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Browse/Rust/Plugins/CeilDoors

CeilDoors

Duff★ 5.0 (1)v1.0.3OxideCarbon#doors#frame
CeilDoors1 / 5
Description

CeilDoors

Place doors directly into ceiling frames - just like Rust should allow!

CeilDoors is a lightweight and immersive plugin that expands Rust’s building system by letting players install doors directly into floor frames (ceilings). No more awkward workarounds - give your base designs a fresh layer of creativity and security.

 

UPDATED TO WORK WITH NAVAL UPDATE PLAYERBOATS

UPDATED TO WORK WITH ENTITY SCALER

 

Preview:

Features:

  • Place double doors, garage doors, shopfronts, and more inside ceiling frames
  • Supports multiple door types with configurable permissions per item
  • Rotate or flip doors with your hammer for perfect alignment
  • Full Tool Cupboard authorization and building-block zone checks
  • Debug logging for server owners who want deeper control
  • Chat messages with custom prefix and Steam avatar icon

 

Configuration:

  • Customize which door prefabs are allowed
  • Per-door permission nodes for flexible role management
  • Adjustable rotation and placement offsets
  • Toggle hints like “Not looking at frame” for immersion or simplicity

 

Why CeilDoors?

Rust’s native system doesn’t allow doors in ceilings - but with CeilDoors, you unlock new base design possibilities, hidden trap bases, and unique creative builds. Whether for PvP, RP, or creative servers, this plugin adds both utility and immersion.

 

Permissions

  • ceildoors.use → Allows a player to place doors in ceiling frames
  • ceildoors.place.<type> → Restrict specific door types (wood, metal, garage, etc.)

 

 

