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Browse/Rust/Plugins/PlaceryExtended

PlaceryExtended

PlaceryExtended1 / 9
Description

Precision deployable placement for creative Rust builds.

PlaceryExtended is a highly configurable Rust plugin that allows players to place deployables on walls, ceilings, terrain, player-built bases, player boats, and other non-standard surfaces. It includes custom alignment, personal placement toggles, cooldowns, authorization rules, blacklist and whitelist controls, NoEscape integration, rotate mode, custom mounting, and underwater IO routing.

Latest Features

  • Player boat placement support.
  • Cannons can be placed on player bases and mounted using custom mount logic.
  • Terrain placement with its own configurable rules.
  • Underwater base support.
  • Rotate Mode: hold a deployable placed with PlaceryExtended and press R to rotate it.
  • Underwater IO Tool support for electrical, industrial, and fluid connections.
  • CubeBuild compatibility.

Work in Progress

  • Door placement on floor.frame.
  • Improved stacking for custom deployables.

Key Features

  • Flexible placement: Place supported deployables on walls, ceilings, terrain, bases, boats, and other unconventional surfaces.
  • Custom alignment: Deployables are automatically aligned using surface-aware angle logic.
  • Mounted furniture support: Chairs, sofas, computer stations, and supported mounted entities can use custom mounting logic.
  • Skin support: Placed items retain their skin ID.
  • Industrial compatibility: Supports storage adapters and compatible industrial, electrical, and fluid connections.
  • Permission-based access: Players require placeryextended.use; administrators can receive separate bypass permissions.
  • Personal placement toggle: Players can enable or disable PlaceryExtended for themselves with /toggleplacery.
  • Dynamic blacklist management: Administrators can add or remove blocked item shortnames without manually editing the config.
  • NoEscape integration: Placement can be blocked while a player is combat-, raid-, or escape-blocked.
  • Cooldown and radius controls: Helps prevent spam and exploitative rapid placement.
  • Language support: User-facing messages can be customized through the plugin's language file.

How Placement Works

  • Use right-click during deployment to invoke PlaceryExtended placement. Holding right-click is also supported.
  • Use left-click to continue using Rust's normal placement behavior.
  • Players normally need authorization from a nearby Tool Cupboard, according to the selected placement-context rules.
  • Administrators with the relevant bypass permission can place deployables without normal Tool Cupboard authorization.

PlaceryExtended extends Rust's placement system without replacing normal left-click placement.

Mounted Chairs, Sofas, and Computer Stations

  • Place the entity with PlaceryExtended using right-click.
  • Ensure the entity faces outward and is not obstructed.
  • Approach it and press E to mount.
  • Press E again to dismount.

Permissions

  • placeryextended.use - Allows a player to use PlaceryExtended features.
  • Administrative bypass permissions can be used for server moderation, events, or creative building workflows.

Commands

Player Commands

  • /toggleplacery - Enables or disables PlaceryExtended placement for the player.
  • /placeryhelp - Displays available PlaceryExtended commands.

Admin Commands

  • /addblacklist <shortname> - Adds an item shortname to the blacklist.
  • /removeblacklist <shortname> - Removes an item shortname from the blacklist.
  • /getblacklist - Displays all blacklisted items.
  • /clearblacklist - Clears the blacklist.
  • /reloadplacery - Reloads the plugin configuration.

Compatible Deployables

PlaceryExtended is designed to work with most deployable items, including:

  • Furniture: Chairs, beds, sofas, and lockers.
  • Doors: Garage doors, double doors, and hinged doors when enabled.
  • Electrical: Smart switches, ceiling lights, and other electrical deployables.
  • Farming: Seeds and other farming deployables on unconventional surfaces.
  • Storage: Coffins, boxes, lockers, and compatible storage containers.
  • Defenses: Turrets, barricades, mines, and other defensive deployables when permitted by configuration.

Server owners retain full control through context-specific blacklists, whitelists, surface rules, and authorization settings.

Ideal For

  • Creative and build servers.
  • PvE servers and custom events.
  • PvP and arena maps.
  • Roleplay servers.
  • Underwater bases.
  • Custom player-boat builds.


UberTool may conflict with PlaceryExtended placement behavior. Disable the conflicting functionality if both plugins are installed.

Installation

  • Place PlaceryExtended.cs in your server's oxide/plugins directory.
  • Allow the plugin to load, or reload it through your framework/server console.
  • Edit oxide/config/PlaceryExtended.json as required.
  • Reload PlaceryExtended after saving configuration changes.

