [
111 "wood",
112 "metal.fragments"
113 ],
114 "[Loot] Portal item drop settings for containers": [
115 {
116 "Enabled": true,
117 "Prefab contains this string": "assets/bundled/prefabs/radtown/crate_normal.prefab",
118 "Chance (0-100) to add a portal item": 8,
119 "Minimum portals to add": 1,
120 "Maximum portals to add": 2
121 },
122 {
123 "Enabled": true,
124 "Prefab contains this string": "assets/prefabs/npc/patrolhelicopter/heli_crate.prefab",
125 "Chance (0-100) to add a portal item": 10,
126 "Minimum portals to add": 1,
127 "Maximum portals to add": 2
128 },
129 {
130 "Enabled": true,
131 "Prefab contains this string": "assets/bundled/prefabs/radtown/crate_elite.prefab",
132 "Chance (0-100) to add a portal item": 5,
133 "Minimum portals to add": 1,
134 "Maximum portals to add": 2
135 },
136 {
137 "Enabled": true,
138 "Prefab contains this string": "assets/prefabs/npc/m2bradley/bradley_crate.prefab",
139 "Chance (0-100) to add a portal item": 10,
140 "Minimum portals to add": 1,
141 "Maximum portals to add": 2
142 }
143 ]
144 },
145 "UI Settings": {
146 "[UI] Use blur material behind main window": true,
147 "[UI] Blur material path": "assets/content/ui/uibackgroundblur.mat",
148 "[UI] Window background color (hex)": "#3C3C3C",
149 "[UI] Window background transparency (0-100)": 77,
150 "[UI] Divider/line color (hex)": "#D9D9D9",
151 "[UI] Header text color (hex)": "#FFFFFF",
152 "[UI] Version text color (hex)": "#FFFFFF",
153 "[Buttons] Close button background (hex)": "#892D2D",
154 "[Buttons] Close button text color (hex)": "#FF7E7E",
155 "[Buttons] Remove button background (hex)": "#892D2D",
156 "[Buttons] Remove button text color (hex)": "#FF7E7E",
157 "[Buttons] Confirm button background (hex)": "#3D4B27",
158 "[Buttons] Confirm button text color (hex)": "#A6CD63",
159 "[Text] Main label text color (hex)": "#FFFFFF",
160 "[Text] Options / toggle label text color (hex)": "#FFFFFF",
161 "[Text] Note / hint text color (hex)": "#FFFFFF",
162 "[Input] Text box background color (hex)": "#3C3C3C",
163 "[Input] Text box text color (hex)": "#FFFFFF",
164 "[Toggles] ON background color (hex)": "#3D4B27",
165 "[Toggles] ON text color (hex)": "#A6CD63",
166 "[Toggles] OFF background color (hex)": "#892D2D",
167 "[Toggles] OFF text color (hex)": "#FF7E7E",
168 "[Share] Active share mode background (hex)": "#305A80",
169 "[Share] Active share mode text color (hex)": "#599FC6",
170 "[Share] Inactive share mode background (hex)": "#3C3C3C",
171 "[Share] Inactive share mode text color (hex)": "#FFFFFF",
172 "[UI] Footer text color (hex)": "#FFFFFF",
173 "[Insufficient] Main popup background color (hex)": "#24201A",
174 "[Insufficient] Main popup background transparency (0-100)": 95,
175 "[Insufficient] Header bar background color (hex)": "#893B2D",
176 "[Insufficient] Amount row background color (hex)": "#24201A",
177 "[Insufficient] Amount row background transparency (0-100)": 38,
178 "[Insufficient] Border color (hex)": "#D9D9D9",
179 "[Insufficient] Border transparency (0-100)": 0,
180 "[Insufficient] Text color (hex)": "#E4DAD1"
181 },
182 "Config Version": {
183 "Major": 1,
184 "Minor": 0,
185 "Patch": 0
186 }
187}

🔐 Permissions

  • portalsystem.use → Use portals (teleport)
  • portalsystem.place → Place portals
  • portalsystem.give → Use /giveportal
  • portalsystem.spawn → Use /spawnportal
  • portalsystem.admin → Access /portal map/monument portal management
  • portalsystem.buy → Required for /buyportal (when enabled)
  • portalsystem.free → Free /buyportal purchase (bypass buy cost)
  • portalsystem.freeuse → Bypass entry cost when using portals (configurable)
  • portalsystem.limit.X → Extra portal limits via permission (example: portalsystem.limit.6)
  • VIP cooldown perms → whatever you define in the VIP cooldown override list

🧩 API

Item API_CreatePortalItem() // returns a ready-to-use portal item

BaseEntity API_SpawnPortal(Vector3 position, Quaternion rotation, string name) // spawns a portal entity at position/rotation and registers it (spawn portal)

💡 Why Choose PortalSystem?

Because fast travel should be useful for players and controllable for admins.

PortalSystem gives you a clean paired portal system, plus Map/Monument Portals for hubs and events all while keeping things fair with cooldowns, limits, costs, and sharing rules.

