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Browse/Rust/Plugins/Siege Warfare

Siege Warfare

Wrecks 0.0 (0)v1.0.1OxideCarbonExclusive#custom ammo#siege#raiding
Siege Warfare
Create various versions of Siege Ammo with custom effects
Description

Siege Warfare

This plugin lets you create various siege ammo types.

You can mix and match damage types as well as how powerful and often they do after effect damage to players within the radius.

code
1{
2 "Siege Tiers": [
3 {
4 "Name": "Toxic Scattershot",
5 "Skin ID": 3699553027,
6 "Base Ammo Shortname": "catapult.ammo.boulder",
7 "Effect Type": "Radiation",
8 "Player Scan Radius": 10.0,
9 "Damage Per Tick": 5.0,
10 "Duration": 15.0,
11 "Tick Rate": 1.0,
12 "Explosion Radius Multiplier": 1.0,
13 "Explosion Damage Multiplier": 1.0
14 },
15 {
16 "Name": "Frostbite Firebomb",
17 "Skin ID": 3699554335,
18 "Base Ammo Shortname": "catapult.ammo.incendiary",
19 "Effect Type": "Cold",
20 "Player Scan Radius": 8.0,
21 "Damage Per Tick": 8.0,
22 "Duration": 10.0,
23 "Tick Rate": 1.0,
24 "Explosion Radius Multiplier": 1.0,
25 "Explosion Damage Multiplier": 1.0
26 },
27 {
28 "Name": "Devastator Keg",
29 "Skin ID": 3699554008,
30 "Base Ammo Shortname": "catapult.ammo.explosive",
31 "Effect Type": "Explosion",
32 "Player Scan Radius": 12.0,
33 "Damage Per Tick": 0.0,
34 "Duration": 0.0,
35 "Tick Rate": 0.0,
36 "Explosion Radius Multiplier": 3.0,
37 "Explosion Damage Multiplier": 4.0
38 }
39 ]
40}

Commands

/givesiegeammo - Admin - Gives all siege ammo

To create Custom Ammo via config.

DOT = Damage Over Time.

Copy paste old entries, make as many as you like.

Name / Display Name: Name shown on the item

Skin ID: Visual

Base Ammo: Which normal ammo it’s based on (boulder, incendiary, explosive, bee)

Effect Type: Explosion, Radiation, or Cold

Radiation/Cold Effects:

Player Scan Radius: Distance from impact that affects players

Damage Per Tick: Damage dealt each tick

Duration: How long the effect lasts (seconds)

Tick Rate: Time between damage ticks (seconds)

Explosion Effects:

Explosion Radius Multiplier: Adjusts explosion size (1 = normal)

Explosion Damage Multiplier: Adjusts explosion damage (1 = normal)

Things to note:

Explosion types only use multipliers; ignore DOT fields

Radiation/Cold types use Damage, Duration, and Tick Rate

Multipliers default to 1

$15.00
Views1.2k
Downloads6
Purchases0
Rating 0.0
Version1.0.1
PlatformRust
CategoryPlugins
CompatibleOxide · Carbon
Size10 KB
PublishedApr 4, 2026
UpdatedApr 27, 2026
✓ Reviewed for safety and integrity
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PumpkinKing
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