Configuration

The following is the supplied example configuration:

json
1{
2 "General Settings": {
3 "Require Command To Activate PlaceryExtended": false,
4 "Allow Building On Islands": false,
5 "Allow Door Placement": true,
6 "Use Custom Mount Logic": false
7 },
8 "Chat Settings": {
9 "Use Prefix": true,
10 "Prefix": "<color=#89CFF0>[Placery Extended]</color>",
11 "Channel": 0,
12 "Icon Steam Id": 76561198888888888
13 },
14 "Placement Settings": {
15 "Radius": 4.0,
16 "Cooldown Seconds": 2.0
17 },
18 "Wire / Pipe / Hose Tool Settings": {
19 "Enabled": true,
20 "Selection Range": 5.0,
21 "Max Connection Length": 30.0,
22 "Max Route Nodes": 16,
23 "Route Marker Duration": 2.0,
24 "Route Marker Color": "#00FFFF",
25 "Allow Sprint + Right Click Edit Existing Connection": true,
26 "Show Help On Equip": true,
27 "Help Duration Seconds": 10.0
28 },
29 "Restriction Settings": {
30 "Block While Combat Blocked": false,
31 "Block While Escape Blocked": false,
32 "Block While Raid Blocked": false
33 },
34 "Placement Rules": {
35 "Terrain": {
36 "Enabled": true,
37 "Require Context Authorization": true,
38 "Allow Initial Tool Cupboard Placement": true,
39 "Whitelist Enable": false,
40 "Whitelist": [],
41 "Blacklist Enable": true,
42 "Blacklist": [
43 "autoturret",
44 "samsite"
45 ],
46 "Allowed Parent Shortnames Enable": false,
47 "Allowed Parent Shortnames": [],
48 "Allowed Surface Prefabs Enable": false,
49 "Allowed Surface Prefabs": [],
50 "Allowed Parent Deployables Enable": false,
51 "Allowed Parent Deployables": []
52 },
53 "Player Built Bases": {
54 "Enabled": true,
55 "Require Context Authorization": true,
56 "Allow Initial Tool Cupboard Placement": false,
57 "Whitelist Enable": false,
58 "Whitelist": [],
59 "Blacklist Enable": true,
60 "Blacklist": [
61 "wall.external",
62 "wall.frame",
63 "wall.window",
64 "ladder.wooden.wall",
65 "chineselantern",
66 "chineselanternwhite",
67 "xmas.lightstring",
68 "xmas.lightstring.advanced",
69 "ceilinglight",
70 "gunrack_stand",
71 "xylophone",
72 "piano",
73 "pinata",
74 "discoball",
75 "microphonestand",
76 "sled",
77 "sled.xmas",
78 "cupboard.tool",
79 "cupboard.tool.shockbyte",
80 "cupboard.tool.retro",
81 "elevator",
82 "generator.wind.scrap",
83 "lock.code",
84 "lock.key",
85 "door.closer",
86 "hopper"
87 ],
88 "Allowed Parent Shortnames Enable": true,
89 "Allowed Parent Shortnames": [
90 "floor",
91 "wall",
92 "foundation",
93 "ceiling",
94 "stair",
95 "shelves",
96 "roof",
97 "floor.triangle",
98 "floor.triangle.frame",
99 "floor.frame",
100 "wall.half",
101 "wall.low",
102 "roof.triangle",
103 "wall.doorway"
104 ],
105 "Allowed Surface Prefabs Enable": false,
106 "Allowed Surface Prefabs": [],
107 "Allowed Parent Deployables Enable": true,
108 "Allowed Parent Deployables": [
109 "box.wooden.large"
110 ]
111 },
112 "Player Boats": {
113 "Enabled": true,
114 "Require Context Authorization": true,
115 "Allow Initial Tool Cupboard Placement": false,
116 "Whitelist Enable": false,
117 "Whitelist": [
118 "lantern"
119 ],
120 "Blacklist Enable": true,
121 "Blacklist": [
122 "autoturret",
123 "samsite"
124 ],
125 "Allowed Parent Shortnames Enable": false,
126 "Allowed Parent Shortnames": [],
127 "Allowed Surface Prefabs Enable": true,
128 "Allowed Surface Prefabs": [
129 "assets/prefabs/building boat/floor/floor.prefab",
130 "assets/prefabs/building boat/floor/floor.wood.prefab",
131 "assets/prefabs/building boat/floor.frame/floor.frame.prefab",
132 "assets/prefabs/building boat/floor.frame/floor.frame.wood.prefab",
133 "assets/prefabs/building boat/floor.frame.triangle/floor.frame.triangle.wood.prefab",
134 "assets/prefabs/building boat/floor.frame.triangle/floor.triangle.frame.prefab",
135 "assets/prefabs/building boat/floor.triangle/floor.triangle.prefab",
136 "assets/prefabs/building boat/floor.triangle/floor.triangle.wood.prefab",
137 "assets/prefabs/building boat/hull.corner/hull_corner.prefab",
138 "assets/prefabs/building boat/hull.corner/hull_corner.wood.prefab",
139 "assets/prefabs/building boat/hull.square/hull_square.prefab",
140 "assets/prefabs/building boat/hull.square/hull_square.wood.prefab",
141 "assets/prefabs/building boat/hull.triangle/hull.triangle.prefab",
142 "assets/prefabs/building boat/hull.triangle/hull.triangle.wood.prefab",
143 "assets/prefabs/building boat/ladder/ladder.wooden.boat.item.prefab",
144 "assets/prefabs/building boat/ladder/ladder.wooden.boat.prefab",
145 "assets/prefabs/building boat/ladder/ladder.wood.prefab",
146 "assets/prefabs/building boat/stair/stair.prefab",
147 "assets/prefabs/building boat/stair/stair.wood.prefab",
148 "assets/prefabs/building boat/pillar/pillar.wood.prefab",
149 "assets/prefabs/building boat/wall/wall.prefab",
150 "assets/prefabs/building boat/wall/wall.wood.prefab",
151 "assets/prefabs/building boat/wall/wall.wood.full.prefab",
152 "assets/prefabs/building boat/wall/wall.wood.corner.l.prefab",
153 "assets/prefabs/building boat/wall/wall.wood.corner.r.prefab",
154 "assets/prefabs/building boat/wall.low/wall.low.prefab",
155 "assets/prefabs/building boat/wall.low/wall.low.wood.prefab",
156 "assets/prefabs/building boat/wall.low.barrier/wall.low.barrier.prefab",
157 "assets/prefabs/building boat/wall.low.barrier/wall.low.barrier.wood.prefab",
158 "assets/prefabs/building boat/wall.low.barrier/wall.low.barrier.alt.wood.prefab",
159 "assets/prefabs/building boat/wall.low.canon/wall.low.cannon.prefab",
160 "assets/prefabs/building boat/wall.low.canon/wall.low.canon.wood.prefab",
161 "assets/prefabs/building boat/wall.window/wall.window.prefab",
162 "assets/prefabs/building boat/wall.window/wall.window.wood.prefab",
163 "assets/prefabs/building boat/wall.window/wall.window.alt.wood.prefab",
164 "assets/prefabs/building boat/wall.doorway/wall.doorway.prefab",
165 "assets/prefabs/building boat/wall.doorway/wall.doorway.wood.prefab"
166 ],
167 "Allowed Parent Deployables Enable": false,
168 "Allowed Parent Deployables": []
169 },
170 "Underwater": {
171 "Enabled": true,
172 "Require Context Authorization": true,
173 "Allow Initial Tool Cupboard Placement": true,
174 "Whitelist Enable": false,
175 "Whitelist": [],
176 "Blacklist Enable": true,
177 "Blacklist": [
178 "autoturret",
179 "samsite"
180 ],
181 "Allowed Parent Shortnames Enable": true,
182 "Allowed Parent Shortnames": [
183 "floor",
184 "wall",
185 "foundation",
186 "ceiling",
187 "stair",
188 "shelves",
189 "roof",
190 "floor.triangle",
191 "floor.triangle.frame",
192 "floor.frame",
193 "wall.half",
194 "wall.low",
195 "roof.triangle",
196 "wall.doorway"
197 ],
198 "Allowed Surface Prefabs Enable": false,
199 "Allowed Surface Prefabs": [],
200 "Allowed Parent Deployables Enable": false,
201 "Allowed Parent Deployables": []
202 }
203 },
204 "PVP Extras": {
205 "Underwater Tool Cupboard Marker Settings": {
206 "Enabled": true,
207 "Marker Text": "UnderWater Base",
208 "Show Radius Marker": true,
209 "Marker Radius (0.05 - 1.0)": 0.25,
210 "Marker Alpha (0 - 1)": 0.85,
211 "Marker Colour 1 (hex)": "#050505",
212 "Marker Colour 2 (hex)": "#4FC3F7"
213 }
214 },
215 "Debug Settings": {
216 "Enabled": true
217 }
218}