Default configuration
PortalSystem.json
{
  "Plugin Settings": {
    "[Chat] Prefix text (shown before messages)": "[PortalSystem]",
    "[Chat] Prefix color": "#00FF00",
    "[Chat] Send notifications in chat": true,
    "[GameTip] Show notifications as GameTips": true,
    "[GameTip] Display time (seconds)": 10.0
  },
  "Portal Settings": {
    "[Teleport] Cooldown between teleports (seconds)": 10.0,
    "[Teleport] VIP cooldown overrides (permission -> seconds)": {
      "portalsystem.vip1": 5.0,
      "portalsystem.vip2": 2.0
    },
    "[Item] Portal item skin ID": 3616898784,
    "[Placement] Default doorway snap-down amount (meters)": 0.45,
    "[Placement] Default vertical lift when not in doorway (meters)": 0.2,
    "[Placement] Per-skin placement offsets (key -> offsets)": {
      "portal": {
        "[Placement] Doorway snap-down amount (meters)": 0.45,
        "[Placement] Vertical lift when not in doorway (meters)": 0.0
      },
      "normal": {
        "[Placement] Doorway snap-down amount (meters)": 0.1,
        "[Placement] Vertical lift when not in doorway (meters)": 0.0
      },
      "gingerbread": {
        "[Placement] Doorway snap-down amount (meters)": 0.1,
        "[Placement] Vertical lift when not in doorway (meters)": 0.0
      }
    },
    "[Teleport] Move player forward from portal exit (meters)": 1.0,
    "[Teleport] Safe-check radius for obstructions (meters)": 0.5,
    "[Teleport] Max upward steps to find safe spot": 6,
    "[Teleport] Upward step size when searching safe spot (meters)": 0.6,
    "[Teleport] Block arrivals if under building foundations": true,
    "[Teleport] Depth to check for foundations below exit (meters)": 2.0,
    "[UI] Max distance to open portal menu (meters)": 3.0,
    "[Building] Require TC auth to place portals": true,
    "[Building] Require TC auth to pick up portals": true,
    "[Building] Require TC auth to configure portals": true,
    "[Pickup] Allow pickup with hammer (hold right-click)": true,
    "[Pickup] Right-click hold time for pickup (seconds)": 0.0,
    "[Limits] Default portal limit per player": 2,
    "[Limits] Extra portal limits from permissions": [
      4,
      6,
      10
    ],
    "[Item] Base portal item name (shown in inventory)": "Portal",
    "[Entry Cost] Charge any price to use portals": true,
    "[Entry Cost] Item cost to enter": {
      "ShortName": "scrap",
      "Amount": 0,
      "SkinID": 0
    },
    "[Entry Cost] Permission that bypasses all entry costs": "portalsystem.freeuse",
    "[Entry Cost] Use Economics balance per teleport": false,
    "[Entry Cost] Economics cost per teleport": 50.0,
    "[Entry Cost] Use ServerRewards RP per teleport": false,
    "[Entry Cost] ServerRewards RP cost per teleport": 50,
    "[Damage] Portals can be damaged and destroyed": false,
    "[Damage] Portal maximum HP": 250,
    "[Damage] HP loss on pickup (0-100 %, 0 = no loss)": 0.0,
    "[Damage] Bullet damage (projectile shortname -> HP)": {
      "riflebullet_explosive": 4,
      "riflebullet": 0,
      "pistolbullet": 0
    },
    "[Damage] Explosive damage (prefab shortname -> HP)": {
      "explosive.timed.deployed": 250,
      "explosive.satchel.deployed": 70,
      "rocket_basic": 220,
      "40mm_grenade_he": 28
    },
    "[Repair] Allow repairing portals with hammer hits": true,
    "[Repair] Item shortname used as repair cost": "metal.fragments",
    "[Repair] Amount of repair item used per hit": 25,
    "[Repair] HP restored per hammer hit": 25,
    "[Repair] Require TC auth to repair portals": true,
    "[Repair] Play repair effect when repairing": true,
    "[Repair] Lock repairs after taking damage (seconds)": 30.0,
    "[Repair][NoEscape] Block repair when combat blocked": true,
    "[Repair][NoEscape] Block repair when raid blocked": true,
    "[Buy] Enable /buyportal chat command": false,
    "[Buy] Require permission 'portalsystem.buy'": true,
    "[Buy] Use Economics balance": true,
    "[Buy] Economics price per portal": 250.0,
    "[Buy] Use ServerRewards RP": false,
    "[Buy] ServerRewards price per portal": 250,
    "[Custom Maps] Enable map-placed portals from prefabs": true,
    "[Custom Maps] Prefab name prefix (e.g. portalsystem.)": "portalsystem.",
    "[Wipe] Remove monument portals on map wipe": false,
    "[Wipe] Monument Portals Permanent": false,
    "[Name Tag] Show portal name above portal": true,
    "[Name Tag] View distance for name text (meters)": 5.0,