Join My Discord For Updates

Plugins By Duff - https://discord.gg/2KBPH7hXb7

Default configuration
CeilDoors.json
{
  "Chat": {
    "UsePrefix": true,
    "Prefix": "<color=#89CFF0>[CeilDoors]</color>",
    "Channel": 0,
    "IconSteamId": 76561198888888888
  },
  "General": {
    "EnableDebug": false,
    "RequireTCToDeploy": true,
    "DenyDeployBuildingBlocked": true,
    "ShowNotLookingHint": false,
    "DestroyFloatingEntitiesWhenTCDestroyed": true
  },
  "FloatingScale": {
    "Enabled": true,
    "Width": 1.2,
    "Height": 1.06,
    "Depth": 1.15,
    "Permission": "ceildoors.floatscale"
  },
  "Placement": {
    "RotEuler": {
      "X": 0.0,
      "Y": 90.0,
      "Z": 0.0
    },
    "ForwardOffset": -1.5,
    "UpOffset": 0.0
  },
  "Doors": {
    "DoorItemMap": {
      "door.double.hinged.toptier": {
        "Prefab": "assets/prefabs/building/door.double.hinged/door.double.hinged.toptier.prefab",
        "Permission": "ceildoors.place.toptier"
      },
      "door.double.hinged.metal": {
        "Prefab": "assets/prefabs/building/door.double.hinged/door.double.hinged.metal.prefab",
        "Permission": "ceildoors.place.metal"
      },
      "door.double.hinged.wood": {
        "Prefab": "assets/prefabs/building/door.double.hinged/door.double.hinged.wood.prefab",
        "Permission": "ceildoors.place.wood"
      },
      "wall.frame.garagedoor": {
        "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab",
        "Permission": "ceildoors.place.garage"
      },
      "wall.frame.cell.gate": {
        "Prefab": "assets/prefabs/building/wall.frame.cell/wall.frame.cell.gate.prefab",
        "Permission": "ceildoors.place.cellgate"
      },
      "wall.frame.cell": {
        "Prefab": "assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab",
        "Permission": "ceildoors.place.cell"
      },
      "wall.frame.netting": {
        "Prefab": "assets/prefabs/building/wall.frame.netting/wall.frame.netting.prefab",
        "Permission": "ceildoors.place.netting"
      },
      "wall.frame.shopfront.metal": {
        "Prefab": "assets/prefabs/building/wall.frame.shopfront/wall.frame.shopfront.metal.prefab",
        "Permission": "ceildoors.place.shopfrontmetal"
      },
      "wall.frame.shopfront": {
        "Prefab": "assets/prefabs/building/wall.frame.shopfront/wall.frame.shopfront.prefab",
        "Permission": "ceildoors.place.shopfrontwood"
      },
      "door.double.hinged.bardoors": {
        "Prefab": "assets/prefabs/misc/decor_dlc/bardoors/door.double.hinged.bardoors.prefab",
        "Permission": "ceildoors.place.bardoors"
      },
      "wall.frame.fence.gate": {
        "Prefab": "assets/prefabs/building/wall.frame.fence/wall.frame.fence.gate.prefab",
        "Permission": "ceildoors.place.fencegate"
      },
      "wall.frame.fence": {
        "Prefab": "assets/prefabs/building/wall.frame.fence/wall.frame.fence.prefab",
        "Permission": "ceildoors.place.fence"
      },
      "wall.frame.lunar2025_a": {
        "Prefab": "assets/prefabs/deployable/lunar_new_year_2025_wall_divider/lunar_near_year_2025_wall_divider_a.prefab",
        "Permission": "ceildoors.place.lunarwalldivider.a"
      },
      "wall.frame.lunar2025_b": {
        "Prefab": "assets/prefabs/deployable/lunar_new_year_2025_wall_divider/lunar_near_year_2025_wall_divider_b.prefab",
        "Permission": "ceildoors.place.lunarwalldivider.b"
      },
      "wall.frame.lunar2025_c": {
        "Prefab": "assets/prefabs/deployable/lunar_new_year_2025_wall_divider/lunar_near_year_2025_wall_divider_c.prefab",
        "Permission": "ceildoors.place.lunarwalldivider.c"
      }
    }
  },
  "GarageAttachments": {
    "Enabled": true,
    "WorldTopLift": 0.02,
    "CodeLock": {
      "Enabled": true,
      "Anchor": 0,
      "Forward": -0.18,
      "Right": 1.1,
      "Up": 0.0,
      "CustomLocalOffset": {
        "X": 0.0,
        "Y": 0.0,
        "Z": 0.0
      },
      "RotEuler": {
        "X": 0.0,
        "Y": 0.0,
        "Z": 0.0
      }
    },
    "KeyLock": {
      "Enabled": true,
      "Anchor": 0,
      "Forward": -0.18,
      "Right": -1.1,
      "Up": 0.0,
      "CustomLocalOffset": {
        "X": 0.0,
        "Y": 0.0,
        "Z": 0.0
      },
      "RotEuler": {
        "X": 0.0,
        "Y": 0.0,
        "Z": 0.0
      }
    },
    "DoorCloser": {
      "Enabled": true,
      "Anchor": 0,
      "Forward": -0.18,
      "Right": 0.0,
      "Up": 0.0,
      "CustomLocalOffset": {
        "X": 0.0,
        "Y": 0.0,
        "Z": 0.0
      },
      "RotEuler": {
        "X": 0.0,
        "Y": 0.0,
        "Z": 0.0
      }
    },
    "DoorController": {
      "Enabled": true,
      "Anchor": 0,
      "Forward": -0.18,
      "Right": 0.8,
      "Up": 0.0,
      "CustomLocalOffset": {
        "X": 0.0,
        "Y": 0.0,
        "Z": 0.0
      },
      "RotEuler": {
        "X": 0.0,
        "Y": 0.0,
        "Z": 0.0
      }
    }
  }
}
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$9.99$8.49
Views1.3k
Downloads12
Purchases2
Rating★ 5.0
Version1.0.3
Compile check✓ Passed Oct 8, 2026
PlatformRust
CategoryPlugins
CompatibleOxide · Carbon
Size55 KB
PublishedMay 23, 2026
UpdatedJul 13, 2026
✓ Reviewed for safety and integrity