Extended Placement List

Copy the following array into the appropriate placement section of your configuration if you want to use this extended set:

json
1"Placement": [
2 "floor",
3 "wall",
4 "foundation",
5 "ceiling",
6 "stair",
7 "shelve",
8 "roof",
9 "floor.triangle",
10 "floor.triangle.frame",
11 "floor.frame",
12 "wall.half",
13 "wall.low",
14 "roof.triangle",
15 "wall.frame",
16 "wall.frame.garagedoor"
17]

Developer API Hooks

Before Placement

Called before PlaceryExtended creates and places a deployable.

csharp
1object CanPlaceryExtendedPlace(
2 BasePlayer player,
3 Item item,
4 BaseEntity parent,
5 uint prefabId,
6 string prefabPath,
7 Vector3 position,
8 Vector3 normal
9)

After Placement

Called after PlaceryExtended successfully creates, spawns, and deploys an entity.

csharp
1void OnPlaceryExtendedPlaced(
2 BasePlayer player,
3 Item item,
4 BaseEntity entity,
5 BaseEntity parent,
6 uint prefabId,
7 string prefabPath
8)

Support

Join the Plugins by Duff Discord for updates and support:

https://discord.gg/2KBPH7hXb7

Build your base your way with PlaceryExtended.

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$19.99
Views1.5k
Downloads77
Purchases3
Rating 5.0
Version1.3.6
PlatformRust
CategoryPlugins
CompatibleOxide · Carbon
Size345 KB
PublishedMay 23, 2026
UpdatedAug 21, 2026
✓ Reviewed for safety and integrity