    "[Name Tag] Refresh interval for name text (seconds)": 0.1,
    "[Name Tag] Height of name text above portal (meters)": 3.0,
    "[Name Tag] Font size of name text": 40.0,
    "[Name Tag] Color of name text (hex)": "#0000ff",
    "[Placement] Show arrow indicator after placing portal": true,
    "[Placement] Arrow indicator duration (seconds)": 5.0,
    "[Placement] Arrow indicator color (hex)": "#33CC33",
    "[Placement] Arrow indicator length (meters)": 1.5,
    "[NoEscape] Block portal use when combat blocked": false,
    "[NoEscape] Block portal use when raid blocked": false,
    "[Clans] Treat clanmates as team for portal sharing": true,
    "[Clans] Treat clan allies as team for portal sharing": false,
    "[Blacklist] Block normal portals if carrying these items": false,
    "[Blacklist] Block monument portals if carrying these items": false,
    "[Blacklist] Item shortnames that block portal use": [
      "wood",
      "metal.fragments"
    ],
    "[Loot] Portal item drop settings for containers": [
      {
        "Enabled": true,
        "Prefab contains this string": "assets/bundled/prefabs/radtown/crate_normal.prefab",
        "Chance (0-100) to add a portal item": 8,
        "Minimum portals to add": 1,
        "Maximum portals to add": 2
      },
      {
        "Enabled": true,
        "Prefab contains this string": "assets/prefabs/npc/patrolhelicopter/heli_crate.prefab",
        "Chance (0-100) to add a portal item": 10,
        "Minimum portals to add": 1,
        "Maximum portals to add": 2
      },
      {
        "Enabled": true,
        "Prefab contains this string": "assets/bundled/prefabs/radtown/crate_elite.prefab",
        "Chance (0-100) to add a portal item": 5,
        "Minimum portals to add": 1,
        "Maximum portals to add": 2
      },
      {
        "Enabled": true,
        "Prefab contains this string": "assets/prefabs/npc/m2bradley/bradley_crate.prefab",
        "Chance (0-100) to add a portal item": 10,
        "Minimum portals to add": 1,
        "Maximum portals to add": 2
      }
    ]
  },
  "UI Settings": {
    "[UI] Use blur material behind main window": true,
    "[UI] Blur material path": "assets/content/ui/uibackgroundblur.mat",
    "[UI] Window background color (hex)": "#3C3C3C",
    "[UI] Window background transparency (0-100)": 77,
    "[UI] Divider/line color (hex)": "#D9D9D9",
    "[UI] Header text color (hex)": "#FFFFFF",
    "[UI] Version text color (hex)": "#FFFFFF",
    "[Buttons] Close button background (hex)": "#892D2D",
    "[Buttons] Close button text color (hex)": "#FF7E7E",
    "[Buttons] Remove button background (hex)": "#892D2D",
    "[Buttons] Remove button text color (hex)": "#FF7E7E",
    "[Buttons] Confirm button background (hex)": "#3D4B27",
    "[Buttons] Confirm button text color (hex)": "#A6CD63",
    "[Text] Main label text color (hex)": "#FFFFFF",
    "[Text] Options / toggle label text color (hex)": "#FFFFFF",
    "[Text] Note / hint text color (hex)": "#FFFFFF",
    "[Input] Text box background color (hex)": "#3C3C3C",
    "[Input] Text box text color (hex)": "#FFFFFF",
    "[Toggles] ON background color (hex)": "#3D4B27",
    "[Toggles] ON text color (hex)": "#A6CD63",
    "[Toggles] OFF background color (hex)": "#892D2D",
    "[Toggles] OFF text color (hex)": "#FF7E7E",
    "[Share] Active share mode background (hex)": "#305A80",
    "[Share] Active share mode text color (hex)": "#599FC6",
    "[Share] Inactive share mode background (hex)": "#3C3C3C",
    "[Share] Inactive share mode text color (hex)": "#FFFFFF",
    "[UI] Footer text color (hex)": "#FFFFFF",
    "[Insufficient] Main popup background color (hex)": "#24201A",
    "[Insufficient] Main popup background transparency (0-100)": 95,
    "[Insufficient] Header bar background color (hex)": "#893B2D",
    "[Insufficient] Amount row background color (hex)": "#24201A",
    "[Insufficient] Amount row background transparency (0-100)": 38,
    "[Insufficient] Border color (hex)": "#D9D9D9",
    "[Insufficient] Border transparency (0-100)": 0,
    "[Insufficient] Text color (hex)": "#E4DAD1"
  },
  "Config Version": {
    "Major": 1,
    "Minor": 1,
    "Patch": 0
  }
}
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$19.95
Views6
Downloads0
Purchases0
Rating★ 0.0
Version1.1.0
PlatformRust
CategoryPlugins
CompatibleOxide · Carbon
Size39 KB
PublishedOct 18, 2026
UpdatedOct 18, 2026
✓ Reviewed for safety and integrity